How long does this Quest run for?This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties.
How long does this Quest run for?This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties. So...11 months to complete?
How long does this Quest run for?This Quest will be starting on September 4th at 10:00AM PST and will run until August 6th at 10:00AM PST. Those attempting Legends runs will have until 10 AM PST on July 16th to 100% explore both Heroic and Master difficulties. So...11 months to complete? More like complete the event and put it up to a mirror and you will be in august again haha
They're still looking at what they're going to do. As they said a couple months ago, Uncollected is trickier to readjust in terms of Rewards. They're looking at the possibility of adding Cavalier, so I assume the Rewards adjustment is also connected to that possibility. Keep in mind that the previous Difficulties have been around much longer.
They're still looking at what they're going to do. As they said a couple months ago, Uncollected is trickier to readjust in terms of Rewards. They're looking at the possibility of adding Cavalier, so I assume the Rewards adjustment is also connected to that possibility. Keep in mind that the previous Difficulties have been around much longer. Well then let me make it less trickier for them. Change the following numbers:7,500x to 10,000x (5 star shards)2,500x to 4,000x (6 star shards)12,000x to 15,000x (T2 alpha shards)10x to 15x (5 star sig stones)9,000x to 12,000x (T5 basic frags)42,825x to 50,000x (gold)Unlike some people asking for an arm and a leg, these are very realistic numbers. Small changes, but huge gratitude from the community. See how easy that was.
It's not just a matter of adding more. You have to balance it with factors like the degree of challenge, accumulation over time. Oh buddy, I got news for you; uncollected has already upped the challenge since it first came out. When it launched, every section had only one path with those 'special buffs/debuffs,' such as aspect of war, buffet and so on. These days, every path but one has them. Simply put, 6 paths had them when it first launched, these days its 24 paths, and some uncollected even have mini bosses.
It's not just a matter of adding more. You have to balance it with factors like the degree of challenge, accumulation over time.
Rosters and Champ Abilities have also grown with that. Right, because everyone who does uncollected has 6 stars Namor, Cull, and Nick Furry.
Rosters and Champ Abilities have also grown with that.
My roster has grown but act 3 didn’t get harder. It’s the same difficulty... just easier because roster has grown, not other way around.UC should get easier as roster grows but you have past that threshold. In the beginning it was sort of trending that way. Lately been trending other way. Do I use items to 100% (outside refills)? Rarely but have to pay attention more. In other games as difficulties grows, regardless of you champions are stronger, rewards typically grow. The problem isn’t necessarily the nodes but new champs are getting more complicated / often with less counters etc which push rosters harder
People really need to learn the difference between trolling and having an educated conversation. People are not suggesting cavalier because we've outgrown UC! What's the point of being Cavalier then? Other than buying crystals. Give me one reason.
People really need to learn the difference between trolling and having an educated conversation.