Does Kabam understand the game economy?

13

Comments

  • MagrailothosMagrailothos Member Posts: 5,963 β˜…β˜…β˜…β˜…β˜…
    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    Some are more vocal than others πŸ˜‰

    Is it possible to have an indication whether or not the older Trophy champions like Thanos, Vision, Punisher and Immortal Iron Fist are on the very long list to be assessed for a buff?

    We all understand that Trophy champs can't be too powerful; but in all seriousness, it would be nice if playing with them wasn't an act of deliberate self-sabotage...
  • RasiloverRasilover Member Posts: 1,478 β˜…β˜…β˜…β˜…
    He should be worth 500 units lol
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,317 β˜…β˜…β˜…β˜…β˜…
    I'm gonna be honest, 390$ NZD for a 6* Thanos is insane to me.

    I've had my account since Kamala Khan came out and the way things are priced in the game still shocks me.
  • UnOriginalUnOriginal Member Posts: 729 β˜…β˜…β˜…
    Ok aside of Thanos the second and third deals are stupid
  • ErcarretErcarret Member Posts: 2,907 β˜…β˜…β˜…β˜…β˜…
    I don't really care. It's obviously not worth it for the average player but it's seemingly worth it to some players, or the offers wouldn't keep popping up.

    One thing I will say, though, is that it would be nice to see some other champions pop up in these offers from time to time. Say OG Punisher. I'm not even sure if you can get him as a 6*. I've certainly never gotten him as a 6*. I don't think I even have him as a 5*.

    There are some other trophy champs that could also make for decent additions. Labyrinth Ultron, for example. I mean, he's only available as a 5* in those rewards anyway.

    I don't know why I'm making this suggestion since I wouldn't buy those offers anyway, but I just think it would be nice to broaden the offerings somewhat.
  • GreekhitGreekhit Member Posts: 2,820 β˜…β˜…β˜…β˜…β˜…
    Ercarret said:

    I don't really care. It's obviously not worth it for the average player but it's seemingly worth it to some players, or the offers wouldn't keep popping up.

    One thing I will say, though, is that it would be nice to see some other champions pop up in these offers from time to time. Say OG Punisher. I'm not even sure if you can get him as a 6*. I've certainly never gotten him as a 6*. I don't think I even have him as a 5*.

    There are some other trophy champs that could also make for decent additions. Labyrinth Ultron, for example. I mean, he's only available as a 5* in those rewards anyway.

    I don't know why I'm making this suggestion since I wouldn't buy those offers anyway, but I just think it would be nice to broaden the offerings somewhat.

    5* and 6* versions of Punisher are available as rare drops at two higher versions of arena crystals.
    As for Labyrinth Ultron, it would be nice to see 2*-4* versions added to the game (through special crystals or even added to basic pool), and 6* version as a trophy for exploring next β€œX of Legends”.
    I would keep though 5* Labyrinth Ultron exclusively as LOL trophy champ, to avoid reducing his value and to incentivise future players exploring the content in order to have an exclusive rare champ.
  • DemonzfyreDemonzfyre Member Posts: 22,024 β˜…β˜…β˜…β˜…β˜…

    Kabam Jax said:

    In short, if no one is buying, we conclude Summoners were not a fan. If you don't like the offer, ignoring it gives the team the data they need; not every offer is for every Summoner.

    So even if 1 out of a billion person is buying you'll still consider to be a great deal. "Not every offer is for every summoner" might be your motto but "we will try to make a deal that suits most of you" would have sounded much better. I am unable to see any good deal for me to buy anytime in future after this comment
    How can you get so much wrong in such a small amount of words?
    But who says I'm wrong? You? How can you get the most amount of disagreement on this whole forum in such small amount of words?
    Show me where Jax said if 1 person out of a billion buys it, they consider it a good deal.

    We get offers nearly everyday for the masses. We got one today meant for everyone for 839 units for $20. We have the daily offers. The offers for like Thanos are more rare because they target a handful of players. You all make stuff up in your heads just so you can be mad.
  • Geronimo3124Geronimo3124 Member Posts: 30 β˜…
    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    I agree with your posts in this thread. You guys have data that we cannot access so it makes sense.

    I think the issue most people are trying to bring up but failing, is that the data you guys are receiving is lagging data. It shows what worked 1 month, 6 months, or 1 year ago.

    I think using a predictive model to generate leading indicators would provide you guys more insights into what summoners Will be interested in in future months for deals and offers. Ultimately this would generate much more income

  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    I agree with your posts in this thread. You guys have data that we cannot access so it makes sense.

