**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Its hard to intercept when the game lags and freezes every time an opponent dashes in they make it impossible to understand the actual timing with that glitch
Wait untill you get your first. R5 4 star in there the pi magically jumps automatically the champion was boss when i got my first r5 and the pi on the boss in the exact mission i was already in jumped from 18k to 26k
I agree it might be worth it then.. The rewards just dont feel worth it now..
What? lol. You think the PI of champs in EQ is different for different players? And you think it changes if you rank a champ? That's actually the craziest claim I've ever seen on the forum.
Kabam has really shown they don't care about mid level players already so I wouldn't hold my breath (The back issue quest for example....there is only really easy not worth the time or crazy hard)
if you are at the level of doing UC then master is definately worth it.
master will be easy for the most part and you will have a great place to practice and learn the new champs.
i cant speak for someone who is at the progression point of finding master hard to do but wat i can say is the rewards are great for helping you progress toward completing UC so IMO you should be pushing to do master always.
I agree for the most part there is tons of other content in the game with better rewards i feel my time and energy is better invested elsewhere and that was really the whole point of my post..i can finish act 1 or 2 if i really want another 3 star that badly! i can get more than triple the 5 star shards from the other daily event and it takes 10 minutes at most (not counting the horrible loading times) and with the energy costs im better off using the energy for act 5 or road to labyrinth the rewards just dont match the effort in comparison to other aspects of the game
Here he is again guys, let all give him a round of applause. This guy right here must be the greatest ever, everything is easy for him. He must have not got enough attention when he was a kid, he is always bragging on himself. No one else will brag on him, I have never seen him play but I can tell you from reading his comments. He is the absolute best player in the contest. Move over seatin, lagacy69, Analyzer and every one else. This guy could beat MMXIV in a war by himself. He is like the Ali of the contest, he must be the greatest. Every month if some one says something is difficult, this guy has to tell them how easy it is for him. With everything being so easy, I dont know why he is wasting his time playing. I dont know why he isn't in one of the top alliances.
To get into an alliance that does map 5 they want you to have a roster that has a base hero rating of 300k and now they have removed the cap on that so most alliances that run it daily we will never be able to survive in..and its good that you had time to learn these different crazy nodes individually before having faced them all together.. A new player doesnt get that option and we have a very small window where our top heroes aren't locked into quests or wars so we have to move fast and get it done quick and kabam doesnt want to give us an option to practice these game modes or crazy nodes without it costing us something.. I get that top players get bored because they pretty much already have everything needed already but thats good reason for kabam to make more content for them. It just doesn't feel worth it anymore . A few crazy nodes every now and then is understandable for master but not all at once like it is..when danm near every boss is unblockable and unstoppable and cannot stun immune along with the insane jump in pi And ai difference between heroic and master it quickly makes a new player feel doomed.. Remember we never got the chance to learn like you did we are thrown to the wolves with no chance
there is about a 10 minute window in between one aq and the next because
I am at the point and ive been speaking..it doesnt feel worth the loss eventually we run out of items and have wasted all our hard work.. Just 1 sp1 from thing kills my heroes and he can use them mid combo.. I beat him but its more hard and not fun at all for someone at my point on the game in would be very simple for kabam to add. A practice mode right at the beginning of event quests so we didnt have to lose so much basically everything is stun immune or unblockable now and i wont get the chance to learn it between lags and the fact that it always costs something important to even try with the small window i have where my champs arent locked 3 months ago it was doable but now its getting to be too much
As far as difficulty goes, this month chapters 1 and 2 can be pulled off with 3* champs pretty easily with sufficient skill. It is unlikely you will 1 shot Thing with a 3*, but you have a roster of 5 champs to work with so use them!
Red Hulk pretty much comes down to either the blade trinity or void "wait out the clock" method (3* blade has no chance btw - damage reflect too punishing). I am anticipating master diablo can be one shot with a 3* domino running a full synergy team, I will give it a try tonight!
Edit - forgot to mention, my self imposed rules for 3* runs are no boosts, no revives, no potions so not throwing any items at the content.
See, that's the problem, 1 sp1 from thing kills you. If can't avoid being hit by it, then it's your skill, not the nodes that are the problem.
There's a way around his unstoppable, and if you don't have any of those champs you can at least predict it, anticipate and finish him.
Some champs I have killed him with on Master, all 4-40 4* or 2-35 5*:
Duped BW
Unduped Elektra
Duped Black Panther
Unduped Gwenpool (3-30 even)
Blade (maxed 3*, long fight but never in danger)
Do you see what they have in common? BLEED is your answer. Except BW, she funtions only with AAR. Elektra is best, combines AAR with bleed. And these champs are not rare. If you don't have any of these, you shouldn't be playing Master.
Based on my experience against the Thing, mostly in uncollected although it presumably applies to master as well, there's three options: no bleed, lots of bleed, and Blade.
If you have lots of bleed the strategy is to try to trigger as much bleed as possible to keep his armor counter down. This only works well if you have something with a lot of bleed. BP and Gwenpool for example. If you're using something with infrequent bleed this doesn't work well in my experience for reasons I'll explain below.
If you have no bleed, the strategy becomes push his counter to 15 and then pull a special out of him so he burns all his armor stacks. You need to practice getting his energy and his counter to the right level consistently without pushing him to SP3 and without getting punched in the face too much. Champs like Iceman and Luke Cage that can tank SP3 if you push him too high work.
Blade is a special case. His specials bleed, but more importantly his Parry also bleeds. This means you can use Blade in both modes: you can try to push him to 15 and pull a special, but if his power meter is not cooperating you can use parries to drop his counter and build his power back up so you get the right combination of one or two bars (two is better). Played correctly Blade is the best of both worlds: you can use parry to inflict bleed and lower the counter at will, all the way down to zero if you have enough space, and you can use normal attacks that don't bleed and raise the counter to get to 15 and use a bait of special to drop it back to zero. A champ that might work in a comparable way but I didn't have as much success with is Korg. Korg has bleed with special two which is not as useful as Blade's parry, but Korg can tank special three if you make a mistake. Maybe a better Korg driver than me can make this work.
What you don't want is something with a medium amount of inconsistent bleed. That's because the key to defeating Thing is, in my opinion, having control over his armor stacks. Being able to deliberately move it up or down and either keep it pegged down or raise it up to 15 and let a baited special drain it out are both useful tactics. But if you lose control because you can't reliably bleed and you don't know if your attacks are going to raise or lower the armor counter, it becomes very difficult in my experience to prevent getting pummelled by Thing.
You will need good champs or specific counters for certain fights but I've never seen the options being limited to one. I beat Darkhawk on my uncollected run last month using a 5* R2 DD Netflix..
To the OP, if you are struggling, it probably isn't worth it at this point. You don't get anything from Master that will significantly improve your game experience.