DOUBLE VISION IN THE BATTLEREALM! September’s Event Quest: Amazing Fantasy!

edited September 3 in General Discussion
Coming off of the heels of cataclysmic events of the Skrull Invasion of the Battlerealm: Under Siege, and the volatile Spider-Person chaos of Phantasmagoria, another menacing threat has been brewing within the Battlerealm. Under the noses of many within The Contest!

At the heart of this threat is a mysterious sorceress figure who goes by the name of Claire Voyant. She has been marauding the Battlerealm, using her mysterious magic with heinous intent. To what end? Aarkus, a dimensional being and Destroyer of Evil, with the help of Captain America (WWII), Vision and Black Widow come to you for help to investigate this new threat emerging within The Contest.

Are they able to stop the Sorceress Black Widow from achieving her goals? Can they figure out what her ultimate plan is for The Battlerealm? Find out in AMAZING FANTASY!

Materializing through the smoke, and the depths of hell into The Battlerealm are two new Champions!


Aarkus (The Vision), the Keeper of Law, is a dimensional being that is bent on eradicating The Battlerealm of evil. Drawing his power from Smokeworld, Aarkus can call upon the powers his homeworld feeds him. This ability allows him to manipulate the environment around him, appear at will through the smoke he generates, and if he must, conjure up the forces of his homeworld to create a bone chilling experience for those who dare to fight him. Evil doers, beware.

Claire Voyant, indeed the Black Widow, is a powerful sorceress who, blessed by Satan himself, has given her the powers to kill those whom she deems as evil using the many curses that she had been blessed with. With the use of these powers, Claire Voyant has the immunities some can only dream of having, and each passing second she fights, she gets stronger and stronger until she becomes an unstoppable force to be reckoned with.

Q&A


How long does this Quest run for?
This Quest will be starting on September 4th at 10:00AM PDT and will run until October 2nd at 10:00AM PDT. Those attempting Legends runs will have until 10 AM PDT on September 18th to 100% explore both Heroic and Master difficulties.

How do I get the Legends Title associated with Master Difficulty?
The Legends Title and rewards will be given to the 100 players who 100% explore HEROIC AND MASTER difficulties in this Event Quest the fastest. Just like recent Event Quests, this Quest will take advantage of the Time Attack system we’ve put in place for our Monthly Quest Legends Program. This means that the players that completely explore Heroic and Master difficulty the fastest within the first 2 weeks of the Event being live will win the Title. More information on that can be found here: https://forums.playcontestofchampions.com/en/discussion/27/time-attack-legends-program

In addition to this distinction, these first 100 will receive the following rewards:
#1-5 - 3x Tier 4 Class Catalyst Crystal
#6-100 - 1x Tier 4 Class Catalyst Crystal
--
What are the rewards?

In case you missed the Event Quest announcement last month, we’ve updated the rewards for Beginner, Normal, Heroic, and Master Difficulty!

For completing and mastering all of the Beginner Quests, you earn:
1x Premium Hero Crystal
2,400x Premium Crystal Shards (2.2x Crystals)
1,700x 3-Star Hero Crystal Shards (85% of a Crystal)
2x Tier 1 Basic Catalysts
2x Tier 2 Basic Catalysts
150x Units
900x Tier 4 Basic Catalyst Fragments
15x Tier 3 Generic ISO
7x Tier 4 Generic ISO
18x Tier 2 Class ISO (3/each class)
17,450 Gold
1x Destroyer Title
1x 2-Star Vision (Age of Ultron)

For completing and mastering all of the Normal Quests, you earn:
2x Premium Hero Crystal
8,500x Premium Crystal Shards (4.25x Crystals)
1x 3-Star Hero Crystal
1,000x 3-Star Crystal Shards (50% of a Crystal)
150x Units
2x Tier 2 Class Catalyst Crystals
3x Tier 2 Basic Catalysts
2x Tier 3 Basic Catalysts
1x Tier 1 Alpha Catalyst
12x Tier 3 Generic ISO
24x Tier 4 Generic ISO
30x Tier 2 Class ISO (5/each class)
19,325 Gold
1x Destroyer Title
1x 3-Star Vision (Age of Ultron)

For completing and mastering all of the Heroic Quests, you earn:
4x Premium Hero Crystals
4,450x Premium Crystal Shards (2.225x Crystals)
1x Ultimate Crystal
1,400x 4-Star Crystal Shards (70% of a Crystal)
1,000x 5-Star Crystal Shards (10% of a Crystal)
150x Units
1x Tier 4 Basic Catalyst
7200x Tier 4 Basic Catalyst Fragments
2x Tier 3 Basic Catalysts
2x Tier 1 Alpha Catalyst
2x Tier 3 Class Catalyst Crystals
25x Tier 4 Class Catalyst Fragment Crystals
30x Tier 4 Generic ISO
5x Tier 5 Generic ISO
30x Tier 3 Class ISO (5/each class)
28,825 Gold
1x Destroyer Title