    I think the issue most people are trying to bring up but failing, is that the data you guys are receiving is lagging data. It shows what worked 1 month, 6 months, or 1 year ago.

    I think using a predictive model to generate leading indicators would provide you guys more insights into what summoners Will be interested in in future months for deals and offers. Ultimately this would generate much more income
    There's no such thing. Or rather, there's no such thing as a predictive monetization model that will work the way you are implying. The simple fact is: there's no way to ever know if the predictive model is correct, because you will never have a chance to test it. There's no way to say we sold this much last year, if we change the offer to be that we will make more money than if we don't change it at all. Because you can't do both experiments to check.

    The devs make decisions about what to make offers today based on spending data from the past. In effect that *is* a prediction about what will work. Someone else can come along and take the historical data and attempt to project what the actual state of play is today and from that design offers tuned for the predicted playerbase state rather than the past state. But that would just be a different kind of guess. And there's no way to know who would have been right.

    To repeat something I've stated often, the goal of the monetization designers is not to make as much money as possible. The goal is to make as much money as possible balanced against the need to reduce the impact on the game economy as much as possible. And it is those countervailing factors that make this not just a simple question of selling whatever people are willing to buy.
  • raviXsharmaraviXsharma Member Posts: 568 β˜…β˜…β˜…
    DNA3000 said:

    Kabam Jax said:

    In short, if no one is buying, we conclude Summoners were not a fan. If you don't like the offer, ignoring it gives the team the data they need; not every offer is for every Summoner.

    So even if 1 out of a billion person is buying you'll still consider to be a great deal. "Not every offer is for every summoner" might be your motto but "we will try to make a deal that suits most of you" would have sounded much better. I am unable to see any good deal for me to buy anytime in future after this comment
    How can you get so much wrong in such a small amount of words?
    But who says I'm wrong? You? How can you get the most amount of disagreement on this whole forum in such small amount of words?
    As someone who has studied game design, and specifically game economy design, and worked on MMO reward systems, and discussed the game economy with the MCOC developers, I guess I do.

    If only one in a billion people bought any particular offer, that would be a thousandth of a person. Which I don't think rounds upward to one. All offers have lots of people who buy them. I say that as someone who once guessed how many people bought a particular thing in the game and got the actual number right within a couple percentage points.

    Every offer is targeted differently, and *none* of them are targeted at the majority of players. For one thing, the sum total of all spending players is not the majority of players. Its on the order of five percent of players. And even among those players, most offers are not targeted at the majority of them due to the practice of offer tiering. Most offers are probably targeted at less than half of all spenders, and many are targeted at less than ten percent of all spenders. This is a specific strategy commonplace in F2P monetized games.

    Monetization is not just about selling stuff. Every offer serves the dual purpose of actually generating revenue and collecting data about player wants and needs. Spending is a form of feedback. And different offers target different kinds of spending. Some offers are designed to try to convert non-spenders into spenders. Some are designed to be low value offers targeting people with lower value thresholds and willing to spend a lot. Some are designed to provide the opposite effect, giving players a thrill with their spending. Some are open ended offers, others are value enhanced limited offers. Some target practical spenders, some target pursuit spenders, some target collectors. There is a very wide spectrum of offers targeting different kinds of spenders and offering them different kinds of spending experiences. It is no one's job to design the monetization system around the desires of one single player.

    And threatening to stop spending in a forum post is entirely meaningless. For one thing, every single player that has ever done that as a bluff shows up in the spending data, and the devs have seen a ton of bluffs. For another thing, as I said less than one in twenty people spend on this game. And spenders come and go. F2P games like this are designed on the assumption that players join and players leave. The average player spends a finite time playing this game, as does the average spender. A single player prematurely stopping spending is not even a blip. The game presumes it will lose your spending eventually regardless of whether you spend now or not.
    Instead of refering to "internal data" kabam should openly say they are doing it for revenue and it's not for us. That ends the discussion with no arguments and all points proved. Besides that, hey mate, can you please try shortening your points, that helps. Thanks.
  • AverageDesiAverageDesi Member Posts: 5,260 β˜…β˜…β˜…β˜…β˜…

    DNA3000 said:

    Kabam Jax said:

    In short, if no one is buying, we conclude Summoners were not a fan. If you don't like the offer, ignoring it gives the team the data they need; not every offer is for every Summoner.

