Hello
@Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos With the recent news on Wasp no longer being able to stun stun immune nodes, would it be possible to get a definition of how normal buffs and debuffs are expected to work versus passive buffs and debuffs?
My understanding is that normal buffs and debuffs are interactive meaning they can countered, such as mystic champions nullifying buffs or characters like Crossbones or Agent Venom shrugging off debuffs.
With passive buffs and debuffs my understanding was these are not interactive, meaning mystic champions cannot nullify them, capiw cannot deal with unstoppable passives and as such debuffs worked the same way, meaning they cannot be shrugged off or otherwise avoided, which is why Archangels passive stun was changed to a standard stun.
Also, second question, will Wasps stun be changed to a normal debuff (like what was done to Archangel) or will it still be a passive debuff?
Note, I do not want this conversation to drag into a are passive buffs good or bad for the game, rather what is the expectation for them.