Potential changes for Abomination
This big green boy is dated
Here are my ideas to bring him up a notch:
-Any poison effects inflicted onto Abomination are instantly converted into a certain amount of life (like the life steal kind, so no buffs or regeneration over time. Just instant heath gain)
-Any bleed effects spill the Abomination’s toxic blood, inflicting a passive poison effect onto the opponent for as long as the Abomination bleeds. This passive poison’s damage is increased the closer Abomination is to his foe
-All special attacks have a chance to inflict vulnerability onto the opponent, a unique debuff that decreases ability accuracy onto the opponent, has a chance to make Abomination’s special attacks unblockable, and increases poison damage taken during the debuff’s duration
-Dashing back and holding block for 1 second changes one bleed debuff into an open wound (passive bleed that deals no damage) for 1.5x the duration of the bleed that was purified (so a 4 second bleed turns into a 6 second open wound)
-Special 2 has a chance to inflict stun. This chance increases if both hits of the special land
-Special 3 has a 100% chance to inflict poison, stun, and vulnerability
Signature Ability: Toxic Monster
-Chance to inflict poison at the start of the fight (between 1 and 4 stacks randomly)
-Poison damage increases by a certain amount with more poison debuffs (scales with sig)
-When the Abomination lands a special or heavy attack, his power surges, and a poisonous presence forms around him. When the opponent is close to this presence, all poison damage is increased (scales with sig), and they have a chance to become poisoned when nearby the presence (also scales with sig)