Hey Kabam and MCOC Forum Lurkers
Sentry has an incredibly outdated and cheap mechanic that requires you to use potions to heal him to a high percentage of maximum health in order to keep your stacks of reality warp (His persistent charge mechanic significantly boosting damage) from fight to fight.
On the first FULL dupe of a 5 or 6 Star Champion this mechanic requires you to heal him over 81% of his maximum health in order to make him viable.
Screenshot:

Respectfully, this mechanic is an outdated cheap health potions grab and there is zero reason for it to still be in the game.
I'm very glad this mechanic doesn't exist on better persistent charge based Champions such as Aegon, Corvus Glaive, Morningstar, Venom The Duck & Sabretooth and I commend designers for not implementing it on many Champion's structured around persistent charges released after Sentry.
Please take the time to review this and remove this mechanic from Sentry. This small change would provide another avenue to demonstrate that Kabam are willing to work alongside the community to create a better game for everyone.
It would ideally be replaced with a line increasing the duration of Fury on Sentry's SP1 to allow it to reliably extend to all heavy attacks and the SP2.
Thanks for taking the time to read.
~ A disgruntled 5 Star awakened Sentry owner