Magneto Design
Magneto
Low health, high attack
Mutant
SIG ABILITY: When magneto dashed backwards and holds his block for 2 seconds, he activates his magnetic field; magnetic field grants magneto 60% damage reflect, and when standing near the opponent, they take direct damage and armor break
Passive
Magneto’s helmet makes him immune to ability accuracy reductions also immune to armor break and shatter
Due to magnetos control of metal, all #metal champions have -70% ability accuracy
Magneto reduces his class disadvantage by 4% each second throughout the fight- it can be fully reduced to 0 disadvantage
All of magnetos attacks are projectiles and the light attacks deal energy damage
Mediums inflict armor breaks
When charging heavy pause magnetic field- armor breaks combust on contact dealing x direct damage and giving him an equal amount of armor ups
When hitting an armor shattered target all hits bleed the opponent
Magneto takes x2 damage from shock effects
Special attacks: unblockable while opponent has 3+ armor breaks
Sp1:inflicts combines 5 armor breaks into an armor shatter
Sp2:inflicts a bleed dealing magnetos base attack over 5 seconds
Sp3:magneto inflicts a passive armor break that can not be removed
I would love any feedback people have! My current design is a bit op I think but would love criticism.