Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Version 17.2 Discussion Thread
Kabam Miike
Posts: 8,232
Marvel Contest of Champions Version 17.2 is on its way! Take a look at the release notes here, and then discuss this upcoming release!
4
Comments
Big buff to True Strike champs against Modok and Medusa.
Didn’t make sense that he could turn off the sig for the entire fight.
That is working as intended. If you have something (like fate seal or soul imprisonment) that prevents buffs on a timer from activating after the timer runs out, the buff gets cancelled for the whole fight. This is how DS/GR can permanently disable arc overload 2.0 or ice armor. Been this way since the beginning
You spelt Carnage wrong....
Haha ikr what's up buffing sentry before carnage
Thank you
Plagiarism.
Probably. Medusa's furies didn't have a visible "timer." Ice armor does
When are you going to get around to Venom? How about venom that has little to no use in the game?
How many times are you going to post this?
Sentry's Buff was pretty simple, while Carnage's will take some more work (potentially). We've already looked at some high level possibilities for what can be done, but weren't really happy with any of them yet.