**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Share your Device you play on !π²
Valmarx
Posts: 521 β
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Nowadays, with such a big variety of cellphones and brands
Wondering if people still stick to iphones as this game was from the beginning more
suited to iOS devices, pretty much explains why this game ( to my knowledge ) does not
support 120hz.
I'm playing on Poco F2 Pro ( aka K30 Pro )
having that 7 champion per line and clean edge to edge screen is fun
and eye appealing but I do encounter a lot lag and issue even tho its SD855
Wondering if people still stick to iphones as this game was from the beginning more
suited to iOS devices, pretty much explains why this game ( to my knowledge ) does not
support 120hz.
I'm playing on Poco F2 Pro ( aka K30 Pro )
having that 7 champion per line and clean edge to edge screen is fun
and eye appealing but I do encounter a lot lag and issue even tho its SD855
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Comments
It's a 2 year old device, but it's doing it's job.
Think I paid 1.4k for it.
Works great most of the time. Past couple of weeks I've noticed so lag/freezing during what looks like high spec graphics on some champs. And after a long time of play it will just close and need restarting. It sounds annoying, but this is as good as it gets.
Samsung galaxy S6
Yes it is an old phone, so shouldn't really be compared to a newer model. The gameplay is completely different to the Ipad Mini 5. Game is slow, graphics much more watered down, and the input needed during fights is worlds apart from the Ipad. You need to tap at different times to parry, you struggle to get a special off at the end of a combo without a block being made, and generally makes winning fights much much harder.
Motorola G4
Same issues as with the S6.
Overall the difference can be put down to a couple of things. Either it is due to the age of the devices, the Ipad being slightly newer, or it is down to the game being better on IOS than it is on Android. If I didn't have the Ipad I wouldn't be playing this game anymore, the android phones are useless.
wonder how it works on there phones with Exynoss chips
No probs so far π€πΌ
About a week ago, got a Google pixel 4a 5g,so far no major issues. Can play with all champs previously unplayable which is awesome. Will have to see how this changes over time
4/64 version Android 10
Also samsung S7 - 5 champs in a row and no lagg at all 4gb ram helps