**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

Battlegrounds Season 6 Changelog - featuring previews of Season 7 & 8

Overview

New Meta this season! We’re also introducing the all-new Meta Selector for Friendly Matches. With this new feature, players will be able to select either the Victory Track or Gladiators Circuit for their Friendly/invite matches.

Season 6 Dates

Start

  • March 15th, 2023

End

  • April 12 2023

Victory Track

Entire Month


Conflictor - 2: Every 7 seconds the next Debuff triggered by the Attacker is immediately Purified. Each time this effect triggers, the Defender gains 50% of a bar of power.


Arms Race: Both the Attacker and Defender gain a Passive Fury during their Special Attacks based on the Defender's Power.
While below 1 Bar of Power, they gain +25% Attack.
While between 1 and 2 Bars of Power, they gain +75% Attack.
While above 2 Bars of Power, they gain +200% Attack.

Gladiators Circuit

Week 1


Conflictor - 4: Every 7 seconds the next debuff triggered by the Attacker is immediately Purified. Each time this effect triggers, the Defender gains 100% of a bar of power.


Arms Race: Both the Attacker and Defender gain a Passive Fury during their Special Attacks based on the Defender's Power.
While below 1 Bar of Power, they gain +25% Attack.
While between 1 and 2 Bars of Power, they gain +75% Attack.
While above 2 Bars of Power, they gain +200% Attack.


Perforate: Both Champion's Special Attacks are Unblockable.

Week 2


Close Encounters: While close to the Defender the Attacker Regenerates 1% of their Max Health every second. While far away from the Defender, the Attacker Degenerates 3% of their Max Health every second.


Catatonic - 1: Whenever the Attacker is inflicted with a Root Effect they are also inflicted with a Passive Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 50% for 6 seconds.


Root or Rooted: Every 12 seconds, the Attacker gets passively rooted for 5 seconds. If the Attacker is far away from the Defender when this triggers, the Defender gets passively rooted instead. The timer will only restart after the root caused by this buff has expired.

Week 3


Aegis Heavy - 1: The Defender begins with 2 Indestructible charges. Each Heavy Attack strike against the Defender removes 1 charge.


Invade: Both Champions have 100% Block Penetration and 300% increased Attack when hitting a Block.


Right back at it - 3: When the Defender is knocked down by a Heavy or Special Attack they become Passively Debuff Immune for 8 seconds.

Week 4


BackBlast: The Attackers Critical Rating is doubled, however if damage from a critical hit exceeds 5% of the Defenders max health or the Attacker lands 4 or more guaranteed crits throughout the fight, the Attacker suffers from an Incinerate Debuff dealing damage equal to their last crit over 5 seconds.


Hot and Bothered - 3" Reduces Attacker's Def AA by 80% while they have an Incinerate debuff.


High Energy Diet: The Defender has 99% Energy Resistance, and any Hit that deals Energy Damage Regenerates them for what the damage would have been. While the Defender is affected by an Incinerate, Shock, or Coldsnap Debuff, the Defender gains 100% of a Bar of Power every 10 second(s).

But wait there's more! We wanted to give you all a look at the upcoming metas for the next few upcoming Seasons as well! These are the plans for Season 7 and 8. We are confident that we'll be moving forward with these metas, though there is always the chance that there may be changes along the way. If any changes arise, we'll be sure to communicate out any of the updates.

Season 7 Meta

Victory Track

Entire Month


Brute Force: If the Attacker hasn't landed a hit in 6 seconds they take Direct Damage, losing 100% of their total Health over 30 seconds. Landing a hit removes the Damage and resets the timer. The strength of this Damage is affected by Class Relationships.


Fight or Flight: Every 12 seconds, the Defender gains an Unstoppable Buff for 4 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Unstoppable instead.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Gladiators Circuit

Week 1


Brute Force: If the Attacker hasn't landed a hit in 6 seconds they take Direct Damage, losing 100% of their total Health over 30 seconds. Landing a hit removes the Damage and resets the timer. The strength of this Damage is affected by Class Relationships.


