**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Thank you for continuing to contribute to this very important discussion about our new Root mechanic. This is just a reminder to please also consider the Root mechanic and its general applications. Our team would love to gather some more feedback and thoughts on the general application of Root so we may further evaluate its functionality in the Contest. We thank you in advance for your cooperation!
We're here, first and foremost, to entertain you! Have an amazing day in the Contest and keep the discussions flowing!
I found the mutant special root day easier than the avengers heavy root today. Did yesterday's twice with only 2 champs got KO'd on total. Today I lost half my team to OG Black widow (hard to dodge that 4 part heavy), OG BP (a 10k heavy) and OG Vision (well this was just the damn sp3 lol). I still did it but some of those heavies are being thrown from out of nowhere. Next time I'll carry Red Guardian.
Also this mechanic should really have some benefit. We are rooted (disadvantaged) but manage to evade - what do we get for that? Nothing. There should be some kind of buff for the attacker (or debuff for the defender).
With the current state of the game, it is very difficult to formulate a proper opinion. The mechanic itself, while difficult and very frustrating in all honesty, is something different. However, with all of the dropped inputs that we have all been experiencing, I believe it is making it harder than you were intending. When we are stuck in place, did a dex not trigger or did a block just drop away on us, or did everything work correctly and we just missed? It’s very difficult to say. Also, in the middle of fights, the game crashes and we have to get back in to finish the quest before our time expires and then we are fighting in a bit of a panic in order to get the quest finished in time, so we are not thinking of how the mechanic is effecting us, just that it is delaying and possibly causing us to time out of the quest.
I feel that the timing of the rollout on this mechanic was unfortunate to say the least. I am not a fan of it, however, I feel that I have not been allowed to experience it properly.
Hope this helps a bit.
Rooted with heavies, however, is straight up terrible. Because you just don't know when the AI is going to throw the heavy, frame drops and stuff does contribute to it too. Also, can heavies like black widow's be evaded fully? If not, I'll scream cAsH GrAb.
Its hard to explain, sorry 'bout that.
There are some who take the middle ground, for a variety of reasons. They think it’s ok-ish, but there are several issues. E.g. the window to retaliate specials becomes too small, you are forced to take more block damage, and a wide range of other observations.
Most, at least pre cleanse, seem to passionately dislike the mechanic. And/or fear future implementations.
Even though I aced the latest quest (Root on heavy) and the first one (Root on specials), with zero deaths between them, I side firmly with the nay-sayers. What convinces me most, is that we faced cherry picked champions in both quests: OG champions form the Way Back Machine that either sport easy to dodge specials (quest one) or ditto heavies (quest two). Neither quest represents the true nature of Root. And I don’t mean potential node interactions, which could be horrible. No, if you just did those same quests with no nodes added, but two sets of different defenders, it would be a sickening, unit-draining experience.
ok, i said it now kabam will make a new global node in the soon to be realease act 7 LOL
Stun, heavy, stun, heavy, sp2, stun, heavy, heavy, dash back, stun, sp2, game over LOL
Defeated all opponents with that rotation
Hyperion showed no mercy during his run LOL
Immortal abomination sp1 and sp2, aegon sp1, black bolt sp2, black panther sp2, black widow Claire voyant sp2, black widow deadly origin sp1 and sp2, blade sp2 and heavy attack, carnage sp1 and sp2, civil warrior sp1, colossus sp1 and sp2, cull obsidian sp1 and sp2,dark hawk sp2 and heavy attack, Diablo sp2, doctor octopus heavy attack, dragon man sp1 and sp2 and heavy attack, drax sp2, electro sp1, Elektra heavy attack, ghost rider sp2 and heavy attack, guillotine 2099 sp2, gwenpool heavy attack, Hawkeye sp2, heimdall sp1 and heavy attack, hit-monkey heavy attack, Howard the duck heavy attack, hulk immortal sp1 and sp2 and heavy attack, gladiator hulk sp2, human torch sp2, Hyperion heavy attack, iron patriot sp2, juggernaut sp2, Karnak heavy attack, killmonger sp2 and heavy attack, Korg sp2, Luke cage sp1, modok heavy attack, man-thing sp2, massacre sp1 and heavy attack, Medusa sp2, Mephisto sp2, mojo sp1, mole-man sp2, namor sp1, nebula sp2, nick fury sp2 and heavy attack, night thrasher sp1 and sp2, old man Logan sp2, omega red sp2, Phoenix sp2, red goblin sp1 and sp2, red guardian sp1, rhino sp2, ronin sp2, sabertooth heavy attack, sasquatch sp2, silver surfer sp2, Spider-Man sp1, Spider-Man stealth heavy attack, Spider-Man symbiote sp1, squirrel girl sp2, sunspot sp1 and sp2, taskmaster sp2, the champion sp1 and sp2, thing sp1 and sp2 and heavy attack, Thor ragnarok sp2, tigra sp1 and sp2 and heavy attack, unstoppable colossus sp2, venom sp2, void heavy attack, warlock sp2, wasp sp1, wolverine sp2, x23 sp2, yellow jacket sp1.