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Consequentive crystal pulls are getting out of control

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    Colinwhitworth69Colinwhitworth69 Posts: 7,227 ★★★★★



    * If you want to pre-define the champion, then your maths is perfect: If you have two crystals and you're hoping to pull and Awaken Corvus in particular, then the odds of pulling Corvus back to back from two crystals is 1/250 X 1/250.

    So if I pulled Corvus from my first pull, and I decided I wanted to pull a specific but different champ on my second pull -- say, Doom -- then my odds would be the same, right?

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    Sachhyam257Sachhyam257 Posts: 1,055 ★★★★
    Just got 3 3* longshots from 6 total event cavs. coincidence? idk. Either way that opening was pain, 2 4*s and 4 3*s from 6 cavs, absolute stinker I can't lie.
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    DNA3000DNA3000 Posts: 18,982 Guardian
    Wicket329 said:

    This thread is going to give me an aneurysm.

    Could be worse. We could be discussing the Monty Haul problem.

    Oh man, I really gotta get the Kabam developers to implement that one in the game. The enormous advantage the people who accept the math would have over the players willing to die on the hill of incorrect intuition would be awesome.
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    GhostOfYostGhostOfYost Posts: 59
    edited March 2022
    DNA3000 said:

    Wicket329 said:

    This thread is going to give me an aneurysm.

    Could be worse. We could be discussing the Monty Haul problem.

    Oh man, I really gotta get the Kabam developers to implement that one in the game. The enormous advantage the people who accept the math would have over the players willing to die on the hill of incorrect intuition would be awesome.
    We should totally discuss the Monty Hall problem. At least more folks than just Glads would learn something from this thread.
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    GhostOfYostGhostOfYost Posts: 59



    * If you want to pre-define the champion, then your maths is perfect: If you have two crystals and you're hoping to pull and Awaken Corvus in particular, then the odds of pulling Corvus back to back from two crystals is 1/250 X 1/250.

    So if I pulled Corvus from my first pull, and I decided I wanted to pull a specific but different champ on my second pull -- say, Doom -- then my odds would be the same, right?

    I'm not entirely sure what you're asking, so I'm going to lay out a couple different answers. I'm also assuming that there are 250 champs in the crystal pool. It's not exactly that in the basic, I'm sure. And many crystals have different sized pools, so adjust as needed for each crystal.

    If you've got two crystals and, before you open them, you decide that you want Corvus in the first and Doom in the second, then your odds are (1/250)*(1/250). This is true of any two specific rolls. If you want Night Thrasher followed by Darkhawk, it's (1/250)*(1/250). If you're a masochist and you want Groot followed by OG Iron man, it's (1/250)*(1/250). And if you want Corvus followed by Corvus, it's (1/250)*(1/250).

    But that's not exactly what you've described. If you've already opened your Corvus, then the odds that you get Corvus followed by Doom is just 1/250. The odds that you get Corvus followed by any particular champ is 1/250. You've already got Corvus, so the odds that Corvus precedes whomever is your second pull is 100%. It's a fact that you already got him. So the odds that you get that specific champ you want second, after securing your first pick in your first crystal, is 1/250.
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    BitterSteelBitterSteel Posts: 9,262 ★★★★★
    DNA3000 said:

    Wicket329 said:

    This thread is going to give me an aneurysm.

    Could be worse. We could be discussing the Monty Haul problem.

    Oh man, I really gotta get the Kabam developers to implement that one in the game. The enormous advantage the people who accept the math would have over the players willing to die on the hill of incorrect intuition would be awesome.
    MCOC Monty Hall problem: Groots
    behind two doors and a Ghost behind the third?
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    DNA3000DNA3000 Posts: 18,982 Guardian

    DNA3000 said:

    Wicket329 said:

    This thread is going to give me an aneurysm.

    Could be worse. We could be discussing the Monty Haul problem.