For completing and mastering all of the Master Quests, you earn:
3x Premium Hero Crystals
1x 3-Star Hero Crystal
3,000x 3-Star Crystal Shards (1.5x Crystals)
1x 4-Star Hero Crystal
2,300x 4-Star Crystal Shards (1.15x Crystals)
2,750x 5-Star Crystal Shards (27.5% of a Crystal)
150x Units
3x Tier 1 Alpha Catalyst
1x Tier 4 Basic Catalyst
36,000x Tier 4 Basic Catalyst Fragment (1x Catalyst)
3,600x Tier 2 Alpha Catalyst Fragments (10% of a Catalyst)
95x Tier 4 Class Catalyst Fragment Crystal
10x 4-Star Signature Stone Crystals
5x 5-Star Signature Stone Crystals
12x Tier 5 Generic ISO
38,825 Gold
1x Spawn of Satan Title

For completing and mastering all of the Uncollected Quests, you earn:
4,020x 4-Star Crystal Shards (2.01x Crystals)
7,500x 5-Star Crystal Shards (75% of a Crystal)
2,500x 6-Star Crystal Shards (25% of a Crystal)
12,000x Tier 2 Alpha Catalyst Fragment (33% of a Catalyst)
10x 5-Star Signature Stone Crystal
9,000x Tier 5 Basic Catalyst Shard (20% of a Catalyst)
1x Tier 4 Class Catalyst Crystal
42,825x Gold

And that’s all the time we have for today! Join us next time for more coverage on the threats on The Battlerealm!
Post edited by Kabam Miike on
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Comments

  • RiderofHellRiderofHell Posts: 1,541 ★★★★
    djr17 said:



    How long does this Quest run for?
    This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.

    So...11 months to complete?
    More like complete the event and put it up to a mirror and you will be in august again haha
  • djr17djr17 Posts: 423 ★★

    djr17 said:



    How long does this Quest run for?
    This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.

    So...11 months to complete?
    More like complete the event and put it up to a mirror and you will be in august again haha
    In that case there's extra time for a legend run
  • ForumName123ForumName123 Posts: 167
    djr17 said:



    How long does this Quest run for?
    This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.

    So...11 months to complete?
  • gsil6374gsil6374 Posts: 95
    edited September 3
    Maybe they are waiting for the two year anniversary of uncollected mode, which will be in December. Maybe then we will finally get rewards updated. Lets cross our fingers and pray to the Kabam gods.
  • GroundedWisdomGroundedWisdom Posts: 19,985 ★★★★★
    They're still looking at what they're going to do. As they said a couple months ago, Uncollected is trickier to readjust in terms of Rewards. They're looking at the possibility of adding Cavalier, so I assume the Rewards adjustment is also connected to that possibility. Keep in mind that the previous Difficulties have been around much longer.
  • djr17 said:



    How long does this Quest run for?
    This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.

    So...11 months to complete?
    Thanks for pointing that out! Fixed it!
  • Ya_Boi_28Ya_Boi_28 Posts: 215
    I'm ready to become a spawn of Satan lol.
  • GroundedWisdomGroundedWisdom Posts: 19,985 ★★★★★
    gsil6374 said:

    They're still looking at what they're going to do. As they said a couple months ago, Uncollected is trickier to readjust in terms of Rewards. They're looking at the possibility of adding Cavalier, so I assume the Rewards adjustment is also connected to that possibility. Keep in mind that the previous Difficulties have been around much longer.

    Well then let me make it less trickier for them. Change the following numbers:

    7,500x to 10,000x (5 star shards)
    2,500x to 4,000x (6 star shards)
    12,000x to 15,000x (T2 alpha shards)
    10x to 15x (5 star sig stones)
    9,000x to 12,000x (T5 basic frags)
    42,825x to 50,000x (gold)

    Unlike some people asking for an arm and a leg, these are very realistic numbers. Small changes, but huge gratitude from the community. See how easy that was.
    I wouldn't call those numbers realistic. It's not just a matter of adding more. You have to balance it with factors like the degree of challenge, accumulation over time, Rewards in other areas, the Meta, things of that nature. People may want more and they may even think their expectations are reasonable, but there are other factors to consider when increasing them.
  • GroundedWisdomGroundedWisdom Posts: 19,985 ★★★★★
    gsil6374 said:



    It's not just a matter of adding more. You have to balance it with factors like the degree of challenge, accumulation over time.

