Can we fix Sentry's sig ability?
Can the developers please just remove the second component of Sentry's awakened ability already? It is widely accepted by everyone in this community that the health requirement to utilize his persistent charge mechanic is absurd, and completely ruins a character that would otherwise have some solid uses in the game. Sentry was released right when persistent charges were becoming a common mechanic in the game, and as an early implementation it's understandable that it would be flawed. I just don't get why it hasn't been fixed yet. There is literally never a situation in which Sentry is worth healing up to keep his reality warp charges. He's just not good enough to justify that penalty.
While ideally that portion of his sig ability would be replaced with something like "At the beginning of each fight, Sentry heals x health per reality warp charge", where x scales up with his sig level, even just removing the second bullet altogether would be a massive improvement. This seems like one of the simplest fixes in the game to instantly elevate a champion's status while hardly requiring any effort on the part of the development team.