6.2.5 and 6.2.6 feelings of regret
Chovner
Member Posts: 1,242 ★★★★★
I've finished Abyss, completed Act 7, 100% all the Variants and 100% 6.1, 6.3, and 6.4.... So because of the gifting event and all the ressources being gifted around I decided to fill up on revives and potions to go back and polish off exploration of Act 6 with 6.2.5, and 6.2.6. I can honestly say, that of all the content in game that I've played, these 2 quests are the least enjoyable pieces of content I've done... AND THAT'S COUNTING ABYSS!!!! Even after the Act 6 nerfs, both of those quests are just so badly designed where you can't even properly plan out a path with a team of 5 to cover yourself with a DEEP roster, there's fights where the nodes thrown in are just ridiculous together, and it's that way for every fight on every path.
Act 7 was challenging, but man did I have fun going through it where you actually had some benefits to help you in the fight instead of all negative against you..
Also DO NOT GO GENTLE, is one of the worst nodes in the game up there with AEGIS because they just love to through in Limber and Stun Immunity along with Double Power Gain to make it a ressource/unit vacuum.
I'm glad they changed their direction after 6.2 because I shouldn't feel like angry and frustrated playing a game (I also don't play Demon Souls as a reference of not hating myself and wanting to punish myself through video games).
Anyways that's it, anyone else leave 6.2.5 and 6.2.6 to the very end of their game content to tackle and still feel like it's not worth completing 100%?
Act 7 was challenging, but man did I have fun going through it where you actually had some benefits to help you in the fight instead of all negative against you..
Also DO NOT GO GENTLE, is one of the worst nodes in the game up there with AEGIS because they just love to through in Limber and Stun Immunity along with Double Power Gain to make it a ressource/unit vacuum.
I'm glad they changed their direction after 6.2 because I shouldn't feel like angry and frustrated playing a game (I also don't play Demon Souls as a reference of not hating myself and wanting to punish myself through video games).
Anyways that's it, anyone else leave 6.2.5 and 6.2.6 to the very end of their game content to tackle and still feel like it's not worth completing 100%?
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Comments
This is because players of your caliber and my caliber think we are more skilled than what we are and push through content. Normally we were punished for mistakes in act 6 but act 7 actually rewards you bonuses for good gameplay as opposed to punishing you in act 6. This is probably why you felt that act 7 was a challenge ? It wasn’t. In fact it was too easy.
You will find that act 6 is going to be tougher overall, and is going to challenge your roster. You are probably thinking a path and abyss and act 7 makes you qualified to speak on end game content , which I think it does . This also is the reason Kabam made it easier, so players like me and you can progress easier and not quit out. Bad for business .
Keep it up and good luck the T5cc is worth it .
Different parts of the game are targeted at different types of players.
If you don’t bring in a mystic with mystic dispersion mastery, you should be ready to revive a lot.
Also 5* class gates requirements on paths need to be reduced from 4 specific class champs to 3.
This quest is really the worst content available 🤮
KABAM PUNISH ME PLEASE!!!!
Aight if you're into that sort of thing I guess. I'm here to have fun, and nothing about 6.2.5 and 6.2.6 is any part of fun. Even when I win I feel defeated/robbed of my time/units/ressources/patience/sanity.
Lose, Lose... Lose... LOSE.... L.O.....S....e........EEEE....
F.... Terrible content
And now see how many disagrees I will get (from crybabies mostly) just because I told the truth
Yeah, this node is the only change that has to be done in Act 6. As far as the class gates goes, it 'forces' you to rank up/use champs that you normally wouldn't and I actually like it. But these gates should be 5*/6* not only 5*