    So even if 1 out of a billion person is buying you'll still consider to be a great deal. "Not every offer is for every summoner" might be your motto but "we will try to make a deal that suits most of you" would have sounded much better. I am unable to see any good deal for me to buy anytime in future after this comment
    How can you get so much wrong in such a small amount of words?
    But who says I'm wrong? You? How can you get the most amount of disagreement on this whole forum in such small amount of words?
    As someone who has studied game design, and specifically game economy design, and worked on MMO reward systems, and discussed the game economy with the MCOC developers, I guess I do.

    If only one in a billion people bought any particular offer, that would be a thousandth of a person. Which I don't think rounds upward to one. All offers have lots of people who buy them. I say that as someone who once guessed how many people bought a particular thing in the game and got the actual number right within a couple percentage points.

    Every offer is targeted differently, and *none* of them are targeted at the majority of players. For one thing, the sum total of all spending players is not the majority of players. Its on the order of five percent of players. And even among those players, most offers are not targeted at the majority of them due to the practice of offer tiering. Most offers are probably targeted at less than half of all spenders, and many are targeted at less than ten percent of all spenders. This is a specific strategy commonplace in F2P monetized games.

    Monetization is not just about selling stuff. Every offer serves the dual purpose of actually generating revenue and collecting data about player wants and needs. Spending is a form of feedback. And different offers target different kinds of spending. Some offers are designed to try to convert non-spenders into spenders. Some are designed to be low value offers targeting people with lower value thresholds and willing to spend a lot. Some are designed to provide the opposite effect, giving players a thrill with their spending. Some are open ended offers, others are value enhanced limited offers. Some target practical spenders, some target pursuit spenders, some target collectors. There is a very wide spectrum of offers targeting different kinds of spenders and offering them different kinds of spending experiences. It is no one's job to design the monetization system around the desires of one single player.

    And threatening to stop spending in a forum post is entirely meaningless. For one thing, every single player that has ever done that as a bluff shows up in the spending data, and the devs have seen a ton of bluffs. For another thing, as I said less than one in twenty people spend on this game. And spenders come and go. F2P games like this are designed on the assumption that players join and players leave. The average player spends a finite time playing this game, as does the average spender. A single player prematurely stopping spending is not even a blip. The game presumes it will lose your spending eventually regardless of whether you spend now or not.
    Instead of refering to "internal data" kabam should openly say they are doing it for revenue and it's not for us. That ends the discussion with no arguments and all points proved. Besides that, hey mate, can you please try shortening your points, that helps. Thanks.
    Basically that you have no idea what you're talking about and that your 'opinion' on the matter is born from ignorance . Unless ofcourse,you take the time to read and understand the issue
  • JK_47JK_47 Member Posts: 281 β˜…β˜…
    DNA3000 said:

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    I agree with your posts in this thread. You guys have data that we cannot access so it makes sense.

    I think the issue most people are trying to bring up but failing, is that the data you guys are receiving is lagging data. It shows what worked 1 month, 6 months, or 1 year ago.

    I think using a predictive model to generate leading indicators would provide you guys more insights into what summoners Will be interested in in future months for deals and offers. Ultimately this would generate much more income
    There's no such thing. Or rather, there's no such thing as a predictive monetization model that will work the way you are implying. The simple fact is: there's no way to ever know if the predictive model is correct, because you will never have a chance to test it. There's no way to say we sold this much last year, if we change the offer to be that we will make more money than if we don't change it at all. Because you can't do both experiments to check.

    The devs make decisions about what to make offers today based on spending data from the past. In effect that *is* a prediction about what will work. Someone else can come along and take the historical data and attempt to project what the actual state of play is today and from that design offers tuned for the predicted playerbase state rather than the past state. But that would just be a different kind of guess. And there's no way to know who would have been right.

    To repeat something I've stated often, the goal of the monetization designers is not to make as much money as possible. The goal is to make as much money as possible balanced against the need to reduce the impact on the game economy as much as possible. And it is those countervailing factors that make this not just a simple question of selling whatever people are willing to buy.
    All your points are relevant when it comes to any discussion in the forum, u seem to break it down really good ...kudos for that...

    No offense but I keep wondering why do you keep taking KABAM's side or jump to the house's defense always...

