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God tier 4* vs Dog tier 6* shows really bad game design
raffster
That really makes me wonder how we just keep looking the other way...
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B_Dizzle_01
It’s known that thor is a hard hitting champ and Karnak is not. Karnak is a true strike champ who is utility based. I see no reason why a god tier 4* shouldn’t be as strong as a weak 6 star. You could do the same matchcup with a rank 1 5* and a maxed 3* champ. Are you just upset because your 6* pull was Karnak?
Vinitlalka1988
Great pics man...Now lets c the same champs fight against a stun immune Modok..Come on try it out...you will have your answer...
MavRCK_
Yea. Most 6* are terrible and need a redesign or buff.
allinashes
If there weren't terrible champs, we'd have no incentive to keep running on the hamster wheel. You'd get a set of badasses and pretty much ignore everything else. *cough* 12.0 *cough*
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BeginthEnd
I would like to thank Kabam for giving me such an awesome game. Sometimes the champs aren’t what I’ve mentally pictured them to be, from comics I’ve read or movies I’ve seen. However, this has been BY FAR. The best. App. Ever. Thanks for the good times and keep up the good work!
Gamer
Karnak has ben my mvp in variant quset with AA and iceman
Rafikii
you realize karnaks not meant for dmg output but to shut down evade and autoblock right?
Colinwhitworth69
Looks like Karnack won the fight, at full health. What's the complaint?
Ghostspider231
Karnak doesn't start getting large damage crits until he's focused. Did you pair him with the Medusa and BB? Karnak would probably do better over time than Thor.
DNA3000
raffster
wrote:
»
That really makes me wonder how we just keep looking the other way...
All we have to do is take armor break away from all 4* champs and we can fix this "bad game design" problem.
A 1/25 6* is in ranking tiers only approximately one tier higher than a 5/50 4*, and thus any high damage 5/50 is going to outdamage in many circumstances lower damage 1/25s. Karnak might be one of the more extreme examples of this, but this isn't intrinsically bad game design.
To the extent that there's any game design error shown here, it has nothing to do with Karnak. It has to do with the larger overlap between 4* and 5* champs than desirable. If 5* champs overlapped 4* champs as 6* overlaps 5*, then a 6* 1/25 would be roughly comparable to a 5/65 5* today and there would be far less overlap in damage between 5/50s and 1/25s. But it would still exist for the most extreme damage dealing cases, and that still wouldn't be bad game design. To force all 6* champs to be better than all 5* champs and all 5* champs to be better than all 4* champs would require all champs in the same tier to have very similar stats and capabilities. It would homogenize the champions into boring versions of themselves where nothing would excel, because excelling is numerically identical to impinging on higher rank tiers.
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