Hollowbunny wrote: » Love how Parry timing is much shorter now and was obviously nerfed so you need almost perfect timing to stun.. Another secret update swept under the rug hoping community wouldnt notice...any patch notes ?
Qwerty wrote: » actually since 15.1, parry has gotten quite loose in its timing. it's so much easier to parry now.
Morgan wrote: » DNA3000 wrote: » Qwerty wrote: » actually since 15.1, parry has gotten quite loose in its timing. it's so much easier to parry now. I don't know if it is a lot better, but it does seem noticeably better. There's one fight in particular I've been using as the benchmark for parry: I take path 5 in section one of Map 5 and my go-to is OG Vision for Abomination. That fight is a non-stop parry, attack, power burn, repeat. I probably do a dozen parries or more in that fight, especially on day 5. A single missed parry and half my health vanishes because that turkey hits like a freight train. It is noticeably easier for me to get through that fight basically unscathed these days. Also, the latest bunch of patches seems to have alleviated the horrible lag on app switch. It has replaced it with lesser random lag that pops up when I play more than a little while in a row, but the worst of it on app switch or notification pop up seems so far to be mostly history. Partially agree. 5 hit combo quick parry now works. Quickdraw parry is in a worse situation than 14.0 As for the fight you refer to, i do the same path, and i'm the boss killer in my Group. What i can say is that against every large foe (dormi, juggs, abo) there's alwais, ALWAIS stuttering or min lag when they quickdraw light attack you. Which usually ends in a block, or worse, 5 slaps to the face. Your case, i take, is walling them then 5combo into parry. that works fine (less day 4 and 5 where the AI Waits 0.5 seconds before attacking back - which you can adjust to delaying the parry).
DNA3000 wrote: » Qwerty wrote: » actually since 15.1, parry has gotten quite loose in its timing. it's so much easier to parry now. I don't know if it is a lot better, but it does seem noticeably better. There's one fight in particular I've been using as the benchmark for parry: I take path 5 in section one of Map 5 and my go-to is OG Vision for Abomination. That fight is a non-stop parry, attack, power burn, repeat. I probably do a dozen parries or more in that fight, especially on day 5. A single missed parry and half my health vanishes because that turkey hits like a freight train. It is noticeably easier for me to get through that fight basically unscathed these days. Also, the latest bunch of patches seems to have alleviated the horrible lag on app switch. It has replaced it with lesser random lag that pops up when I play more than a little while in a row, but the worst of it on app switch or notification pop up seems so far to be mostly history.
As parry reference tho, i suggest you to try any Yellowjacket. His medium attack, no clue why, is 90% parry proof no matter the timing. It seems the animation stutters so bad that pulling out a parry is completely up to sheer luck.