    I kindly request you to advocate on behalf of the playerbase for atleast one need every month, consider it a request, challenge or dare whatever...just wana make something good happen outta of your writing prowess for the playerbase...thank you in advance


    https://forums.playcontestofchampions.com/en/discussion/339675/whats-immediately-needed-playerbase-demands-vs-game-demands#Comment_2327419
  • AverageDesiAverageDesi Member Posts: 5,260 β˜…β˜…β˜…β˜…β˜…
    JK_47 said:

    DNA3000 said:

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    I agree with your posts in this thread. You guys have data that we cannot access so it makes sense.

    I think the issue most people are trying to bring up but failing, is that the data you guys are receiving is lagging data. It shows what worked 1 month, 6 months, or 1 year ago.

    I think using a predictive model to generate leading indicators would provide you guys more insights into what summoners Will be interested in in future months for deals and offers. Ultimately this would generate much more income
    There's no such thing. Or rather, there's no such thing as a predictive monetization model that will work the way you are implying. The simple fact is: there's no way to ever know if the predictive model is correct, because you will never have a chance to test it. There's no way to say we sold this much last year, if we change the offer to be that we will make more money than if we don't change it at all. Because you can't do both experiments to check.

    The devs make decisions about what to make offers today based on spending data from the past. In effect that *is* a prediction about what will work. Someone else can come along and take the historical data and attempt to project what the actual state of play is today and from that design offers tuned for the predicted playerbase state rather than the past state. But that would just be a different kind of guess. And there's no way to know who would have been right.

    To repeat something I've stated often, the goal of the monetization designers is not to make as much money as possible. The goal is to make as much money as possible balanced against the need to reduce the impact on the game economy as much as possible. And it is those countervailing factors that make this not just a simple question of selling whatever people are willing to buy.
    All your points are relevant when it comes to any discussion in the forum, u seem to break it down really good ...kudos for that...

    No offense but I keep wondering why do you keep taking KABAM's side or jump to the house's defense always...

    I kindly request you to advocate on behalf of the playerbase for atleast one need every month, consider it a request, challenge or dare whatever...just wana make something good happen outta of your writing prowess for the playerbase...thank you in advance


    https://forums.playcontestofchampions.com/en/discussion/339675/whats-immediately-needed-playerbase-demands-vs-game-demands#Comment_2327419
    DNA suggested and made the push for the free 40% revives in alliance war. He suggested the 2 token win and 1 token loss in BG. And those got implemented.


    It's not that he jumps to the houses defense always. Just recently he was advocating(or at least on that side) harsher punishments for botting than the one Kabam does.

    And it's not that going for the "house" is bad. Because if the house wins, we win
  • Geronimo3124Geronimo3124 Member Posts: 30 β˜…
    DNA3000 said:

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    I agree with your posts in this thread. You guys have data that we cannot access so it makes sense.

    I think the issue most people are trying to bring up but failing, is that the data you guys are receiving is lagging data. It shows what worked 1 month, 6 months, or 1 year ago.

    I think using a predictive model to generate leading indicators would provide you guys more insights into what summoners Will be interested in in future months for deals and offers. Ultimately this would generate much more income
    There's no such thing. Or rather, there's no such thing as a predictive monetization model that will work the way you are implying. The simple fact is: there's no way to ever know if the predictive model is correct, because you will never have a chance to test it. There's no way to say we sold this much last year, if we change the offer to be that we will make more money than if we don't change it at all. Because you can't do both experiments to check.

    The devs make decisions about what to make offers today based on spending data from the past. In effect that *is* a prediction about what will work. Someone else can come along and take the historical data and attempt to project what the actual state of play is today and from that design offers tuned for the predicted playerbase state rather than the past state. But that would just be a different kind of guess. And there's no way to know who would have been right.

    To repeat something I've stated often, the goal of the monetization designers is not to make as much money as possible. The goal is to make as much money as possible balanced against the need to reduce the impact on the game economy as much as possible. And it is those countervailing factors that make this not just a simple question of selling whatever people are willing to buy.
    This is just not true whatsoever. Every exceptional business practices what i said earlier. Governments and central banks practice this model for budgeting and economic policy.

    Chipotle is a great example. Before the pandemic you could get a burrito for about $10. Based on increased foot traffics and to go orders, they increased prices around 25% each quarter based on their models of what consumers would pay and still order there. It has gotten to a point at chipotle that burritos are getting too expensive for the average consumers and the data that they are seeing in the economy is mandating that they can not raise prices anymore and may end up having to drop prices soon.