Spite: While opponents have active Buffs, this champion activates Power Flood out of Spite, granting 18% Power per second.


Fight or Flight: Every 12 seconds, the Defender gains an Unstoppable Buff for 4 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Unstoppable instead.


Daunt-LessThe Attacker starts with their Spirit Gauge at 50%.

Week 2


Energy Resistance - 90%: +90% Energy Resistance


Agression - Prowess: Every 2 seconds on a timer, gain a Prowess Passive increasing Special Attack damage by 50% per stack. When struck, reset the timer and remove a Prowess passive stack.


Prowess Build Up - Unblockable: If the Defender has 3 Prowess Buffs or Passives, all their Specials are Passively Unblockable until the Prowesses are removed.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Week 3


Empowered Immunity: Whenever this champion would receive an effect they are immune to, they generate 33% of a Bar of Power.


Fisticuffs - 2: Neither Champion can activate Buffs or Debuffs for the first 20 seconds of the fight.


Footloose: After activating a Special Attack, the Defender becomes Unstoppable and has a 25% chance to Evade incoming attacks for 7 seconds.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Week 4


No Retreat: When the Attacker dashes back, they gain a Degen Timer for 1.2 seconds. Dashing back again while the Degen Timer is active causes a Passive Degen, dealing 200% of the Defender's Attack as direct damage over 5 seconds.


Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to gradually fall off.


Cold Turkey - III: Whenever the Attacker purifies a Debuff they receive a burst of Degeneration Damage dealing 40% Attack.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Season 8 Meta

Victory Track

Entire Month


Masochism Over Time - 1: Every 7 seconds the next Debuff triggered on this Champion is immediately Purified. Each time this effect triggers they gain Regeneration Buff granting 5% of their Max Health over 7 seconds.


Picture of Health: The Defender is Immune to Regen Rate Modification.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Gladiators Circuit

Week 1


Masochism Over Time - 3: Every 7 seconds the next Debuff triggered on this Champion is immediately Purified. Each time this effect triggers they gain Regeneration Buff granting 15% of their Max Health over 7 seconds.


Picture of Health: The Defender is Immune to Regen Rate Modification.


Bleed: Bleed the Attacker over 60 seconds from the start of the fight


Divine Barrier - 3: While fighting a Mystic Attacker, every 10 second(s) on a timer, the Defender becomes Immune to Nullify, Fateseal and Stagger effects for 10 second(s). The timer’s duration is paused for 2 second(s) each time the Attacker Nullifies a Buff.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Week 2


Compelled Duel - Special 1: When the Defender activates their Special 1 within striking distance, the Attacker is passively Rooted until the final hit of the attack.


Powerful: Immune to all forms of Power manipulation.


Power Focus: The Defender gains +60% Combat Power Rate while below 1 Bar of Power, but suffers -80% Combat Power Rate while above.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Week 3


Power Snack: Every 7 seconds the next Buff triggered by the Attacker is immediately Nullified. Each time this effect triggers, the Defender gains 75% of a bar of power.


Prey on the Feeble: Whenever the Attacker's Buffs are nullified, expire, or fail to trigger due to chance, the Defender gains a Passive Prowess increasing Special Attack damage by 100% until their next Special Attack


Prowess Puncture: Each time the Defender gains Prowess they also gain a non-stacking Passive Impact charge, granting 60% Block Penetration for 5 seconds.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Week 4


Underhanded Comment - 3: For each Buff on the Defender, the Attacker has their Defensive Ability Accuracy reduced by 30%.


Buff Duration - 3: All Buffs for this champion last 40% longer.


Daunt-Less: The Attacker starts with their Spirit Gauge at 50%.

Post edited by Kabam Zibiit on
This discussion has been closed.