Since most people are focusing on the new Guillotine, I thought I'd start a thread on updated Thor (Ragnarok). See if it got anywhere - has anyone tried him out yet?
Having played with him in ROL against WS, he's definitely got access to a lot more damage output.
Damage?
I only have a 4* 5/50, Sig 99. No synergies, no suicides. But playing against WS, he finishes him in around half the time. I wasn't counting hits, since Thor is designed as a high-combo-count champ. But pre-buff Thor took health off WS at about twice the speed he did before.
Playing with him, he clearly stacks his Armour Break and Shock debuffs more easily than he used to. And based on testing against WS, if he's in a situation where his opponent doesn't have an SP3 active, and giving the opponent Power isn't a problem; he's probably dealing about double the damage he used to.
It doesn't revolve entirely around his SP3, either. There's a decent damage burst built into his SP1, linked to holding a combo over 40. That's accessible whenever you want it; just as long as you hold a combo.
He still has the slightly inexplicable damage Cap on his SP3, although it rises to 30% when there's an Armour Break on the opponent.
Practicality?
Well, you aren't going to be able to throw his burst damage around too freely, since you'll have to bait out Specials. That's his major drawback - other champs who similarly have burst damage revolving around lots of Specials can usually get around that in some way: Prof X can Power Lock/Special Lock; Sasquatch can Power Drain on Specials (
not that that's working right now for Sasquatch). Thor can't do that at all, although he can manage a fairly consistent Stun Lock for a sustainable period of time.
Utility?
Not a lot of it, to be honest. 90% Reduction in Shock duration will come in handy. And he's got an unreliable Autoblock on dash attacks that can save you from failed intercepts precisely 40% of the time.
He's got Armour Break on his SP2, and at random times during his Thunder God's Wrath phase post-SP3.
During Wrath, as I suggested above, he can stack a lot of debuffs, and fairly reliably (not completely though!) Stun-lock his opponent, between Shock-related stuns and spamming his SP1. The trouble is, he can't prevent an SP3 hitting him at some point, if he doesn't put his opponent down.
Thor Rags' big bit of utility is his
Boon of the Gods Power Gain ability. And it's good (and very unusual for a Skill champion) - a full SP3 every 40 combo hits. In a match like WS, it's easy to use that to keep up his Wrath phase pretty much all the time, with extra SP1s thrown in for burst damage.
Overall?
He's definitely better now. He used to be dependent on being Awakened and high Sig and having a team of synergies with him. Now he doesn't really need the synergies, and you can access all his abilities (but less damage) without him being Awakened.
Is he a top-five skill Champion? No.
Is he a useable Skill Champion? Yes.
Is he a good R3 candidate, other than for Prestige? Probably not, but...
Can you have fun with him? Yes. Definitely.
Is he going to be a bit of a pain on Defense? Could be!
If you pull him early, he's got access to decent damage and you can certainly get stuff done with him. He won't necessarily do much to make it easier for you though; since he lacks almost all the usual Skill abilities like reliable AAR, Bleed, Evasion, Evade reduction, etc..
This is an okay buff, and if you kind of liked Thor, he's better now. If you didn't like him, I don't think there's anything much here to change your mind.
Try him out, and let people know what you think below.