**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The other three aren't mechanics questions per se. Maybe #4 a little: I'll think about a way to address that one. But the others would be something worth adding to a different FAQ that focused on non-mechanical questions. I eliminated a lot of questions like that from contention from the original FAQ as it was getting very long. I might loop back to those kinds of questions at some point though.
So in all is there a tap or motion for doing a mid attack?
Sorry if it aint clear or its a straight dumb A question.
Light Attacks are just Taps.
(and Heavy Attack is a Press-n-Hold-n-Release)
So ending a Combo with a Med would be like doing a Combo of MLLLM, or also any lower number of Light in between the 2 Med.
So Swipe-Tap-Tap-Tap-Swipe.
FYI, combos can also start with a Light. And they will always end upon doing either a 4th Light (ie, MLLLL or even LLMLL), or doing a 2nd Medium (MLLLM, or even LMLM). Ending with one of those means you can immediately start a new Combo.
Or if you do a lesser amount of hits (no 4th L or 2nd M), then you have to pause a little bit before starting up a new combo.
I've had experience with Kabam's other game Transformers: Forged to Fight (maybe a little less than a lot)
So is everything almost the same and will reading the above info be enough or are there more things?
Please, any advice would be nice!
Thank you!
Spiderman symbiote can't bleed his opponent, so why does he have a synergy that extends his non-existing bleeds?
I can go wars at a time and not encounter it and then today I got parried 4 times in the boss fight punishing/countering heavies and specials.
I’m assuming here every champ you are fighting is gonna have the parry mastery.
Other weird thing going back to my first paragraph was today the second hit of my heavy got parried (the first didn’t connect due to spacing) I find this really odd as a heavy should break block and therefore not trigger?
FWIW I’m fighting as omega vs korg stun immune.
Cheers man I’ve never run it so didn’t think of that.
So how can you avoid it 100% then on a stun immune? 🤷🏽♂️😂
I tried to search for Critical Hit info a few weeks ago and this did not show up.
(You were kind enough to tell me in my thread)
https://forums.playcontestofchampions.com/en/discussion/254294/how-duration-reduction-affects-damaging-debuffs-not-obvious
Short version: if you reduce the duration of a damage over time debuff to a fraction of a "tick" (DoT debuffs tick once every half second) the game will create a damage tick that is proportional to the fraction of the half second the debuff lasts. So if you have a DoT debuff that lasts six seconds and you reduce the duration to five seconds you'll go from having 12 ticks to 10 ticks. But if you reduce the duration to 4.9 seconds you won't lose that last tick, instead that last tick will be smaller in damage (in this case, 80% of normal, because 4.5 seconds happens "normally" and the last 0.4 seconds is 80% of a full tick of damage).