What’s the update on Wish Crystals?
Siliyo
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The only thing players remember is the "targeted at late 2020, early 2021" part of this, not the "longer-term" part or the "this is an early look" and "plans can change" part. Which is why we don't get this sort of insight any more. The playerbase isn't capable of processing such information correctly.
I think the problem is introducing the idea of the Wish Crystal but not following up on it. If I recall correctly, this was the first and only time Wish Crystals were spoken about
https://playcontestofchampions.com/news/dev-diary-champions-of-the-contest/
If people could keep grounded and remember that plans change or direction changes, maybe it could work but that's not going to happen with this community.
Seriously, whenever the SQ has some level of complexity to it, then the forums get bombarded by posts of people asking how things work when they could simply look at the dedicated thread about SQ each month right at the top of this.
A dedicated thread won't solve any problems at all, and that's the unfortunate truth.
Dr. Zola
But at least with bases we eventually got the update to say their plans had changed. Or at least I think there plan became to expansive for MCOC and became the MROC game.
I think we all want things to look forward to. But we don’t get a long term vision of what’s coming to get excited about the future.
As has been discussed by Kabam on the forums before, the total number of variations of crystals in the game is a server burden. Basically, it doesn't matter if you have 10,000 of the same crystal, but having 10,000 different crystals is taxing on the server. That's why they periodically auto-open old, outdated crystals; so they can be purged from the servers and lighten the load.
Wish Crystals are the worst thing possible for a setup like this, because every one of them will be unique. Each player will populate their own pool of 30 champions. I'm not good at math, but one of the math guys on here can figure out how many potential unique permutations of crystal that would be. It's a lot, I know that much.
That's why, from a technical standpoint, Wish Crystals can't work without a serious investment of resources into server space. If you were to put them as a reward for some piece of content, and then a bunch of players cleared that content and each created their own unique Wish Crystals, the sudden server strain would be insane. I can't imagine a company okaying that level of expense when there are other solutions that don't require hardware investment.
It is probably conceptual stuff like this more than anything else that sent this idea to the back of the bus. Think about the current technology for selectors. The selector is a useful technology implementation and it allows for some great reward options. But then you buy twenty T4CC selectors, or 90 scrap selectors, and then you see what the original conceptual model for selectors failed to account for (there is an actual proposed solution to this that has been brought up to the devs, but it hasn't been implemented yet as of when I write this). The technology works, but the player-facing workflow to interact with it can be very clumsy or annoying. Similar issues can come up once you try to actually design wish crystals that would actually function in the game.