    Oh man, I really gotta get the Kabam developers to implement that one in the game. The enormous advantage the people who accept the math would have over the players willing to die on the hill of incorrect intuition would be awesome.
    MCOC Monty Hall problem: Groots
    behind two doors and a Ghost behind the third?
    The Monty Haul Mythic Nexus crystal. Guaranteed to have exactly one 6* champ option, the rest are 3*.

    Game shows you three hidden options. You get to pick one. Before the game shows you what you picked, it opens one option that definitely contain a 3* champ. Then it gives you the option to keep your choice or switch.

    Those who switch will have an enormous edge over those who stick. But the people who do stick will be so convinced they are correct to stick many will do so no matter how horrible their results are, then they will descend into crystal manipulation madness convinced the game is cheating them. Meanwhile the people who understand the actual probabilities will be getting 6* champs twice as often as those who stick.

    You balance the cost of the crystal as costing about 50% of the relative cost of a 6* crystal. Those who switch come out ahead. Those who don't come out behind. Good math wins. Bad math loses.
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    GhostOfYostGhostOfYost Posts: 59
    DNA3000 said:

    DNA3000 said:

    Wicket329 said:

    This thread is going to give me an aneurysm.

    Could be worse. We could be discussing the Monty Haul problem.

    Oh man, I really gotta get the Kabam developers to implement that one in the game. The enormous advantage the people who accept the math would have over the players willing to die on the hill of incorrect intuition would be awesome.
    MCOC Monty Hall problem: Groots
    behind two doors and a Ghost behind the third?
    The Monty Haul Mythic Nexus crystal. Guaranteed to have exactly one 6* champ option, the rest are 3*.

    Game shows you three hidden options. You get to pick one. Before the game shows you what you picked, it opens one option that definitely contain a 3* champ. Then it gives you the option to keep your choice or switch.

    Those who switch will have an enormous edge over those who stick. But the people who do stick will be so convinced they are correct to stick many will do so no matter how horrible their results are, then they will descend into crystal manipulation madness convinced the game is cheating them. Meanwhile the people who understand the actual probabilities will be getting 6* champs twice as often as those who stick.

    You balance the cost of the crystal as costing about 50% of the relative cost of a 6* crystal. Those who switch come out ahead. Those who don't come out behind. Good math wins. Bad math loses.
    Don't forget to account for the people who create superstitious method of opening the crystal ("always switch if it shows you the door on the left!" ) and stumble into the right answer some of the time.
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    DNA3000DNA3000 Posts: 18,982 Guardian
    Bonus points: the more likely you are to believe in crystal conspiracies, the more likely I believe you will be to stick. You'll think the game is trying to trick you into switching, so switching must be bad.

    This punishes conspiracy theorists with cold hard math. All they would have to do is let go of their conspiracy theories and they would start to win. But most won't.
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    DNA3000DNA3000 Posts: 18,982 Guardian

    DNA3000 said:

    DNA3000 said:

    Wicket329 said:

    This thread is going to give me an aneurysm.

    Could be worse. We could be discussing the Monty Haul problem.

    Oh man, I really gotta get the Kabam developers to implement that one in the game. The enormous advantage the people who accept the math would have over the players willing to die on the hill of incorrect intuition would be awesome.
    MCOC Monty Hall problem: Groots
    behind two doors and a Ghost behind the third?
    The Monty Haul Mythic Nexus crystal. Guaranteed to have exactly one 6* champ option, the rest are 3*.

    Game shows you three hidden options. You get to pick one. Before the game shows you what you picked, it opens one option that definitely contain a 3* champ. Then it gives you the option to keep your choice or switch.

    Those who switch will have an enormous edge over those who stick. But the people who do stick will be so convinced they are correct to stick many will do so no matter how horrible their results are, then they will descend into crystal manipulation madness convinced the game is cheating them. Meanwhile the people who understand the actual probabilities will be getting 6* champs twice as often as those who stick.

    You balance the cost of the crystal as costing about 50% of the relative cost of a 6* crystal. Those who switch come out ahead. Those who don't come out behind. Good math wins. Bad math loses.
    Don't forget to account for the people who create superstitious method of opening the crystal ("always switch if it shows you the door on the left!" ) and stumble into the right answer some of the time.
    True, but anything short of always switching will always underperform, and by a large enough margin that it wouldn't take very long for the statistical likelihood of that underperformance being realized getting very high very quickly.

