https://youtu.be/5xGMJ2n6sJw
Here is a recorded fight between my 5/65 Blade against Uncollected Diablo. I am in no way saying that Blade should easily take out Diablo. I am sharing this to show the fact that Uncollected Diablo was able to 1-shot a 5/65 with a 5-hit combo and that is absurd. To quote the MCOC Dev Team, this goes against a lot of what they had mentioned in their "Dev Diary: Added Difficulty" post
here.
Point 1:
In that post, the devs had mentioned:
There are other ways that we try to make difficulty enjoyable:
- Placing Local Nodes that shake up your team or playstyle.
- Encouraging you to try different Champions, or experience some combat variety.
- Creating epic battles like when you go up against a final boss in a new Story Quest.
Now I would like to say that Uncollected Diablo does not (1) shake up my team or playstyle, (2) encourage me to try different champions (except with the special occasion of Void, but even then I may end up with the same result of losing), and (3) does not create an epic battle. Doesn't this go against what you're trying to do?
Point 2:"Difficulty and fun can go hand in hand, but striking the right balance is important and not always an easy task. An opponent with +1000% Attack is a lot scarier and harder than one with +50% Attack, but isn’t more interesting. It’s not fun to walk into a fight and immediately lose your entire roster to a challenge with no counters." ...
"Opponents with obscene Attack values become boring, because every fight they’re involved in is binary. Either you play perfectly and win, or you make a single mistake and you lose. We want to give you more variety and a much more interesting fight than that!" --- as I have demonstrated through my video, it was not whether I played perfectly or not. In fact I did the best I could. However, because of poor game design on this boss node I made a single mistake and I lost one of my strongest champ. It wasn't because I missed an evade, parry, or whatever else on MY part. I lost because mid-combo Diablo got unstoppable and THERE IS NO COUNTER.
I understand you guys are trying your best with communication between the player base and the dev team as well as deliver new content to us, but c'mon. This is straight up "fun and interactive" content, man. The unstoppable is ridiculous and should have at least worked in the same way as The Champion's unstoppable where we had a warning.