**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
New Arena Structure Feedback
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Comments
Please give back priority for 5* champs . I am a cav player at the verge of getting throne breaker and I have completed act 7.1. From my experience 5* champs are still relevant in this contest and therefore taking away half the use for this rarity seems like a uninformed desicion.
Thankyou for listening to our feedback.
Getting grandmaster shards for the milestones. This is a huge boon to me as a mostly F2P non-whale. It will allow me to potentially build my 5-star roster more quickly and get iso to level up champs..
More streamlined experience
What I don't like:
As a mostly F2P user I get a significant amount of my units from the arena. I do not have a large collection of 6 star champs. I cannot grind all three of these arenas to get the units out anymore. By condensing the units into fewer arenas and having 2 of those arenas both use 6 star champs it makes it impossible to hit a lot of milestones for those that don't already have a large roster of 6 stars
This arena give less units for the same amount of time spent as the previous set up. gettin things like the GM Shards and 4 star champs as milestones shouldn't have been a trade for the units.
Suggestion: I think there should be an arena that just uses 4/5 start champs and an arena that allows the use of 6 star champs. The milestones for the 4/5 star arena could be retuned like the old 4 star featured arena, though maybe a little lower on the points requirement to make it faster.
Honestly, the game needs some major revamping in general. I feel like for a casual player of moderate skill it's almost impossible to get Thronebreaker. I used spend on in-game offers when Caviler was the top offers. But now I know that Thronbreakers get so much more value for their purchases it's completely also put me off spending. I feel like Kabam is loosing someone who has played the game 1-2 hours a days for 5 years and loves the game but you just not catering to me anymore.
This was tabbed as being QOL improvements for Arena, but talk about a swing and a MISS... You've actually doubled or tripled the workload and time needed to grind in Arena and made the 3* and 4* Champs milestones unattainable to the majority of Summoners because most players do not have enough 5&6 Champs at the right ranks (R5 or whatever) to avoid death matches and maintain a winning streak.
The craziest thing was increasing the 3* new feature champion milestone by just under TEN TIMES, from 640K to 6.25M (maybe it's a better QOL for the top whales who don't even need to improve their already stacked rosters that have 75+ R5 6* Champs but most Summoners are nowhere near that)
I personally haven't missed a new 3* or the occasional 4* basic when I didn't have them or needed a dupe in 2 years and as a Champ collector, the Arena is, or WAS, my favorite part of the game followed by EQ & AQ, and I know I'm not alone in that.
I'm Uncollected and have not touched SQ since beating the Collector and I'm content with that for now and maybe for good and I shouldn't have to be forced to progress to Act 6 or 7 if I don't want to... And if that's my choice, and others choices, we should NOT be punished.
NOT EVERYONE WANTS TO BE CAV OR THONEBREAKER and even some who are don't have the ranked up roster to put in the time and scores to grind the Arena under this new format.
At the very least, everyone including below UC should have an opportunity to still get every new champ as a 3* from the Arena for the 640K, not 6.25M and lastly, battle chips and units are much harder to come by but tbh, that's not MY biggest concern because I'm no whale but I'm not f2p.... I do spend real money monthly so I hope I'm not just going to go unappreciated and left behind and/or essentially forced to cut way back or just quit MCoC.
4 stars against 6 ain’t even close
I only play arenas to grind out units. You have stretched the grind out for the same amount of units. And have now turned arenas into a whales only event
So far the only thing I like is the grandmaster shards, may be greedy of me but i feel like we should get 750 at most milestones.
I haven't noticed much in the deathmatch department, but I've always used 5* r4 until around streak 20. That's just been my method. Once i hit x3 points i don't risk it.
Overall i think you guys tried to go too different and made ppl more mad than happy. Personally I'd like to see something along the lines of solo arena objectives weekly for shards, gold and iso.
With the arenas remaining at 3-day duration, and the 5* and 6* champ recharge times not shortening, you've made it impossible to get more than half of the units I used to be able to get in the arena cycles, without doing anything in my life but grinding and grinding with my 4* champs.
Now that I have become Uncollected, I was going grind to build up to 12K units to get my masteries in place for a Cavalier push. Since you've just made that unit-collection goal take at least twice as long, why bother? It's not even worth it. I don't have more time to allocate to a game. You made arenas basically not worth it for me anymore.
It's almost not even worth mentioning that you also made getting featured 4* champs out of reach for almost all of us too. It almost doesn't matter with how badly you screwed us on units.
Put your best statistical people on this. Do the analysis. You'll clearly see that it doesn't matter that you can now get 5 more units from arenas each cycle. Pick a target...let's say 300...and evaluate the time and resources required to achieve that number pre and post release. And then you'll get it. It's disappointing you didn't do that before you went live with this. And if you did and still decided that's the outcome you desired? Then you deserve the significant player and time-spent-per-player losses you are about to experience.
1-4 stars Arena
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° Equal opponents (the variation can be +/- 1 rank) until you reach the final milestone.
° Standard points reward for each fight (doesn't matter the rank — r1,2,3,4) until you reach the final milestone.
EX: ° After you reach the final milestone:
- You'll get the bonus multiplier (X1, X2, X3).
- Deathmatches.
- Your roaster of max. heroes matters.
- Long story short: the actual arena system.
4-6 stars Arena
=============
° Equal opponents (the variation can be +/- 1 rank) until you reach the final milestone.
° Standard points reward for each fight (doesn't matter the rank — r1,2,3,4,5) until you reach the final milestone.
EX: ° After you reach the final milestone:
- You'll get the bonus multiplier (X1, X2, X3)
- Deathmatches.
- Your roaster of max. heroes matters.
- Long story short: the actual arena system.
Notes:
- This way almost every player is able to reach the final milestone for each arena.
- We're not forced to max out our 3,4 stars when most of us doesn't have iso/gold to rank up their 5/6 stars.
- Who owns the most maxed-out heroes will have a chance to get top 1000 or better prizes.
- Time invested to reach the final milestone for each arena is the same (higher), but everyone has the chance to get all the milestones.
How are new players expected to stick around when they see an insurmountable gap between them and the top? I'm Thronebreaker and I feel like *I* won't ever reach the top at this rate. Think how discouraging this change is for new players.
It is decisions like this that lead me to believe that this game is on its last legs. Eventually, all that will be left are the whales.
Sorry but which of the rewatds did you find great? Only change is the PHC to GMC. No other change with the rewards. Same number of units, BC, etc.
I complained about this before the changes went live and it looks like nothing changed. Basically, the algorithm just matched me with champions twice my Pi which in this case means r5 5* and 32 6* with suicides. No way I'm winning this with maxed out 4*
In other words, using 4* in this arena is pointless, you will get death matches the instant you attempt it and lose your streak.
I'm guessing the reason they allowed it is so people can reach the milestones faster but until they tweak the matchmaking algorithm this is just 5/6* arena and the 4* allowance is just for show.
and this remains the same
1. Reverting the milestone target of the basic to 4 million would be incredibly helpful, obviously the rewards offered will have to be reduced as well
2. Reduce the 2/3/4* arena back to 1.5 million to complete all milestones...or increase the number of units offered to 200 if the target is going to remain 2 million
3. No issues with the featured, if folks with big rosters want to grind, let them grind
4. Get rid of death matches, they don’t really serve a purpose except to frustrate the player base
Ultimately this is game meant to be fun, not frustratingly time consuming and the arena should be a means to supplement resources to complete more content, not a burden