    Same goes for MCOC. I’m sure the data shows that some people bought Thanos or Vision in the past, but is 6000 units reasonable for most consumers to purchase this? At this point of progression and inflation of champion acquisition, a reasonable model will show that maybe 3000 units would be better for them to offer since it is more tempting to the average consumer than 6000.

  • Doctorwho13Doctorwho13 Member Posts: 600 β˜…β˜…β˜…

    DNA3000 said:

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    I agree with your posts in this thread. You guys have data that we cannot access so it makes sense.

    I think the issue most people are trying to bring up but failing, is that the data you guys are receiving is lagging data. It shows what worked 1 month, 6 months, or 1 year ago.

    I think using a predictive model to generate leading indicators would provide you guys more insights into what summoners Will be interested in in future months for deals and offers. Ultimately this would generate much more income
    There's no such thing. Or rather, there's no such thing as a predictive monetization model that will work the way you are implying. The simple fact is: there's no way to ever know if the predictive model is correct, because you will never have a chance to test it. There's no way to say we sold this much last year, if we change the offer to be that we will make more money than if we don't change it at all. Because you can't do both experiments to check.

    The devs make decisions about what to make offers today based on spending data from the past. In effect that *is* a prediction about what will work. Someone else can come along and take the historical data and attempt to project what the actual state of play is today and from that design offers tuned for the predicted playerbase state rather than the past state. But that would just be a different kind of guess. And there's no way to know who would have been right.

    To repeat something I've stated often, the goal of the monetization designers is not to make as much money as possible. The goal is to make as much money as possible balanced against the need to reduce the impact on the game economy as much as possible. And it is those countervailing factors that make this not just a simple question of selling whatever people are willing to buy.
    This is just not true whatsoever. Every exceptional business practices what i said earlier. Governments and central banks practice this model for budgeting and economic policy.

    Chipotle is a great example. Before the pandemic you could get a burrito for about $10. Based on increased foot traffics and to go orders, they increased prices around 25% each quarter based on their models of what consumers would pay and still order there. It has gotten to a point at chipotle that burritos are getting too expensive for the average consumers and the data that they are seeing in the economy is mandating that they can not raise prices anymore and may end up having to drop prices soon.

    Same goes for MCOC. I’m sure the data shows that some people bought Thanos or Vision in the past, but is 6000 units reasonable for most consumers to purchase this? At this point of progression and inflation of champion acquisition, a reasonable model will show that maybe 3000 units would be better for them to offer since it is more tempting to the average consumer than 6000.

    The one flaw I see there is that units are in game currency and 6000 is relatively easy to get

    Don’t get me wrong. My evaluation of worth is obviously subjective. But I agree I wouldn’t pay 6000

    Still. No one has to spend actual money to get that offer. Which is where the chipotle example is flawed because that’s based on real-world marketplace factors where you can only by with an actual real world currency.

    Free in game currency changes many factors which makes it difficult to apply those principles

    From kabams point it’s also not a supply and demand issue. It’s a digital pixelated purchase. One billion people could buy it with units and it would never run out

    There’s no actual gain for them to drop it to 3000 units. Other than say public relations. No monetary gain anyway.
  • ShadowstrikeShadowstrike Member Posts: 3,110 β˜…β˜…β˜…β˜…β˜…

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    Some are more vocal than others πŸ˜‰

    Is it possible to have an indication whether or not the older Trophy champions like Thanos, Vision, Punisher and Immortal Iron Fist are on the very long list to be assessed for a buff?

    We all understand that Trophy champs can't be too powerful; but in all seriousness, it would be nice if playing with them wasn't an act of deliberate self-sabotage...
    It was said a while back that in terms of buff priority, trophy Champions were going to be the very last Champions to be touched.
  • DemonzfyreDemonzfyre Member Posts: 22,024 β˜…β˜…β˜…β˜…β˜…

    DNA3000 said:

    Kabam Jax said:

    In short, if no one is buying, we conclude Summoners were not a fan. If you don't like the offer, ignoring it gives the team the data they need; not every offer is for every Summoner.

    So even if 1 out of a billion person is buying you'll still consider to be a great deal. "Not every offer is for every summoner" might be your motto but "we will try to make a deal that suits most of you" would have sounded much better. I am unable to see any good deal for me to buy anytime in future after this comment
    How can you get so much wrong in such a small amount of words?
    But who says I'm wrong? You? How can you get the most amount of disagreement on this whole forum in such small amount of words?
    As someone who has studied game design, and specifically game economy design, and worked on MMO reward systems, and discussed the game economy with the MCOC developers, I guess I do.

