New War Structure Template
I had an idea while back that I shared on the Old Forum. Not sure if it was seen or not, but I've been brainstorming off it, so I thought I would share it again here. Feel free to take any part, or all of it, if you choose. I'm simply playing with ideas.
The basic premise is Seasons. I had the idea because I love Diablo III. In that, they start anew each Season and rebuild. The spoils carry over to the Main Account.
The basic idea is Seasons for War. I've rethought it to include a sort of hybrid of AQ. Every Season, War Rating is zeroed. Then a Placement Phase begins that places Allies in Difficulty Tiers much like AQ (Beginner, Normal, etc). The Placement Phase Matches are based on Ally Rating, and how you do during that period determines what Difficulty Tier you're in. Then the Season begins and you start building War Rating. The current Tiers for Rewards would exist, and the Rewards would be scaled to the Difficulty Tier you are in. Drop below the final Tier, and you're demoted a Difficulty Tier. Reach Tier 1, and you're promoted. Thr Reward Tiers would be increased or decreased based on Wins. Of course, the War Wins would have Crystals specific to the Difficulty Tier, and there could be room to introduce Glory into the War Structure. There is also room to bring back War Events, and the Top Ally of each Season could earn a Title. Been thinking "Warmonger", or "Warlord".
Of course these ideas are bare bones, but the basic idea could refresh the current structure and allow Allies to grow where they're at. Each Season would provide Resources for Allies to advance next Season. Feel free to share your thoughts. I feel that there is good potential in the idea. I haven't thought of what to use the War Rating to determine yet, other than the Leaderboard. Perhaps the War Rating could have Tiered Crystals for Wins. I.E. 600-800 Tier 5 Win Crystal with X Rewards. 800-1000 Tier 4 with Y Rewards.
Just some brainstorming. Hope it sparks thought. Thanks.