    Or, if we want this probability to converge faster, we could increase the crystals to five choices, or even ten choices.
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    GhostOfYostGhostOfYost Posts: 59
    As long as they still expose Ndoors — 2 Groots, I’m in.
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    LeNoirFaineantLeNoirFaineant Posts: 8,643 ★★★★★
    Glads said:

    I don't believe your calculations. I gave you the reasoning . Pulling a champ twice in a row has to be lower than pulling it once. That is logic.
    Can you please answer me this if you do not believe the maths which you clearly don't.
    In your time of playing mcoc, have you ever! Seen someone open two crystals and get the same champs twice, then open 3 crystals and get the same champ 3 times.
    I doubt that you have...

    I don't think you are getting the point. If you name a specific champ and want to know the odds of pulling that champ twice in a row you are doing it right. But that isn't what is happening. The first champ is what it is. It could be any champ. Let's say you pulled 6* Diablo. Now you want to know what the odds are that the next champ will also be Diablo. The odds are 1/250 or however many champs are in the crystal. Only the second crystal matters for this calculation. You could also say if you open a crystal, every subsequent pull has a 1/250 chance to have the same outcome. That's very different from saying "what are my odds that the next two crystals will both be Diablo."
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    DNA3000DNA3000 Posts: 18,982 Guardian


    Math is hard, because math is about two different things: adding numbers up, and knowing which ones to add up. It is not easy to learn how to add numbers up. Many people who learn how to do this forget that is just the crust of the pizza. Without all the toppings, it is just bread.
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    CrimsonBadgerCrimsonBadger Posts: 88
    People are over complicating this.

    You have a 1/250 chance of pulling a specific champ. So if you are trying to pull two of a specific champ it would be (1/250)^2.

    However, you have 1/1 chance of pulling any champ, and then a 1/250 chance of pulling that same champ again, which makes it a 1/250 chance of pulling two of any champ.


    TLDR;
    (1/250)^2 chance to pull 2 of a specific champ.
    (1/250) chance to pull 2 of any champ.
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    TheBair123TheBair123 Posts: 5,344 ★★★★★
    you have the same odds of pulling ghost than kitty as you do juggs then rhino. it's also the same odds of pulling corvus twice or pulling iron patriot twice. if you flip a coin once, and it lands on heads, the coin doesn't somehow favor itself to land on heads again
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    CrusaderjrCrusaderjr Posts: 1,059 ★★★★
    popped 8 crystals 3 of those were white mags 3*... the odds of that per crystals drop rate is insane and not sure how its possible. people that understand basic math should understand how it shouldnt be happening this often in game
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    MagrailothosMagrailothos Posts: 5,533 ★★★★★

    you have the same odds of pulling ghost than kitty as you do juggs then rhino. it's also the same odds of pulling corvus twice or pulling iron patriot twice. if you flip a coin once, and it lands on heads, the coin doesn't somehow favor itself to land on heads again

    Yeah, but it's very much Human nature to say "It can't be heads again?!!!"

    If the OP is still unconvinced when they get back on the thread, maybe we should direct them to one of the many threads complaining about how hard it is to Dupe champions because there are too many in the crystals...?
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    Malreck04Malreck04 Posts: 3,323 ★★★★★
    @DNA3000 could you elaborate on why the mcoc monthy hall switchers would have a better overall result? The closed door has a 50% of chance of having a six star and so does the other, why would switching be better?
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    Malreck04Malreck04 Posts: 3,323 ★★★★★
    @DNA3000 nvm figured it out
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    BitterSteelBitterSteel Posts: 9,262 ★★★★★
    Malreck04 said:

    @DNA3000 could you elaborate on why the mcoc monthy hall switchers would have a better overall result? The closed door has a 50% of chance of having a six star and so does the other, why would switching be better?