    If only one in a billion people bought any particular offer, that would be a thousandth of a person. Which I don't think rounds upward to one. All offers have lots of people who buy them. I say that as someone who once guessed how many people bought a particular thing in the game and got the actual number right within a couple percentage points.

    Every offer is targeted differently, and *none* of them are targeted at the majority of players. For one thing, the sum total of all spending players is not the majority of players. Its on the order of five percent of players. And even among those players, most offers are not targeted at the majority of them due to the practice of offer tiering. Most offers are probably targeted at less than half of all spenders, and many are targeted at less than ten percent of all spenders. This is a specific strategy commonplace in F2P monetized games.

    Monetization is not just about selling stuff. Every offer serves the dual purpose of actually generating revenue and collecting data about player wants and needs. Spending is a form of feedback. And different offers target different kinds of spending. Some offers are designed to try to convert non-spenders into spenders. Some are designed to be low value offers targeting people with lower value thresholds and willing to spend a lot. Some are designed to provide the opposite effect, giving players a thrill with their spending. Some are open ended offers, others are value enhanced limited offers. Some target practical spenders, some target pursuit spenders, some target collectors. There is a very wide spectrum of offers targeting different kinds of spenders and offering them different kinds of spending experiences. It is no one's job to design the monetization system around the desires of one single player.

    And threatening to stop spending in a forum post is entirely meaningless. For one thing, every single player that has ever done that as a bluff shows up in the spending data, and the devs have seen a ton of bluffs. For another thing, as I said less than one in twenty people spend on this game. And spenders come and go. F2P games like this are designed on the assumption that players join and players leave. The average player spends a finite time playing this game, as does the average spender. A single player prematurely stopping spending is not even a blip. The game presumes it will lose your spending eventually regardless of whether you spend now or not.
    Instead of refering to "internal data" kabam should openly say they are doing it for revenue and it's not for us. That ends the discussion with no arguments and all points proved. Besides that, hey mate, can you please try shortening your points, that helps. Thanks.
    Units are free in game homie.
  • DemonzfyreDemonzfyre Member Posts: 22,024 β˜…β˜…β˜…β˜…β˜…



    Chipotle is a great example. Before the pandemic you could get a burrito for about $10. Based on increased foot traffics and to go orders, they increased prices around 25% each quarter based on their models of what consumers would pay and still order there. It has gotten to a point at chipotle that burritos are getting too expensive for the average consumers and the data that they are seeing in the economy is mandating that they can not raise prices anymore and may end up having to drop prices soon.

    You're basically admitting you don't know how inflation works. You don't know what cost of business is. For some reason you think they raised prices because they think people will pay more because of an increase in business and they think people will pay more just for funsies. You don't get to lecture anyone else on business practices based on this comment alone. Prices went up everywhere during the pandemic. It cost more to get the same supplies you've always got, meat cost more, ingredients cost more. Plants were shut down everywhere in the world slowing the supply chain.

    Tomatoes were hard to get, avocadoes were hard to get, staff were hard to retain, business costs went up. That's why prices went up, not because people were getting more to-go orders.

    When I worked for Wendy's in the year 2000, a Junior Bacon Cheeseburger cost $0.99 and it's $2.19 now. Costs of goods go up, prices rise. The pandemic skyrocketed prices everywhere because of the shortage of goods.
  • AndremlopesAndremlopes Member Posts: 85 β˜…
    I didn't even for a minute considered picking up that offer and thought at first that no one would do it.

    Then two members from my alliance did it. For collection reasons. People have different goals in this game and Kabam doesn't make the game for some of the player base... they make the game for everybody.

    So for some people the good offers will come today, for others, it was the Thanos one. No need to criticize every aspect of the game that you personally don't like.
  • GrandOldKaiGrandOldKai Member Posts: 789 β˜…β˜…β˜…β˜…

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    Some are more vocal than others πŸ˜‰

    Is it possible to have an indication whether or not the older Trophy champions like Thanos, Vision, Punisher and Immortal Iron Fist are on the very long list to be assessed for a buff?

    We all understand that Trophy champs can't be too powerful; but in all seriousness, it would be nice if playing with them wasn't an act of deliberate self-sabotage...
    It was said a while back that in terms of buff priority, trophy Champions were going to be the very last Champions to be touched.
    Which is odd, because isn't Jessica Jones a trophy champ?

    yet she was looked at in the Rebalance Program

    (nothing came of it, though)
  • GroundedWisdomGroundedWisdom Member Posts: 36,567 β˜…β˜…β˜…β˜…β˜…

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    Some are more vocal than others πŸ˜‰

    Is it possible to have an indication whether or not the older Trophy champions like Thanos, Vision, Punisher and Immortal Iron Fist are on the very long list to be assessed for a buff?

