**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
T2A Arena. It's Time.
Kennado
Member Posts: 994 ★★★
I know purist will probably laugh at this or want to challenge me to a fight but I think it's time for the T2A arena. I'm thinking a 3 million or maybe even a 4 million milestone is fair for a 48 hour T2A arena in 2019. The arena has been stale for a while now and a T2A arena would get the mojo going for the community to do arena again. Let's get a T2A arena added to the contest @Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos ....... Make Arena Great Again.
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Comments
On the milestone requirement, let’s not pluck numbers out of the air. Since it takes 800 glory to form 1 T4B (assuming first cheapest purchase), and 400 glory for 1.8k T2A fragments (that’s 8000 glory for one full T2A), the milestone should be set at 10x of the 1.1m for T4B in arena.
So 11 million for a 48 hour arena for 1 T2A. Sounds fair?
I don't think I'd want an 11m grind on top of what I already do. No thanks lol...
At least I don’t create threads that demand things to be done. If you want to be heard, do so in a constructive way, and display reasonable thought process in your suggestion.
Saying “it’s time”, “I think 3 to 4m is fair”, “arena getting stale” is not showing that you’ve put thought into your suggestion.
With that being said, you should know why most of the threads in here get ignored by Mods.
I’m not willing to invest the time & effort required to play those aq maps nor high tier aw. Adding such an arena, where there will be a extremely high milestone (at least for me) set to get the t2a, will just be another aspect in the game I won’t play due to the time & effort required.
My guess would be that the only players who would achieve that milestone with little effort (due to roster size) are the ones who already play map 6/7 and high aw tiers and as mentioned before already have plenty of access to t2a, which is fine since they’re willing to invest time & effort and such.
But unfortunately it would probably also result in a whole lot of complaint and rage topics from players cuz of the high milestone required to get the t2a......so just to avoid those, I’m going to have to say no to your idea.
Half a t2a for 3 million points in 24 hours
Sorry to burst your bubble man. You might think you know “what I’m about”, people of more importance view my feedback as a lot more objective and substantiated than thoughtless suggestions.
Had some time and saw your angry rant topic about T1A arena. Seems like you don’t appreciate helpful feedback at all. Just a bitter kid whining about not getting things easily. Sigh.
Oh wait.. you’re level 57. What are you doing in this thread?
Also, you’ll see that those who are wanna add fuel, direct personal attacks and not provide facts/figures/research to participate in a discussion/debate are those who have no business being involved.
I have no qualms in calling out people who overstep their boundaries. If people wanna troll on the forums, go ahead and do so in good sport. If they want to be disrespectful, then I don’t see why I should play nice.
You gotta understand that from Kabam's perspective, T2A is still a relatively limited resource and shouldn't be given out that easily. Yes it is much easier to obtain for end game players, but 3-4m for 1 T2A will make it overly easy to acquire for players who don't have the roster (or experience in content rewarding it).
The game already has an issue with new players progressing too fast and not building roster breadth, then coming on to complain about champion requirements for Variant #1 (class), Variant #2 (size), and Act 6.1 (rarity). This also comes with champ acquisition issues with players thinking "I don't have X champ so I can't do Y quest" when there are other champs that can handle the said quest but newer players do not have the exposure to them.
By opening end game rewards to mid tier players out of Story Quest progression, Kabam risks accelerating progress too fast and it seems that with Act 6, they are halting progression for those without the roster depth and breadth.