Alliance Quest Refresh (impact/concerns)
A fellow player stated in a comment “I think what the community would like to see is an intelligent response to all of the negative feedback”. What they are referring to is the changes to Alliance Quest. I’m sure someone out there can come up with a more insightful response or general feedback to this Alliance Quest update but I will try to be as discerning and perceptive as possible. Of course if there’s anything anyone else would like to add, please do so.
In my most humble opinion, the changes in Alliance Quest bosses isn’t something we should really complain about. I believe that everyone knew that there would be more difficult and convenient bosses in the future. With that being said, that part of the change was inevitable and also nothing one should complain about. Now onto the “juicy stuff” haha, it has come to my attention that many people including a major part of Kabam believe that the difficulty of Alliance Quest has not increased with the introduction of Sentinel/Sentineloids. What you guys need to understand is that this update doesn’t only affect Bleed and Poison champions but all champions and players (if not changed) indefinitely.
In my opinion the biggest concern the playerbase has is the fact that Kabam in our opinion had increased the difficulty of Alliance Quest significantly without changing and/or updating the rewards at all. We can all say that Sentinels are the end for bleed/poison champions like Wolverine X-23 and Gwenpool and that Sentinels will make it more challenging for players with specific masteries, that’s a given. Besides the fact that a good percentage of Map 4 and 5 Alliances use Bleed and Poison champions, in many others eyes, Sentinel makes it difficult for the gran majority of champions. Knowing Sentinel is nerfed in AQ, he is still quite difficult with the abilities he currently has in comparison to the Symbioids we encountered prior to this change:
-Learning capability whenever (if not most of the time) they are hit
-Addicional bar of power (knowing their special three is not activated)
-Passive purify ability in which any damage debuff placed on them gets immediately purified no matter what class they are (not sure if nerfed but with my encounters, Sentineliods purify parrys every now and then giving me the opinion that this is still intact).
-Bleed/Poison immune
-More health and armor in comparison to a Symbioid (not 100% positive)
With this being said, I believe that the only thing that seems to be effective are passive debuffs from power control champs. Power lock/steal seems to be the only debuffs known to not have a chance in being purified meaning Power Control Champions are the only ones truly effective on them. Of course this would be the case in most of Alliance Quest except in the debuff immunity path where only power steal seems to work.
Now the reason why this makes Alliance Quest more difficult and challenging is because one on average doesn’t fight 1-2 Sentineliods in AQ, one on average fights 3-6 (depending on what paths they decide to take or have been given). In addition, we all know day 4 and 5 of Alliance Quest are the most challenging and to some quite difficult by themselves. With Sentineloids instead of Symbioids, it affects more than anything day 4 and 5 of AQ. And this indeed will cause Alliances to drop in AQ rank, decreasing their rewards and just cause great frustration in the community.
This change (in my opinion) has made Alliance Quest more of a chore and not a fun part of Marvel Contest of Champions as it used to be. The Symbioid was fun to fight for me, I enjoyed the animations and the fights in general. Sentinels to me are just annoying to fight and cause quite a bit of frustration turning AQ to be what I stated prior… Likewise, the Sentineloid will cause players to learn its animations and within time defeat it more easily. What that will cause/has caused, is for the Alliance members that have obtained 4-6 star Sentinels to see that players are passing through them with ease a lot more frequently than they had before the change in Alliance Quest. Basically Sentinels won’t be a top tier AW defense option as they used to be, causing frustration to (in my opinion) the guys who have pulled Sentinel from their 6 star crystal/s.
I hope you hear what I have to say and take it into consideration to making any updates to this change in Alliance Quest if not at least have you guys think twice before making big changes.
P.S: Halls of Healing was appreciated