PSA: This is a really, really long thread.
I've broken my main post into three, just to allow a bit of breathing space, and let people respond to different sections if they want to. Basically the title is the TL:DR, so if that's enough for you, you can stop reading now
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Right, so you've been warned! Now maybe I'm late realising this, but the new generation of in-coming 7* champions have a feature I hadn't realised until I started fighting them. They gain more Combat Power than the equivalent champion of 1*-6* rarities.
I'm not seeing much chat at all about this on the forums. Having noticed it, I think it's interesting to consider how this affects different champions differently, how it might influence our champion choices; and that we
should discuss it. What with this being a discussion forum, and all.
I'm sure almost everyone on the forums will know that higher-ranked champions give more power. In case this is news to anyone, Kabam_Miike explained it all
here, back in 2019:
- r1 opponents have 100% CPR
- r2 opponents have 105% CPR
- r3 opponents have 110% CPR
- r4 opponents have 115% CPR
- r5 opponents have 120% CPR
I particularly noticed my 7* opponents gaining power faster, because I was fighting them with a champion designed to stop them doing precisely that: Punisher-2099. And whilst he was in Overdrive, he pushed his opponent to throw Specials repeatedly - which felt really strange for me, as someone who is used to playing him. That
doesn't usually happen when you're fighting with Punisher-2099.
A day or so later, I was reading
in this thread,
@Worknprogress mentioned that "As far as I understand 7*s will have the current R5 (4-6*) CPR from R1 - R6". This was a deliberate design choice by the Developers primarily "to streamline rotation tuning during design".
i.e. 7* champions
won't have the escalating Combat Power described previously by Miike. They don't gain extra CPR as they get ranked up:
All seven star champions will have a base Power Rate of 120%, from the word 'go'.I've been looking to find anything official on this and can't. But playing against 7-star champions in side quests, my observation is that it's the case.
I say that, because I tested it: I used Punisher-2099 for this because in Overdrive, he reduces the opponents Combat Power Rate by 90%.
It's seemed a really effective form of Power Control up till now (mostly because you've been fighting other 6* opponents at r2-3) but not everyone realises that it's affected by other positive or negative influences on Combat Power Rates.
This video by MCOC Kam touched on Combat Power Rating a year back. He was looking at how Collar Tech works, rather than considering 7*s, which after all, hadn't been announced at the time:
https://youtu.be/02aWnTCE6RMI've been testing it this month in the side quests, using P2099 in Overdrive (no Collar Tech) and counting the number of MLLLM hits it took for the opponent to reach one bar of Power.
- R1 6*: EST 85-90 hits (Overdrive ran out...)
- R2 6*: 68 hits
- R3 6*: 52 hits
- R4 6*: 45 hits
- R5 6*: 35 hits
- R1 7*: 32 hits
- R2 7*: 32 hits
The variability will be accounted for by me hitting the opponent whilst stunned, as I also run the Petrify mastery. But the pattern seems very clear, and to fit with what WorknProgress stated: Seven star champions have essentially the same Combat Power Rating as R5 6* champions.
There are a lot more 6r4 and even 6r5 champions around now than there were a couple of months back. Seven-star champs will be with us shortly. So there are going to be more and more champions around with +15% or +20% Combat Power.
So what's happens with these opponent's Combat Power when Punisher-2099 is in Overdrive? Why isn't he shutting them down?
Well, he's working as intended. And "As intended" (when he was designed in 2017) looks like this:
- r1 opponents have 100% CPR, so P2099 reduces it to 10%
- r2 opponents have 105% CPR, so P2099 reduces it to 15%
- r3 opponents have 110% CPR, so P2099 reduces it to 20%
- r4 opponents have 115% CPR, so P2099 reduces it to 25%
- r5 opponents have 120% CPR, so P2099 reduces it to 30%
So if I'm fighting using a r1 seven-star champion with Punisher-2099, they'll be getting
three times the power that a r1 six-star champion would be. That's a
huge change when you're fighting them.
And he's not the only champion who uses this form of Power Control. Anyone out there like to use Dragon Man? Or Mister Fantastic? It impacts a lot on them too.
So, I thought this was worth considering on the forums. Not complaining - it is what it is - just raising a bit of conversation about how it might impact champions in the game. Particularly those champions who use Power Control. What's it going to mean for players and champions, if we're starting to play in a gamespace where all the champions have more Power?