Potential changes for Abomination

Whododo872Whododo872 Member Posts: 1,042 ★★★
This big green boy is dated
Here are my ideas to bring him up a notch:

-Any poison effects inflicted onto Abomination are instantly converted into a certain amount of life (like the life steal kind, so no buffs or regeneration over time. Just instant heath gain)

-Any bleed effects spill the Abomination’s toxic blood, inflicting a passive poison effect onto the opponent for as long as the Abomination bleeds. This passive poison’s damage is increased the closer Abomination is to his foe

-All special attacks have a chance to inflict vulnerability onto the opponent, a unique debuff that decreases ability accuracy onto the opponent, has a chance to make Abomination’s special attacks unblockable, and increases poison damage taken during the debuff’s duration

-Dashing back and holding block for 1 second changes one bleed debuff into an open wound (passive bleed that deals no damage) for 1.5x the duration of the bleed that was purified (so a 4 second bleed turns into a 6 second open wound)

-Special 2 has a chance to inflict stun. This chance increases if both hits of the special land

-Special 3 has a 100% chance to inflict poison, stun, and vulnerability

Signature Ability: Toxic Monster

-Chance to inflict poison at the start of the fight (between 1 and 4 stacks randomly)

-Poison damage increases by a certain amount with more poison debuffs (scales with sig)

-When the Abomination lands a special or heavy attack, his power surges, and a poisonous presence forms around him. When the opponent is close to this presence, all poison damage is increased (scales with sig), and they have a chance to become poisoned when nearby the presence (also scales with sig)

Comments

  • This content has been removed.
  • Whododo872Whododo872 Member Posts: 1,042 ★★★
    Midnite93 wrote: »
    This would make him a lot better than what he is

    That’s definitely the goal, my friend

    Anyone else have any input? I’m interested to see if/how people would tweak my changes, or just what people think!
  • issamaf80issamaf80 Member Posts: 1,472 ★★★
    If kabam even license by the way I like the idea will make him great as he should be
  • 2nd_slingshot2nd_slingshot Member Posts: 233
    This addition plus make him a 5star and we have an OP being. Nice write up BTW.
  • This content has been removed.
  • TheSquish671TheSquish671 Member Posts: 2,880 ★★★★★
    Whododo872 wrote: »
    -Any poison effects inflicted onto Abomination are instantly converted into a certain amount of life (like the life steal kind, so no buffs or regeneration over time. Just instant heath gain)

    The thing is, he's poison immune, so unless you're saying you want that immunity removed, this ability is useless.

    Also these abilities look like an awesome biohazard counter.
    Question: Would open wounds stack?
  • Whododo872Whododo872 Member Posts: 1,042 ★★★
    Whododo872 wrote: »
    -Any poison effects inflicted onto Abomination are instantly converted into a certain amount of life (like the life steal kind, so no buffs or regeneration over time. Just instant heath gain)

    The thing is, he's poison immune, so unless you're saying you want that immunity removed, this ability is useless.

    Also these abilities look like an awesome biohazard counter.
    Question: Would open wounds stack?

    This immunity would work like rulk’s immunity, and just immediately convert into health
  • Thanos_CarThanos_Car Member Posts: 298
    This addition plus make him a 5star and we have an OP being. Nice write up BTW.

    They actually made him a 5*
  • Whododo872Whododo872 Member Posts: 1,042 ★★★
    Thanos_Car wrote: »
    This addition plus make him a 5star and we have an OP being. Nice write up BTW.

    They actually made him a 5*

    Just noticed. Who knows, maybe they’re taking my advice to heart? I’d be so honored
  • This content has been removed.
  • Kabam PorthosKabam Porthos Moderator Posts: 4,676
    Hey guys, there's an active discussion HERE, where others are discussing how they would like to see older Champions made more powerful.

    If you haven't already, please take a moment to share your feedback in that thread. To help keep the Forum tidy, I'll go ahead and close this one.
This discussion has been closed.