**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The 20 dollar package for 7 days so you can get to your last milestone (500 units and an AG) is a lot closer in value to 7 extra days or objectives making it a total of 14 for 5 dollars...
In my opinion, this entire discussion focused on the wrong side of classical economics: the rational actor side. It should have focused on the other, less flashy but equally important side from the point of view of behavioral economics: the perfect information side. In classical economics we assume rational actors all have perfect information, either complete information, or in some cases incomplete information but still perfectly accurate information. Without this assumption, it is hard to understand what rational actors will do. Rational actors can be made to do anything if we feed them the right (wrong) information. Garbage in, garbage out.
Behavioral economics doesn't just focus on the mechanics and psychology of valuation and decision making. It also looks at what information is factored into decisions and when. Non-rational actors might not only choose to make logically irrational decisions, they can choose to accept or ignore different subsets of the information at their disposal. They can choose to factor in a piece of information today, and ignore it tomorrow. Because of this, they can be situationally or temporally inconsistent, and they can evolve dynamically. This kind of dynamism is something I don't think classical economics can either incorporate or hand wave away. Classical economics can claim irrational decisions are really rational if you pick the right priorities, but it cannot claim that inconsistent decisions are equally rational when there's no input into the system.
If we think of behavioral economics as just the study of how psychological factors cause economic behavior to differ from classical predictions, we in a sense restrict behavioral economics to have the same "parts" just rearranged, or have the same "trajectory" just fired in a different direction. But I believe that behavioral economics, which is still in its infancy, isn't just quantitatively different from classical economics, it assumes a completely different shape. We just don't know what that is yet, because that kind of dynamism hasn't been fully studied yet.
Let's say I buy some shoes for 90 bucks. I get the shoes I paid for at 90 bucks.
A couple weeks later, they go on sale for 75 bucks. Does it suck I missed the sale? Sure. Did I get what I paid for? Absolutely.
Edit: to be honest, this analogy doesn't really track anyway. MCOC is far more akin to selling a service than a product, nothing you buy is every truly yours.
1) Initially those who spent the extra $5 did so to have access to something that they could not have access to otherwise
2) The lack of a grace period provided a very real issue for many in the community (especially those who had already missed a day)
3) There was outcry and request that Kabam do something to "fix" the situation
4) The solution resulted in virtually giving away the thing that originally could only be gained through the $5
5) Those who initially paid the extra, will get everything they paid for, in addition to 700 more 6 star shards
Ultimately, let's all be honest here...I would assume that the majority of people who bout the grace days would not have spent the money if they had any inclination they could have done so for the price of 1 gold. Unfortunately the granting of the "1 gold grace" is the solution which was decided on. This move probably benefits the vast majority of the community (which is great), but it still is reasonable to understand the sting for those who paid feeling they were only doing so for something they couldn't get otherwise. There was no perfect way to handle this I guess, and in the future many will see this as a reason to be a little more cautious and prudent in what we spend our money on.
secondly, imagine Nike comes out with a new line of shoes and a bunch of people (including you) buy them. Unbeknownst to Nike, the laces for these shoes kinda fall apart real easily so you end up losing yours. You're annoyed at Nike but you like the shoes, so begrudgingly you go and buy a new pair of laces so you can continue to wear the shoes. However, it turns out a bunch of people complained to Nike about the laces so Nike turns around and sends everyone who has the shoes a new pair of better laces. Now you have two pairs of laces when you only needed one, and yes it's Nikes fault, but don't forget, the main purchase was the shoes which still function perfectly fine and they did their part in replacing all the faulty laces so you either try and get a refund for the laces you bought that you no longer need or you move on with your life. You don't whine at Nike for replacing bad laces because that's what they should do in that situation.
so basically, ask for your refund or move on with your life. if they refuse to refund, then you can complain. but dont complain before you even try
Also they were not selling MILESTONES, THEY where selling 7 days in advance. Thats the only reason i bought it. And they are not replacing laces... They are giving benefits to other people and screwing the people who actually bought the benefits.
But then you all for the lovely debate!
They sell a product, they put a price... Consumer decides to buy or not.
U cant tell a consumer.. "hey remember those 5 extra bucks u paid?.. well they are gonna be worth 7 extra days from the we are giving for free.. so enjoy those 700 extra shards"
Objectively the value of this product changed because the environment surrounding the product has now changed in several ways:
1.) Previously, these extra milestone could only be bought for $5, now 7 has been given to everyone for free. This is a change in scarcity. It went from a premium/exclusive product to now something everyone already has a copy of.
2.)The number of total milestone you need to finish the event has now been decreased. Previously you needed to play 98/98 days to finish the event. Now you only need to play 91/98 days. This is an indirect mechanical change to the event that has relieved the pressure (and thus demand) to buy these milestones.
3.)Related to (2), the utility of grace days is not linear. Their usefulness goes down as you acquire more of them. Going from 0 to 7 has much higher intrinsic value than going from 7 to 14, because people intent on getting all the milestones are much more like to miss between 0-7 days of logging in than between 7-14 days.
All three of these are objective changes to the game itself that has lower the inherent value of this product.
Now... Do I think people should get refunded? Part of me want to say that devaluation is built directly into this game and is to be expect (e.g. at some point years ago I bought a 4* awakening stone for $50). But on the other hand, this all happened within a week and was likely unplanned. So it seems only fair to give people a chance to reconsider these changes to the product.