    If anyone else is wondering it’s because your odds are locked in once you choose your first door. It’s 1/3 then, and removing the other option doesn’t suddenly make it 50/50 just because there’s only two options now.

    To demonstrate this, imagine there were 100 doors, 1 with the prize and 99 with nothing. You randomly pick one, the host then opens 98 doors showing you nothing. He then asks you whether you want to swap.

    The chances of you randomly picking the one door with the prize out of 100 is so low, that the host revealing 98 doors without a prize means that the final door he didn’t reveal likely has the prize in it.

    The odds were locked in at 1% chance when you selected the first door. So the odds now that the other door contains the prize is 99%. Even though there are two options, it’s not 50/50.
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    KDoggg2017KDoggg2017 Posts: 1,218 ★★★★
    I've been playing 6 years.
    Not only have I pulled the same champ back to back several times... I've pulled a champ 3 times in a row on 2 separate occasions.

    Did it suck pulling Cyclops 3 times? Yes.
    Was it awesome to pull Corvus back to back to back? Absolutely!!!

    That's just how RNG works.
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    AverageDesiAverageDesi Posts: 5,260 ★★★★★

    Malreck04 said:

    @DNA3000 could you elaborate on why the mcoc monthy hall switchers would have a better overall result? The closed door has a 50% of chance of having a six star and so does the other, why would switching be better?

    If anyone else is wondering it’s because your odds are locked in once you choose your first door. It’s 1/3 then, and removing the other option doesn’t suddenly make it 50/50 just because there’s only two options now.

    To demonstrate this, imagine there were 100 doors, 1 with the prize and 99 with nothing. You randomly pick one, the host then opens 98 doors showing you nothing. He then asks you whether you want to swap.

    The chances of you randomly picking the one door with the prize out of 100 is so low, that the host revealing 98 doors without a prize means that the final door he didn’t reveal likely has the prize in it.

    The odds were locked in at 1% chance when you selected the first door. So the odds now that the other door contains the prize is 99%. Even though there are two options, it’s not 50/50.
    Imagining it as 1000 doord is what finally made it intuitive for me
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    Qwerty12345Qwerty12345 Posts: 802 ★★★★
    here is some simple math for you. I'm going to use a nice round 200 champ pool, not thing about start rarities for the same of simple math, as it depends on which crystal you are talking about.

    Odds of getting same champ once in a row... well... let's see: 100%. Impossible not to.

    Odds of getting same champ twice in a row: 1:200 or .5%

    Odds of getting same champ three times in a row: 1:40000 or %.0025

    Now obviously the math is a bit more complicated with say a featured cav, as you need to account for the odds of getting a certain starrage, and whether you are talking about the featured champ or some other random champ in the crystal... but the same approach to calculating the odds will apply.

    So... take a look at that 0.5%: how many people here have some rarity immortal iron fist, or some other trophy champ that comes in and such rarities... or got the 6 star featured from the featured cav a couple times at some point... those have similar odds, and through sheer number of crystals opened... you got it.

    This statistically is no different.
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    mortenhymortenhy Posts: 492 ★★
    Look, if the chance of pulling a champ is 1/250, then the chance of pulling him again in the next crystal should be almost impossible right? To me it's logic, but I could for sure be wrong..btw mates, sorry for the english spelling, I'm danish.
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    PikoluPikolu Posts: 6,978 Guardian
    I love all the people that don't understand statistics on here. If your looking at the odds of pulling 2 champs individually, then it is 1/250. However that isn't what we are looking at, we are looking at both events dependently. The second event event can't happen without the first one. So if we look at the odds of pulling a 10 of clubs after drawing a 10 of hearts, then it is 1/52 (for the clubs) multiplied by 1/51 (for the hearts) because of the 1/52 chance, you get a clubs, there is still a 1/51 chance to pull the hearts so you multiply the odds together to reflect the accuracy of getting both cards. This is basic statistics I learned in high school.
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    PikoluPikolu Posts: 6,978 Guardian
    Also to OPs point, both my brother and I got 2 5* nebulas and a 5* Claire from the what's next crystals yesterday. The odds of that are pretty low.
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