Megavok wrote: » When will u guys announce rewards for back issues ?
DroidDoes wrote: » Do you have a date for the Back Issues? Looking forward to it this week :-)
Kabam Miike wrote: » Megavok wrote: » When will u guys announce rewards for back issues ? DroidDoes wrote: » Do you have a date for the Back Issues? Looking forward to it this week :-) You'll find out later today
Ultimatheory wrote: » Will Map 6 cost less after Map 7 is released?
MavRCK_ wrote: » When you wish to “shake up our team” then we need the ability to obtain new teams or to awaken and advance new champions to fill this “shaking up of teams”. How does a 0.81 or 0.91% chance to obtain a new 5* champion from a $10 crystal allow us to do this? Or infrequent opportunities to get a random class awakening gem? Or get a valuable champion out of more than a hundred champions (and ever increasing) in a 5* basic crystal? And how can we “shake up our team” when takes months of careful resource management to rank up and to level just one champion which can easily be made superfluous by the sudden change of desires by the developers?
bdawg923 wrote: » MavRCK_ wrote: » When you wish to “shake up our team” then we need the ability to obtain new teams or to awaken and advance new champions to fill this “shaking up of teams”. How does a 0.81 or 0.91% chance to obtain a new 5* champion from a $10 crystal allow us to do this? Or infrequent opportunities to get a random class awakening gem? Or get a valuable champion out of more than a hundred champions (and ever increasing) in a 5* basic crystal? And how can we “shake up our team” when takes months of careful resource management to rank up and to level just one champion which can easily be made superfluous by the sudden change of desires by the developers? By the time I collect enough T5B shards to rank up 1 champ, Kabam will have changed their minds 3 times about the new content and their goals for it. There should be more opportunities to get high-end rank up materials and awakening gems, otherwise there's really no points to this variant stuff and champ requirements.
Kabam DK wrote: » Ultimatheory wrote: » Will Map 6 cost less after Map 7 is released? I honestly don't have any information at the moment on Map costs. Map 7 is at a stage right now where we're not actively looking at the economic balance compared to Map 6 or other maps, and are just focusing on the Map difficulty itself. it's not unreasonable to assume it will cost more than Map 6, though. [/darkorange]
Jestress wrote: » Hard to believe there's a Map 7 when people barely have time to complete Map 6. Unless you drop AQ energy timers to 30 minutes, I don't see why this should even be a thing.
Jestress wrote: » Kabam Miike wrote: » Jestress wrote: » Hard to believe there's a Map 7 when people barely have time to complete Map 6. Unless you drop AQ energy timers to 30 minutes, I don't see why this should even be a thing. Hey there! Our goal with Map 7 is not to make it more time consuming, or having individuals commit to logging in more often than Map 6, but the time you do spend on the map is going to be much more intense! There are fewer reserve lanes, which means that everybody is going to have to bring their A-Game if they are aiming to take the Map on! Not buying this.
Kabam Miike wrote: » Jestress wrote: » Hard to believe there's a Map 7 when people barely have time to complete Map 6. Unless you drop AQ energy timers to 30 minutes, I don't see why this should even be a thing. Hey there! Our goal with Map 7 is not to make it more time consuming, or having individuals commit to logging in more often than Map 6, but the time you do spend on the map is going to be much more intense! There are fewer reserve lanes, which means that everybody is going to have to bring their A-Game if they are aiming to take the Map on!
Kabam DK wrote: » Ultimatheory wrote: » Will Map 6 cost less after Map 7 is released? I honestly don't have any information at the moment on Map costs. Map 7 is at a stage right now where we're not actively looking at the economic balance compared to Map 6 or other maps, and are just focusing on the Map difficulty itself. it's not unreasonable to assume it will cost more than Map 6, though.
pigupompom wrote: » Jestress wrote: » Kabam Miike wrote: » Jestress wrote: » Hard to believe there's a Map 7 when people barely have time to complete Map 6. Unless you drop AQ energy timers to 30 minutes, I don't see why this should even be a thing. Hey there! Our goal with Map 7 is not to make it more time consuming, or having individuals commit to logging in more often than Map 6, but the time you do spend on the map is going to be much more intense! There are fewer reserve lanes, which means that everybody is going to have to bring their A-Game if they are aiming to take the Map on! Not buying this. Fewer reserve lane basically equals to more time consuming... reserve players energy helps clear stucked paths which resolves a lot of timing and link nodes issues.