**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If you have already voted thank you!
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Want to present kabam a well rounded % out of at least 100 people of how the player-base feels about this issue.
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Mahalo!
84 votes so far!
Hopefully they are close.
Please vote guys!
Suggestions & requests is not visited as often as general discussions... so it took a while for me to get here... I wanted a large enough pool of votes to get a good overall feel from the community.
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But we finally got 100 votes!
And 98% of players are in agreement!
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We would greatly appreciate a streamlined way to switch between mastery setups..
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I understand programming takes time and testing.
So I'm not expecting it overnight...
but
hopefully in the near future?? 🙏
That is all.
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Thank you kabam for taking the time to read this.
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Thank you summoners for taking the time to vote & comment
https://www.youtube.com/watch?v=MIWNYfI6eos
@Kabam Porthos (since you already posted in this thread), I'd like to ask something: when the mastery system was implemented, was it planned already that the account leveling up stops at 60? Because frankly it looks like the current system was created assuming there will be a lot more points to spend and levels are a main source for these. To add to what was already posted in the thread, I'd like to ask for "you need X mastery points spent in this tree to unlock the next skill" requirements to be removed. Having to spent over a quarter of your total points on skills that are useless to you just to gain access to higher tier is way too limiting, just unlocking skills on a direct path to the one you need should be enough.
"Disclaimer- I dont really know."
But my intuition tells me they will likely add more mastery points when they add more of these mythical "coming soon" masteries.
They will likely add more points in 1 of 3 ways.
1. Raising the level cap
2. Just hand them out for free in mail.
3. Add them as rewards to completing story. "Like they did act 4"
As for why they haven't yet added any meaningful content to masteries yet.
My intuition is leaning toward these 5 scenarios.
1. Focusing attention on other things.
2. Under staffed. To me it Feels like they dont hire enough people to test and add stuff to the game.
"Recent AQ mishap good example."
3. Balancing - havent tested all balancing of potential new masteries to fit into game yet.
4. Dont care.
All the above may be false and they just simple dont care and are on cruise mode collecting my cash from spring cleaning.
5. They have something much more grandiose in mind and are fine tuning it.
Thanks for the roadmap kabam!
😁🤘👊
Any idea when this is coming?
We are almost 5 months in to 2022
I took a long break "since cyberweekend" just logged back today hoping to see some quality of life changes...
But it feels like content hasn't improved much, but your still asking for a lot of peoples money.
Does any of the money go into development?
Or has this game just become a steady milker for passive income?
Not to mention, with safegaurd it doesn't generally make sense in most situations to run suicides. Can't do 60% more damage if you're capped.
Now as a result of participating in battlegrounds, my arena grinding has come to a standstill, and my aq and aw attack teams have been suffering (i use champs that greatly benefit and generally outheal the damage from recoil)
So either I have to spend 100-200 units every time i want to switch back and forth now, or i just dont bother with arena and struggle a bit to get through aq.
Please Kabam, make this a priority already.