Yes crossbones was a pain. I went in with a boosted r4 5* emma frost and she couldn't out damage the regen at all. Ended up using r2 6* domino and reviving a lot. Act6 requires you to have specific 5* champs and screws everyone else over. Thanks kabam. I'm burnt out. It is literally no fun any more.
I finished a once through pretty easily. Only had to use revives on Ultron in quest 2 and Crossbones in quest 5. Other than that I managed everything pretty easily. Duped my Symbiote Supreme from the 5* crystal and took him to r5. Also popped one Cavalier crystal and pulled 5* Red Skull. Not too bad.
I finished a once through pretty easily. Only had to use revives on Ultron in quest 2 and Crossbones in quest 5. Other than that I managed everything pretty easily. Duped my Symbiote Supreme from the 5* crystal and took him to r5. Also popped one Cavalier crystal and pulled 5* Red Skull. Not too bad. Your team and champ advice?Dr. Zola
How effective has blade been? Just wondering if content is being geared to counter him.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly.
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly. You can gain power by other means on that node ... just not the conventional way ...
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly. You can gain power by other means on that node ... just not the conventional way ... Ah, so heroes are power locked, villains gain power, and everything else can't gain power by striking the target but they can gain power through power gain abilities. Is that basically correct?
How effective has blade been? Just wondering if content is being geared to counter him. So far I've just completed 6.1.1, I'm not blitzing the content. But I can say that Blade was effective in the path I took (AV/RedSkull, which I think most are concluding is the easiest path). In the beta, No Retreat was a nightmare: it triggered on every dash back and it also stacked. If you were dashing back at all, you were dead, and I found Blade was almost worthless under those conditions. Its pretty hard to get any healing if you can't retreat at all, holding block works sometimes, but too often you trigger a heavy which forces you to either eat a heavy to the face or dash back and eat the degen. On live, No Retreat is almost not bad by comparison: it only triggers after two dash backs in rapid succession and it doesn't stack, so ironically if you do trigger degen you're now free to play "normally" for a while. I was able to take down Iron Patriot with 5/65 Blade playing almost "normally" because I could heal the degen back mostly.For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node. I’m sure most don’t have him yet but Sym Sup is a great counter to Red Skull with that node that only allows villains to gain power. I have managed to pull SS twice now and he is one of the best solutions to both Red Skull and that node specifically. Symbiote Supreme gains power on that node? I don't think he's explicitly tagged as a villain, but I didn't try him explicitly. You can gain power by other means on that node ... just not the conventional way ... Ah, so heroes are power locked, villains gain power, and everything else can't gain power by striking the target but they can gain power through power gain abilities. Is that basically correct? Which path/boss is this?