**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.

Announcing: Act 5 Chapter 3

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Comments

  • 28302830 Member Posts: 3
    ya mast
  • 28302830 Member Posts: 3
    Really? Where are the t2 alpha? You guys told us that was gonna make t2a more available and then you didn't include at least one t2a for 100% chap 3? And also Im here to Say by all community that including t2a misery frags on Glory store at this high price is a Joke, This is not even close to say that this is "making more available". Please Stop. please
  • MkdemariaMkdemaria Member Posts: 119
    T5B Cats, T2A Cats and 5* Generic Awakening Gem would have been nice for exploring 5.3!
  • Ira7777Ira7777 Member Posts: 4
    When action 5.3 come out for sure we are waiting why doesn't do what you say
  • www.twitch.tv/bagels24

    I will be live streaming act 5 ch 3 starting at release. Stop on by for a first look and tips/tricks for getting through this new content
  • TheBaldAvengerTheBaldAvenger Member Posts: 257 ★★
    So went into 5.3, was just 1 fight of Kang and now says I 100% the first chapter but I didn't receive any rewards and Act shows at 0% completion

    dy03fsw6uc3p.png
  • Kabam DKKabam DK Moderator Posts: 221
    Good news everyone! I had too much coffee this morning, got really amped up, and pressed the button early. Act 5 Chapter 3 should be live now! It may take some time to propagate to our servers, so restart your app in a few minutes if you don't see it. Have fun!
  • TheBaldAvengerTheBaldAvenger Member Posts: 257 ★★
    Kabam DK wrote: »
    Good news everyone! I had too much coffee this morning, got really amped up, and pressed the button early. Act 5 Chapter 3 should be live now! It may take some time to propagate to our servers, so restart your app in a few minutes if you don't see it. Have fun!

    Can you fix the bug I mentioned above?
  • Kabam DKKabam DK Moderator Posts: 221
    Kabam DK wrote: »
    Good news everyone! I had too much coffee this morning, got really amped up, and pressed the button early. Act 5 Chapter 3 should be live now! It may take some time to propagate to our servers, so restart your app in a few minutes if you don't see it. Have fun!

    Can you fix the bug I mentioned above?

    Hey! Sorry about that! If you send our support team a ticket they can help solve the issue for you.

    For clarity's sake, this happened because you entered the Quest while it was still propagating data to the server, so the server thought it was unlocked, but it still hadn't thrown in the new (correct) map with Mordo as a boss.

    For anyone else who sees Kang as a boss, just wait a few minutes until Mordo appears as the boss. Once he does, you're good to go.
  • TheBaldAvengerTheBaldAvenger Member Posts: 257 ★★
    Kabam DK wrote: »
    Kabam DK wrote: »
    Good news everyone! I had too much coffee this morning, got really amped up, and pressed the button early. Act 5 Chapter 3 should be live now! It may take some time to propagate to our servers, so restart your app in a few minutes if you don't see it. Have fun!

    Can you fix the bug I mentioned above?

    Hey! Sorry about that! If you send our support team a ticket they can help solve the issue for you.

    For clarity's sake, this happened because you entered the Quest while it was still propagating data to the server, so the server thought it was unlocked, but it still hadn't thrown in the new (correct) map with Mordo as a boss.

    For anyone else who sees Kang as a boss, just wait a few minutes until Mordo appears as the boss. Once he does, you're good to go.

    Thanks and yeah I've already submitted a ticket asking them to re-set it for me but god knows how long I'll have to wait for that or if they will even understand my issue
  • AmonthirAmonthir Member Posts: 754 ★★★
    Question for Miike, or anyone who has taken Mystic path in 5.3.1: Does Cornered trigger off of Bane? Bane should be a passive effect, and not count as an actual DoT debuff, but want to make sure.
  • Whododo872Whododo872 Member Posts: 1,042 ★★★
    Looking at the first quest, and already seeing the fun interactivity. Storm and cap WWII have degeneration as a local node, with storm's going at 1.60% per second. With enemies at that health level, you're basically screwed at least once. That only takes 30 seconds to kill you, including the inevitably huge chip damage
  • LocoMotivesLocoMotives Member Posts: 1,200 ★★★
    Whododo872 wrote: »
    Looking at the first quest, and already seeing the fun interactivity. Storm and cap WWII have degeneration as a local node, with storm's going at 1.60% per second. With enemies at that health level, you're basically screwed at least once. That only takes 30 seconds to kill you, including the inevitably huge chip damage

    1.6% x 30 seconds = 100%? #fakemath
  • RotmgmoddyRotmgmoddy Member Posts: 916 ★★★
    Whododo872 wrote: »
    Looking at the first quest, and already seeing the fun interactivity. Storm and cap WWII have degeneration as a local node, with storm's going at 1.60% per second. With enemies at that health level, you're basically screwed at least once. That only takes 30 seconds to kill you, including the inevitably huge chip damage
    Actually, 62.5 seconds if you are at 100% health and never take any other damage throughout the fight.
  • Kabam DKKabam DK Moderator Posts: 221
    Amonthir wrote: »
    Question for Miike, or anyone who has taken Mystic path in 5.3.1: Does Cornered trigger off of Bane? Bane should be a passive effect, and not count as an actual DoT debuff, but want to make sure.