    Oh buddy, I got news for you; uncollected has already upped the challenge since it first came out. When it launched, every section had only one path with those 'special buffs/debuffs,' such as aspect of war, buffet and so on. These days, every path but one has them. Simply put, 6 paths had them when it first launched, these days its 24 paths, and some uncollected even have mini bosses.
    Rosters and Champ Abilities have also grown with that.
  • GroundedWisdomGroundedWisdom Posts: 19,985 ★★★★★
    gsil6374 said:


    Rosters and Champ Abilities have also grown with that.

    Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.

    You compared it to 2 years ago when it was introduced. People are most definitely more capable now than they were then. You don't need a 6* Cull, Namor, or Fury to do it. It hasn't become that difficult. The game has grown as well.
  • TacoScottyTacoScotty Posts: 407 ★★
    My roster has grown but act 3 didn’t get harder. It’s the same difficulty... just easier because roster has grown, not other way around.

    UC should get easier as roster grows but you have past that threshold. In the beginning it was sort of trending that way. Lately been trending other way. Do I use items to 100% (outside refills)? Rarely but have to pay attention more. In other games as difficulties grows, regardless of you champions are stronger, rewards typically grow. The problem isn’t necessarily the nodes but new champs are getting more complicated / often with less counters etc which push rosters harder
  • MixalisMixalis Posts: 419 ★★★
    gsil6374 said:

    They're still looking at what they're going to do. As they said a couple months ago, Uncollected is trickier to readjust in terms of Rewards. They're looking at the possibility of adding Cavalier, so I assume the Rewards adjustment is also connected to that possibility. Keep in mind that the previous Difficulties have been around much longer.

    Well then let me make it less trickier for them. Change the following numbers:

    7,500x to 10,000x (5 star shards)
    2,500x to 4,000x (6 star shards)
    12,000x to 15,000x (T2 alpha shards)
    10x to 15x (5 star sig stones)
    9,000x to 12,000x (T5 basic frags)
    42,825x to 50,000x (gold)

    Unlike some people asking for an arm and a leg, these are very realistic numbers. Small changes, but huge gratitude from the community. See how easy that was.
    Exactly. It's not rocket science.
  • GroundedWisdomGroundedWisdom Posts: 19,985 ★★★★★

    My roster has grown but act 3 didn’t get harder. It’s the same difficulty... just easier because roster has grown, not other way around.

    UC should get easier as roster grows but you have past that threshold. In the beginning it was sort of trending that way. Lately been trending other way. Do I use items to 100% (outside refills)? Rarely but have to pay attention more. In other games as difficulties grows, regardless of you champions are stronger, rewards typically grow. The problem isn’t necessarily the nodes but new champs are getting more complicated / often with less counters etc which push rosters harder

    Unfortunately, that's not how it works. It has to grow as people progress because Rosters grow. So does the game. Uncollected is the highest level of EQ available. Which means there's a demographic of everything from newly-UC to Cavalier to accommodate. Now, it hasn't advanced beyond the point of not being doable. There have been select months that were more challenging than others, and the community is pretty good at pointing that out. Overall though, it's been fairly consistent. It hasn't become hard beyond what people are capable of. The problem now is people are outgrowing it, which is why we're suggesting a Cavaier. The more of a range of people, the harder it is to accomodate. Generally, it shouldn't become THAT much easier over time because that would become boring and monotonous. They switch it up to meet the growing needs and capabilities of Players.
  • GroundedWisdomGroundedWisdom Posts: 19,985 ★★★★★
    edited September 4
    Mixalis said:

    People really need to learn the difference between trolling and having an educated conversation.

    People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason.
    People ARE suggesting Cavalier because they've outgrown it. Every month, we have people who are at the End-Game level saying it's too easy. There's only so much they can increase the challenge level before they make it inaccessible for a large number of people. With adding Cavalier, the other part of that is they can look at regulating how hard UC is and what you can earn.
    Being Cavalier is another progress marker. It comes with everything being Cavalier comes with. Access to different Crystals, Special Offers, etc. It's only been around a short time. I'm willing to wager it's worth it for the people who fought to get it.
  • MixalisMixalis Posts: 419 ★★★

    Mixalis said:

    People really need to learn the difference between trolling and having an educated conversation.

    People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason.
    People ARE suggesting Cavalier because they've outgrown it. Every month, we have people who are at the End-Game level saying it's too easy. There's only so much they can increase the challenge level before they make it inaccessible for a large number of people. With adding Cavalier, the other part of that is they can look at regulating how hard UC is and what you can earn.
    Being Cavalier is another progress marker. It comes with everything being Cavalier comes with. Access to different Crystals, Special Offers, etc. It's only been around a short time. I'm willing to wager it's worth it for the people who fought to get it.
    To shorten your paragraph, in other words you said crystals. As I already said. Only option for becoming Cavalier is buying Cavalier GMC. It's seven months since act 6.1 came out. That is plenty of time to "balance" the rewards.
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