@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion.
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion. Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.And everyone I've seen becoming uncollected laty has a way better team then I did.4/40thorMax witchMax starlord Widow 5/50And a 4/40 daredevil Was my team to 100 percent 5.2 It either cost a fortune with that team, or your just straight up lying trying to show off
Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use?
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that.....
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters?
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq..
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong?
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated As @DNA3000 pointed out, the noded paths aren't what make for the real difficulty in UC. The only time I remember people really complaining about a path was the invade path some time ago, and that wasn't even hard if you can adjust your play style. People ignore all the easy ones and then every time we get a harder one it's more evidence that they get "progressively harder." And nobody (except me) calls for rewards to.go down on easy months
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated As @DNA3000 pointed out, the noded paths aren't what make for the real difficulty in UC. The only time I remember people really complaining about a path was the invade path some time ago, and that wasn't even hard if you can adjust your play style. People ignore all the easy ones and then every time we get a harder one it's more evidence that they get "progressively harder."
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way Yes but it is harder How so? You fight the same enemy the same way and just use a champ that can heal back some or negate it.The fight doesnt become any different in any way
1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated I dont find nodes make it any harder just more interesting. If I never had to change my playstyle 1. When Uncollected difficult launched none of the paths had local nodes2. After few months we saw some paths with local nodes3. after another few months saw all paths with local nodes4. then later we had mini bosses5. then now we have two nodes per path.There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewardsshould also match that..... 1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and betterThe difficulty stayed flexible with the roster growth of the community.If rewards increase I expect a difficulty jump With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters? Is it going to change from month to month? Nope it wont. Theres a difference in story and eq.. Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong? Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.The actual show hasnt changed Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.I mean its auto damage woo it doesnt change the fight for me in any way Yes but it is harder
@Drooped2 that is precisely my point though. Uncollected used to be much easier for beginners. Just because it may have been a similar difficulty then as it is now for players who have always been doing uncollected, doesn’t mean players who have only just become uncollected need to be punished for it. On a lighter note regarding rewards, thanks again Kabam for the buff to rewards! Much appreciated! So your saying that players now dont have better champs then they did when 5.2 was released?Collector was done with 4 star daredevils as a TOP option.No corvus stark voodoo. Sorry but roster progression of a brand new uncollected player is miles above what it was when the first uncollected existed
@Drooped2 that is precisely my point though. Uncollected used to be much easier for beginners. Just because it may have been a similar difficulty then as it is now for players who have always been doing uncollected, doesn’t mean players who have only just become uncollected need to be punished for it. On a lighter note regarding rewards, thanks again Kabam for the buff to rewards! Much appreciated!