**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Lmao!! This is the most out of touch comment ever! Go to any media forum that has marvel contest of champions, and look at everybody ranting. You either lie straight to your player base where you were completely out of touch and do not know this game! I would love to watch you play! There are many fantastic players that are struggling to even finish a match and you make some BS comment like this?
I think one major difference between this meta and the autoblock/explosive personality one that was mentioned, is that the former required specific defenders for the meta to create deathtraps. In this meta, every champion is an automatic deathtrap that you have to counter. It makes it a lot more unforgiving. And there is, perhaps, the crux of the matter. You are not really rewarded for having a large roster with the right defenders and attackers; you can just play more unhindered by (for people without those champions) semingly unavoidable damage.
Had I designed this season's VT, I would probably saved the Hit Me, I Dare You node for the Gladiator's Circuit and just had Electric Defense - 2 in the VT. Adding something like Chitinous Thorns to the VT could have made armor up defenders even more advantageous while still not making every fight an instant deathtrap.
Then again, as someone who enjoys the challenge, I wouldn't have wanted to miss this meta simply because I was slacking a bit in the VT (which I tend to do). I can absolutely see how it's tricky to design these seasonal metas. There are so many different groups of players that you have to cater to, all with differently developed rosters and at wildly varying skill levels. I don't envy the designers.
They have 3 Bans.
Overall, last season's battleground nodes were bad. Victory track nodes this season and week 1 gladiator's circuit (victory track 2.0) is and will be mean. Those of you saying use the right counters, there are only so much counters. The bright side is your opponent will also be dealing with the same nodes and/or frustration
This is how I know last season was awful and this season looks like it'll follow suit; the amount of opponents quitting the match before it ends and you can tell it's out of frustration. Most wins were not pretty. Battlegrounds is arguably the most fun mode but that can easily be undone with nodes. 😀
Season 1 and 2 were solid, my favorite being season 2 (bulwark and explosive personality for VT if I'm not mistaken). I dont know about you but I had a decent number of players adding me and saying good game and talked about some interactions. Now what I get often are players quiting sometimes before round 1 is over.
If you ask me regarding nodes, I will stay away from niche node-combinations. This is niche because you need armor break/nullify or power drain immunity. Compare this to bulwark + explosive personality, any champion can do take it on, you just have to play strategically and skillfully. My 2cents.
Good night.
Most champs in the game could've worked for the Bulwark meta if one knew how to play around the nodes
More than 70% of the champs don't work in this Armor meta bcoz there is no way to play around the nodes except pulling out the almost perfect counters from ur deck
Agree or Disagree but this BG isn't worth it.
Im even getting destroyed by defenders that dont naturally gain armor ups..
I will say that longshot and duped kitty pride have been my 2 best attackers out side of the obvious ones like venom, kg, medusa, vp, htd.
Power Burn immune champs
Galan
King Groot
Red Goblin
Annihilus (so long as if he has his cosmic control rod active)
Terrax (only against #Metal champs)
Vision Aarkus (80% power burn immunity)
Venompool and Venom (only against Tech champs)
Armour Break champs
CGR (against Villains)
Thor OG (block)
Corvus (block)
Cull
Vision Aarkus
HulkBuster (on SP)
Angela (on SP)
Cyclops Blue (45% SP 1)
Cyclops Red (50% SP 1)
Hyperion (SP 2)
Medusa
Korg (heavy)
Warlock (SP 2)
White Mags (70% SP 1)
Red Mags (SP 2)
Lastly, Mystics who can nullify buffs
I get what you’re saying about avoiding brute force and having proper counters. The issue,
in part, is that in a random draw setup, you don’t exercise quite that much control over the proceedings, especially when a second player is making choices to oppose your choices.
I wish it had been a 5% power burn with either slightly smaller champion HP pools or attack pools. In my opinion, it would’ve adequately rewarded playing to the node without the node entirely deciding certain matchups. There are plenty of times you may just want to pause and see if 15-20,000 points gets a win. That’s not good game design.