    We all understand that Trophy champs can't be too powerful; but in all seriousness, it would be nice if playing with them wasn't an act of deliberate self-sabotage...
    It was said a while back that in terms of buff priority, trophy Champions were going to be the very last Champions to be touched.
    Which is odd, because isn't Jessica Jones a trophy champ?

    yet she was looked at in the Rebalance Program

    (nothing came of it, though)
    It's because she was released after the program started.
  • Feeney234Feeney234 Member Posts: 1,202 β˜…β˜…β˜…β˜…
    edited July 2023
    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    So by this you are implying that your "internal data" shows people are actually getting these deals?

    I find that very hard to believe.

    Show us the data and back up your claims
  • TerminatrixTerminatrix Member Posts: 2,948 β˜…β˜…β˜…β˜…β˜…

    The fact that they have gathered 0 feedback from the last 3 years is just sad. Very sad on their part

    The feedback is that players who want to buy it buy It. They've bought it for the past three years and they'll buy it this year too.

    Unfortunately for you, Kabam doesn't care that you don't like this offer
    They should look around and see that no store puts out a 24 hour sale two days before an annual sales event. They didn't even bother to try to get people to spend more on 4th of July by doing some sort of tie-in.

    They should care that enough people would buy the offer to bother making it. This isn't a good enough offer to put out at this time.
    Define good Offer.
    Anything but the thanos one, this offer it's not only trash...it's sad even, shows desperation from kabam to get people to spend their units
    At least og vision is kinda useful with power gain and power drain, thanos needs to be x200 to start being useful
    People still don't understand their personal spending habits don't apply to every Player.
    There is no great conspiracy to get people to spend their Units before July 4th. That's just not a thing.
    The Offer is for anyone who wants it. No one is forcing anyone into doing anything. If someone wants it bad enough, they'll buy it. If you think Kabam is somehow hurt if they don't, you're mistaken.
    Not all Offers are meant to appeal to everyone, just like not all Players spend the same. Simple as that.
    "There is no great conspiracy to get people to spend their units before 4th of July. That's just not a thing."

    BS. Nice try. This OVERPRICED offer with a "RARE CHAMP", just happens to show up right before 4th of July deals? Nah dude. It's no different from other OVERPRICED, useless deals that Kabam programs before a huge spending event. This was PLANNED.

    Who are you trying to fool? We've been playing this game for a LONG time man.
  • TerminatrixTerminatrix Member Posts: 2,948 β˜…β˜…β˜…β˜…β˜…
    Vanitelia said:

    The fact that they have gathered 0 feedback from the last 3 years is just sad. Very sad on their part

    The feedback is that players who want to buy it buy It. They've bought it for the past three years and they'll buy it this year too.

    Unfortunately for you, Kabam doesn't care that you don't like this offer
    They should look around and see that no store puts out a 24 hour sale two days before an annual sales event. They didn't even bother to try to get people to spend more on 4th of July by doing some sort of tie-in.

    They should care that enough people would buy the offer to bother making it. This isn't a good enough offer to put out at this time.
    Define good Offer.
    Anything but the thanos one, this offer it's not only trash...it's sad even, shows desperation from kabam to get people to spend their units
    At least og vision is kinda useful with power gain and power drain, thanos needs to be x200 to start being useful
    People still don't understand their personal spending habits don't apply to every Player.
    There is no great conspiracy to get people to spend their Units before July 4th. That's just not a thing.
    The Offer is for anyone who wants it. No one is forcing anyone into doing anything. If someone wants it bad enough, they'll buy it. If you think Kabam is somehow hurt if they don't, you're mistaken.
    Not all Offers are meant to appeal to everyone, just like not all Players spend the same. Simple as that.
    Re-read the example i gave about the sonic movie
    And what is with you and the ''it's a conspiracy'' comment every time? Not everything is a consipiracy dude, the offer is trash and since we are the consumers, we have the right to say something about it
    ''get people to spend their units before july 4th'' i know that you play this game long enough to know kabam releases multiple offers close to the july 4th and the reason we all know why, it's something that we already expect and almost everyone who plays the game know IT IS A THING, not a conspiracy
    Btw i don't have a problem with kabam releasing offers like this close to july, just this specific offer is beyond horrible
    When you imply Kabam is desperate to get people to spend their Units, that's a conspiracy.
    Kabam wants people to enjoy the game, but if you think they're itching to drain the Units out of Accounts by making Offers you personally feel are outlandish, then you're wrong. They don't care if you buy a Thanos or not, outside of the usual care they put into their product.
    The offer isn't good. It's a trophy champ and people love their trophies. You're defending Kabam's logic like you know what their thinking is. That's illogical in of itself. If that's not the case, then you need to supplement in words like "possibly", "maybe", and "might be". I have no problem with you defending Kabam (I've done it before), but I make sure to start off with "I think...".

