Lab evade is different from normal evades ghost stops evade from crits yes but in lab somewhat different that it cant be reduced so anything they can still evade iceman coldsnap is the most common example
Lab evade is different from normal evades ghost stops evade from crits yes but in lab somewhat different that it cant be reduced so anything they can still evade iceman coldsnap is the most common example Is that the official explanation from Kabam? Or just a bug that Kabam never fixed (like so many others) which the community has just “accepted”?Why is it not explained that way in the node description? And why is Aegon able to stop it?
It's not even a bug it is just how lab is it acts different with abilities lab evade was never intended to be evaded because its suppose to be the hardest thing the game has to offer but now slow has been introduced it now stops lab evade and true strike but other than that things that should stop evade wont due to how it was made and introduced
Labyrinth's Evade is a passive effect that cannot be bypassed. I'm not sure if Killmonger should be able to either, so I will pass that to the team.
True accuracy/strike work against the evade and sounds like slow is added to the counter list.This is the only time i can recall Kabam commenting on it.https://forums.playcontestofchampions.com/en/discussion/130179/another-issue-with-emmaLabyrinth's Evade is a passive effect that cannot be bypassed. I'm not sure if Killmonger should be able to either, so I will pass that to the team.