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AQ Global node

The AQ boss used to be the global node for added mods (setup by officers). When the boss is defeated, the mod would cease to exist. Now, I noticed my teammate killed the boss, I went on a path that was not yet cleared, and boy was I surprised when the mod was still active in every one of my fights.

After my fights, I checked another node at random, and indeed the mod persists.




P.S. I think the mod wasn't working properly on some robots on an earlier day.

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    SummonerNRSummonerNR Posts: 10,641 Guardian
    Seems like poster provided enough information, except for which MAP they are running (although based on screenshot, should be an indication).

    Not sure what OS version, device, etc, would have to do with this bug. And another person @RiderofHell had reported similar as well on May 3.

    https://forums.playcontestofchampions.com/en/discussion/303014/aq-global-node

    To both, is this on MAP-8 ? Kabam had changed that one in February to be persistent Global Nodes (even after beating Boss).

    https://forums.playcontestofchampions.com/en/discussion/296578/aq-map-8-global-buff-changes

    Maybe this change has filtered down to lower maps now too ?

    Ours is Map-5, currently with Boss defeated, but a few earlier nodes remaining. Daily selected Modifier, Spiderverse, and Uncle/Nephew global nodes all still remain on those few remaining nodes that are still up.
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    Crine60Crine60 Posts: 1,391 ★★★★
    Same issue for my alliance with map 5. As stated above, obviously this has nothing to do with a specific device issue. I thought before the new AQ maps that the modifier went away with either the enemy before the boss or the boss itself but this is no longer the case.
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    Chief_primeChief_prime Posts: 70 ★★
    This made me laugh for all the wrong reasons.

    Apparently when they say they are reading oir feedback... it doesn't look like they are. Coz this Global issue has been mentioned szveral times in the Mega Map 6 thread

    https://forums.playcontestofchampions.com/en/discussion/302395/aq-map-6-changes-thoughts/p1
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    SummonerNRSummonerNR Posts: 10,641 Guardian

    This made me laugh for all the wrong reasons.

    Apparently when they say they are reading oir feedback... it doesn't look like they are. Coz this Global issue has been mentioned szveral times in the Mega Map 6 thread

    https://forums.playcontestofchampions.com/en/discussion/302395/aq-map-6-changes-thoughts/p1

    NGL, have not (and not gonna) parse thru a 12 page general post about the difficulty changes to Map-6 (and I guess any of those maps that changed # of paths/nodes) that lead off with the title “THOUGHTS ?”

    Did Kabam say anything about a Global Node link change in that non-specific thread ?
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    Chief_primeChief_prime Posts: 70 ★★

    This made me laugh for all the wrong reasons.

    Apparently when they say they are reading oir feedback... it doesn't look like they are. Coz this Global issue has been mentioned szveral times in the Mega Map 6 thread

    https://forums.playcontestofchampions.com/en/discussion/302395/aq-map-6-changes-thoughts/p1

    NGL, have not (and not gonna) parse thru a 12 page general post about the difficulty changes to Map-6 (and I guess any of those maps that changed # of paths/nodes) that lead off with the title “THOUGHTS ?”

    Did Kabam say anything about a Global Node link change in that non-specific thread ?
    I don't know what problem you have with that title, but NGL... I don't care to ask lol. That was the thread everybody gathered into to vent and question the map 6 and 5 several issues. Don't see the problem with that.

    To answer your question: No. The topic of the Global node was ignored, as was much of everything else.

    This was all we got instead.

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