**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Act 5.3 is the most mind-numbing, boring content to ever be introduced
Kronos987654321
Member Posts: 584 ★★★
Wow. Just finished. Here's what you're in for guys.
1. LONG fights. I'm not saying interesting ones, I'm saying LONG. I hit 300+ hits against an ant man
2.Block damage- this chapter has made me a complete believer in the people saying parry is broken. I think I was lucky to land an intended parry half of the time
I'm so down for new and harder content but this so unbelievably lazy. 50% attack reduction for all types but one champ? Seriously? That's what months and months of planning gets me?
I would rather fight the collector 100 times then finish this. I am always super excited when these new chapters come out by I find myself having to do one fight and walk away or my brain mind literally turn into jello.
What happened kabam??
1. LONG fights. I'm not saying interesting ones, I'm saying LONG. I hit 300+ hits against an ant man
2.Block damage- this chapter has made me a complete believer in the people saying parry is broken. I think I was lucky to land an intended parry half of the time
I'm so down for new and harder content but this so unbelievably lazy. 50% attack reduction for all types but one champ? Seriously? That's what months and months of planning gets me?
I would rather fight the collector 100 times then finish this. I am always super excited when these new chapters come out by I find myself having to do one fight and walk away or my brain mind literally turn into jello.
What happened kabam??
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Comments
It's like the fights aren't even really hard. It's just endurance with zero diversity. Idk what they were thinking.
Bane+Cornered on the mystic path on 5.3.1. ANYONE see how stupid that is?
Also they ALL BUT ADMIT science class sucks by using GREEN GOBLIN (tech) for the science quest
Mordo? Jeez let me bust out my 4/55 Drax who is DOUBLY hurt by Mystic and 50% reduction
The 2 paths to COLLECTOR were quicker than Mordo! I actually had to burn way more Revs than against the collector
AND THE BLOCK DAMAGE!!! OMG THW BLOCK DAMAGE
Punisher L2 took half my health through a block!!!
Their attack is WAY to high through a BLOCK!
This forces heavy regen champs and massive power control or anyone like AA who just slams the DoT to even stand a CHANCE to complete it
"Easier than Collector" HAHAHAHAHA
Well, using Drax Vs Mordo is your fault so ...
I'm going to explore it only for the complete act 5 rewards but yeah, I won't be spending to get it done quick. Zero excitement
Weren't you complaining about some super speed she hulk a few weeks ago? If you can't beat she hulk......forget mordo
Agreed. It's like the same node for the entire act.
I mean, when it came to chapter 1, we had these interesting nodes that actually spice up the gameplay, such as flare and breakthrough, as well as life steal. Then came chapter 2, which had nodes with their own special twist like the special attack node. These nodes aren't exactly the easiest to deal with, with the exception of life steal, but they provided players a unique and fun challenge to deal with.
Then came this chapter, and what has it been littered with? This global nodes that cause weakness to 5 classes in one quest. Now, I'm all for making content harder, but that just seems...a little boring to me. It's a boring and weak way to inject strategy and fun play into the chapter. It has become more of "Ok I'll just bring 1 or 2 champs of the correct class, and just endure my way through this quest". There's no special twist to the quest, with the exception of a few bane paths and cornered paths as well as power reserve, but I just think it could have been a bit better.
As for me, personally, I always explore stuff if I can, so I will be exploring 5.3 regardless of whether it's fun or not. I like a good challenge, this one is less exciting but I'll still do it. Just hope they take all these feedback into consideration when they are preparing Act 5 Chapter 4
The 50% penalty forces you to think who to bring and whether it makes sense to bring them.
Eg. cosmic path on cosmic map. Bring mystics? 50% reduction + 20% class advantage for 30% loss isn't that bad. Or just use a cosmic to roll through it?
Imo it's your choice on who you bring so you can't say that the fights are very long. They're 17-20k opponents and if you're using a class without the attack penalty it is still pretty decent.
Why run paths in the other 5 then lol.
Don't do it if your gonna whinge about it
It really doesn't though because no matter who I'm fighting my R4 5* IF or SL will do more damage than any of my other 5/50 4* regardless of the nodes. I'm literally just spamming them. Hell, I put on suicidesto make the fights a little faster because I'm tired of sitting for so long on one fight, even if it'll cost me items.
1- the rewards for the time/energy/items are terrible. Cost benefit analysis = way sub par to the point of being ridiculous.
2- why do these not count for event completion? I would rather use my time/energy for questing when it counts for solo or 3 day completion events.
3- hours and hours of time I just don’t want to give at this point.
Do you have video of your elite gameplay? Cuz I find it hard to believe. Some of the nodes make it impossible not to die multiple times on the same champ.
All i am saying is the content isn't really fun and or interesting. It is challenging but not overwhelming.
He says he didn't spend a single unit to revive. Didn't say he didn't revive. Probably had a significant stash to work with
Fair point. Maybe he works for Kabam with his misleading ways.
Yeah it's believable, I haven't spent any units either since I've been saving for months. Still have 100+ 4 hour crystals to open
It's difficult to make new content that aren't long fights unless you want nodes like degen and heal block together for a path. These quests make you intercept if you can't parry (still don't understand why people have parry issues) to avoid block damage.
I didn't understand the parry issue until now. I'll try the MLLL and see if that helps because quick draw parry is definitely not working for me. Works fine in aQ and AW.
If you are going to start integrating MLLL combos don't bother with parries and just use intercepts especially in 5.3, they play into intercepts so well since they are so aggressive. The opponent's attacks are so inflated I don't feel like parrying is a worthwhile risk in case 1 misses and I take a couple thousand damage of blocked hits.
Oh I definitely agree on intercept but I have those utility masteries that prevent enemy triggers and power gain maxed and think they have helped a lot too
I do feel a lack of creativity in this from a difficulty standpoint. I REALLY like the keys and gates idea, along with having to jump quest to quest to find a specific key you may need for future exploration. The 50% attack deduction I feel closes the door for any other global nodes to be applied. Would jus make it a massive money pit making it more frustrating. So I wish they would have scrapped that idea and did something a bit different.
But difficulty wise I'd say it is easier than chapter 2 in a sense, for the exception of a handful of fights here and there. You need a decent depth in roster as well as diversity. R4 five star champs still do quite a bit of damage even with the reduction cost. Star Lord was still my go to, as well as DV for the last two quest.
But I did miss the fun from this chapter as compared to the other two. The next chapter is suppose to be the most challenging, of course. But I feel they still could incorporate some fun strategic nodes while making the difficulty where it should be.
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Which intercept did you use the most? I can intercept heavies and specials, but I'm still working on the "snap back" (hit into block, back off, watch for the follow and attack).