    Correct. Bane is a passive degeneration and should not trigger Cornered. You also can't shrug it off or anything else like that, but neither can the enemy.
  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
    7l0zcll93ye1.png


    Entered fight just above 1st processing. Healed full regen, ended fight a tick under half. Has to be close to 8k damage done through parry and a block here or there.
  • Zypherus14Zypherus14 Member Posts: 13
    What happened to bosses not being affected by class specialty nodes? When each boss *is* the global node they are affected by it just as much as the rest of the map
  • Whododo872Whododo872 Member Posts: 1,042 ★★★
    Rotmgmoddy wrote: »
    Whododo872 wrote: »
    Looking at the first quest, and already seeing the fun interactivity. Storm and cap WWII have degeneration as a local node, with storm's going at 1.60% per second. With enemies at that health level, you're basically screwed at least once. That only takes 30 seconds to kill you, including the inevitably huge chip damage
    Actually, 62.5 seconds if you are at 100% health and never take any other damage throughout the fight.

    I did say including the massive chip damage. I know that a perfect fight would lead to less damage, but how many people block 0 hits every fight consistently?
  • Kabam DKKabam DK Moderator Posts: 221
    Zypherus14 wrote: »
    What happened to bosses not being affected by class specialty nodes? When each boss *is* the global node they are affected by it just as much as the rest of the map

    To clarify that note from the original post: If the global node reduces Mystic Champion attacks by 50%, it only affects YOUR Mystic Champions, not the boss you're fighting.
  • LewisTheLlamaLewisTheLlama Member Posts: 305 ★★★
    Block damage is killing me :(
  • TillerTheKillerTillerTheKiller Member Posts: 280 ★★
    Block damage is brutal on this one. Like 12.0 all over again.
  • AmonthirAmonthir Member Posts: 754 ★★★
    Kabam DK wrote: »
    Amonthir wrote: »
    Question for Miike, or anyone who has taken Mystic path in 5.3.1: Does Cornered trigger off of Bane? Bane should be a passive effect, and not count as an actual DoT debuff, but want to make sure.

    Correct. Bane is a passive degeneration and should not trigger Cornered. You also can't shrug it off or anything else like that, but neither can the enemy.

    Cool, thanks for the clarification!
  • Zypherus14Zypherus14 Member Posts: 13
    Kabam DK wrote: »
    Zypherus14 wrote: »
    What happened to bosses not being affected by class specialty nodes? When each boss *is* the global node they are affected by it just as much as the rest of the map

    To clarify that note from the original post: If the global node reduces Mystic Champion attacks by 50%, it only affects YOUR Mystic Champions, not the boss you're fighting.


    Gotcha. I misread the original announcement to mean that we weren't affected for the boss fight either, so I was confused by the presence of the global node on the boss.
  • ScottryanScottryan Member Posts: 475 ★★★
    mw30c9b146hb.png

    Fights are about as hard as 5.2.6. Using a champ that goes against the node isnt tpo bad it just makes the fight really long. All in all good content and completion isnt too bad
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 13,956 ★★★★★
    I crit 700 with class advantage while the enemy does 1k damage in my block ...
    You seriously need to lower the enemy's attack. Is too high.
    You can give them more HP, but decrease their attack at least
  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
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    rau19jplrsxj.png


    Lol
  • Viper1987Viper1987 Member Posts: 728 ★★★
    Kabam DK wrote: »
    eXtripa69 wrote: »
    So let me ask ... No degeneration nodes on chapter 3?

    Bane is on one of the paths in Quest 1, and a single fight has degeneration (also in Quest 1). We got feedback from our testers, however, that the Degen node was not particularly challenging.

    There's no node-based Degens anywhere else in the Chapter. It's also worth re-iterating that we removed Magik completely from Chapter 3, and also that we lowered the Signature Levels of all Dormammus to 25 (from 200) to mitigate his degen as well, so it's not nearly as punishing.

    You're kidding right? Dormammu is still doing almost 400 a tick which is 800 damage a second. This is ridiculous just had 2 fights back to back on one Dormammu where I got hit 0 times but both died. One was a 5/50 and the other a 4/55.
  • LegendsForgedLegendsForged Member Posts: 364
    Good thing i havent dived in just yet. Since 4* are useless yet claimed not to be by certain ppl i will take my chances once i have a good roster of 5* least with them i would have a fighting chance instead of dying by block damage and not getting in much damage with a 4*
  • RotmgmoddyRotmgmoddy Member Posts: 916 ★★★
    Good thing i havent dived in just yet. Since 4* are useless yet claimed not to be by certain ppl i will take my chances once i have a good roster of 5* least with them i would have a fighting chance instead of dying by block damage and not getting in much damage with a 4*

    4* aren't really useless in 5.3, but if you are not bringing in maxed 4* then yes they are not very useful. Even with a maxed 4*, that maxed 4* has to be a really good champion to counter 5.3, so champs like Thor, SW, Gwenpool, Starlord, Wolverine etc. can still manage Act 5 Chapter 3.

    5* R4 are definitely much more useful. I have a 5* R4 Iron Man (s58) and 5* R4 Magik (s86) that work wonders in 5.3. Still have to play well though, but at least there's slightly more room for mistakes and enemies get wiped out quicker.

    I think this entire chapter is mostly filled with endurance fights. If you can constantly parry or intercept, you should be good, but considering the fights can drag for more than >100 hits with a weakened champion or ~100 hits with a non-weakened champion, there's only so long you can do that before you get sloppy.
  • Mcord11758Mcord11758 Member Posts: 1,249 ★★★★
    Just wait for 6* champs
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