    Previous posts about draining units could be plausible. Unless you're the one making the decision to roll out the offer, you have no idea if it's a conspiracy or not. I'm not surprised that there have been comments because when you look at the quality of the offer, the timing of it, and who it's directed at, then people may very well feel buyer's remorse throwing away $300 worth of units after seeing the deals coming out soon. Then they have to replenish those units with cash and that reinforces the notion others have had in this thread.
    Exactly!! GW and Kabam knows this. They like to pretend like they don't.
  • TerminatrixTerminatrix Member Posts: 2,948 β˜…β˜…β˜…β˜…β˜…
    edited July 2023
    We've been complaining about the pitiful gold amount in these offers for years. Those complaints have fallen on deaf ears. The 4th of July Paragon offers are a prime example of that. Cats, Rank Up Mats, 7* champs, all require MORE gold, yet the offers have the same pitiful 1 Million amout of gold as it did years ago. Make it make sense. Very frustrating.

    Additionally, game progression titles are now at Paragon, but we still get "uncollected" gold crystals with a pathetic "upgraded" amount of 19,500 gold nuggets minimum per crystal.

    19,500. As if that's really SOMETHING.

    Pathetic.

    They understand the game economy, they just refuse to improve it.
  • DUHveedDUHveed Member Posts: 357 β˜…β˜…β˜…
    Feeney234 said:

    Kabam Jax said:

    Kabam Jax said:

    *spritz spritz*

    However, internal data will always speak louder than words in the forum; the team is constantly monitoring response in this way.
    .

    3 years ... 3 years and still absolutely no change made. How many more years are necessary to "gather feedback"?
    Internal data does not always align with voiced opinions. Remember that the voices in the forums are a vocal minority.
    So by this you are implying that your "internal data" shows people are actually getting these deals?

    I find that very hard to believe.

    Show us the data and back up your claims
    I don’t think you understand the definition of β€œinternal data.” That means it’s for Kabam’s eyes only
  • GroundedWisdomGroundedWisdom Member Posts: 36,567 β˜…β˜…β˜…β˜…β˜…

    The fact that they have gathered 0 feedback from the last 3 years is just sad. Very sad on their part

    The feedback is that players who want to buy it buy It. They've bought it for the past three years and they'll buy it this year too.

    Unfortunately for you, Kabam doesn't care that you don't like this offer
    They should look around and see that no store puts out a 24 hour sale two days before an annual sales event. They didn't even bother to try to get people to spend more on 4th of July by doing some sort of tie-in.

    They should care that enough people would buy the offer to bother making it. This isn't a good enough offer to put out at this time.
    Define good Offer.
    Anything but the thanos one, this offer it's not only trash...it's sad even, shows desperation from kabam to get people to spend their units
    At least og vision is kinda useful with power gain and power drain, thanos needs to be x200 to start being useful
    People still don't understand their personal spending habits don't apply to every Player.
    There is no great conspiracy to get people to spend their Units before July 4th. That's just not a thing.
    The Offer is for anyone who wants it. No one is forcing anyone into doing anything. If someone wants it bad enough, they'll buy it. If you think Kabam is somehow hurt if they don't, you're mistaken.
    Not all Offers are meant to appeal to everyone, just like not all Players spend the same. Simple as that.
    "There is no great conspiracy to get people to spend their units before 4th of July. That's just not a thing."

    BS. Nice try. This OVERPRICED offer with a "RARE CHAMP", just happens to show up right before 4th of July deals? Nah dude. It's no different from other OVERPRICED, useless deals that Kabam programs before a huge spending event. This was PLANNED.

    Who are you trying to fool? We've been playing this game for a LONG time man.
    Yeah. We can agree to disagree. Tin foil is not my color, and it leaves a bitter taste on food.
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