Rhino Rework Concept
Paupershango_2006
Member Posts: 539 ★
About Rhino
Aleksei Sytsevich’s life changed the moment he stepped into an experimental suit – and became the rampaging Rhino! What he lacks in brainpower, he makes up for in strength, speed, and a thick hide. And whatever you do, don’t get him angry – or you’ll end up on the wrong side of his razor-sharp horns!
Character Class: Science
Abilities: Rupture, Unblockable, Rampage, Fury, Unstoppable, Unblockable
Strengths and Weaknesses
Strengths - Unstoppable, High Damage Output, Defense - Armor and Physical Resistance
Weaknesses - Purify, Slow, True Damage/True Strike, Damage Over Time Effects
The Following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion.
Always Active
Rhino’s Thick Armor grants an indefinite Armor Up Passive at the start of the fight, increasing Armor Rating by 8400. Armor Up Passives are not removed by Armor Break.
Rhino is immune to all Bleed, Poison, Nullify, Fate Seal, and Stagger effects.
Personal Debuffs and Passives are unaffected by Ability Accuracy Reduction.
Rhino’s Dash Attacks have a 30% chance to be Unblockable.
This chance decreases by up to 25% the bigger the opponent is.
When Attacked
20% chance to gain a stacking Fury Passive, increasing Attack Rating by 2704.9 for 15 seconds.
All Attacks
If the opponent’s back is pinned against the wall, all Light and Medium Attacks have a 100% chance to trigger his Personal Fury Passive.
Rhino’s first Medium Attack is the only attack to use his Horn.
Dash Attacks
Rhino is Unstoppable when dashing towards the opponent.
Horn Charges - Max: 20.
Whenever Rhino intercepts the opponent with his Horn attack, he gains an indefinite Horn Charge.
For each Horn Charge, gain the following:
370.59 Critical Rating.
34.15 Critical Damage Rating.
+5% Unstoppable and Unblockable effect duration.
Heavy Attacks
Gain an Unstoppable Passive for 10 seconds. Cooldown: 20 seconds.
If Rhino has at least 1 Personal Fury active, this cooldown is ignored.
Special Attacks
On activation, gain a Rampage Passive equal to the number of Horn Charges, each increasing Attack Rating by 826.1 while Unblockable for 20 seconds.
Special Attack 1
On hit, inflict an Injury Debuff for 20 seconds. Hitting an Injured opponent bypasses 100% of their Physical Resistance.
Special Attack 2
On activation, gain a non-stacking Unblockable Passive for 10 seconds.
Rhino’s Personal Fury Passives are paused for the duration of the attack.
Each hit inflicts a Rupture Debuff, dealing 1378.65 Physical Damage over 15 seconds.
Special Attack 3
Gain 20 indefinite Horn Charges.
After this attack, the opponent has their back against the wall, and is inflicted with a Root Passive for 10 seconds.
Signature Ability - Rhino Armor
Passive
A thick polymer suit enhances Rhino’s gamma-based strength and resilience, allowing him to start the fight with an indefinite Physical Resistance Passive, increasing Physical Resistance by up to 2185.17 based on current Health.
If Rhino enters the fight at full Health, the potency of this Physical Resistance Passive is increased by 50%.
Recommended Masteries
Glass Cannon
Inequity
Despair
Synergy Bonuses
Sinister Six - Unique Synergy
With Green Goblin, Doctor Octopus, Kraven, Coming Soon
Rhino: Start each fight with 5 Horn Charges.
Green Goblin, Doctor Octopus: Gain immunity to all Ability Accuracy Reduction effects.
Kraven: Special Attack 3 grants an additional Cruelty Buff.
Coming Soon: ???
Enemies
Spider-Man (Classic) and Spider-Gwen: All Champions gain +155 Critical Rating.
Friends
Abomination: All Champions gain +130 Armor Rating.
Friends
Punisher: All Champions gain +130 Armor Rating.
Teammates
Electro: All Champions gain +5% Perfect Block Chance.
Incoming Synergy Changes
Eastern Blockers
With Red Guardian
Rhino (Old Effect): Starts the fight with a Passive Fury granting +30% Attack Rating for 20 seconds. While this Fury is active Rhino also gains +50% increased Ability Accuracy and inflicts the Opponent with a Slow Debuff.
Rhino (New Effect): While at least 1 Personal Fury is active, the opponent suffers a Decelerate Passive of 100% potency.
Full Speed Ahead
With Nova
Rhino (Old Effect): 30% chance to refresh Fury Buffs when striking with Medium Attacks.
Rhino (New Effect): Second Medium Attacks have a 100% chance to refresh all Fury Passives.
Live and Die by the Horns
With Rintrah
Rhino (Old Effect): Gain a 25% Crit Rating while Unstoppable.
Rhino (New Effect): While Unstoppable, gain a Precision Passive, increasing Critical Rating by 1500.
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Comments
For me, I'm guessing they'll both be Science.
By the way, have you looked at this thread? I think you'll like it: https://forums.playcontestofchampions.com/en/discussion/103185/champion-improvement-suggestions-edited-by-mod-for-clarity#latest