Taskmaster improvement/fix suggestions.
I feel task master can have a small tune up to just fix him once and for all not major change or anything just the understanding of him in game.
First of all let's look at his kit as his kit is strong.
1 he can reduce offensive as well as defensive ability via repetative attacks
2.Has concussion debuffs to reduce aar even further via awakrned ability.
3Increase perfect block chance
4.Can go immune to debuffs completely
5.Bleed on sp1 and armour break on sp2.
Plus a few more insignificant ones.
But the issue is aar part is broken all the time and hard to understand it in game how it is working.
By making simple changes like instead of passive aar reduction and concussion combination.
We can have a single ability photogenic potential which has an increasing icon in % so each time an opponent or taskmaster does unique attack this % fills up and so it does on each exploit weakness and eventually at 100 he gets max photogenic memory buff which works something similar to Falcons aar but also has aar reduction based on the % of photogenic potential.
And the argument of damage can be settled by changing his signature to increase critical rating with the above aar % at 100 he has guaranteed critical hit for duration of max photogenic memory buff.
As a tradeoff we can remove his perfect block chance and additional attack for debuffs on specials.
Rest everything from exploit weakness burst damage, bleed armour break, debuff immunity etc. can remain largely the same.
Only change here is the aar is visual can be understood and should be easier to attain but falls off and needs to be rebuild but you get guaranteed critical hits and better damage.