They said at the time it would break the game ...
I brought this up when TB became a thingThe answer is that there is a ceiling of units they can give from EQ, and we hit that ceiling after UC>I disagree with it, but what can you do?
I brought this up when TB became a thingThe answer is that there is a ceiling of units they can give from EQ, and we hit that ceiling after UC>I disagree with it, but what can you do? We can offer suggestions... If Kabam says the amount of units that can be acquired from EQ is 'enough', and adding more would be game breaking / economy breaking - that's fine...I would personally just like to see the option to have the units re-allocated by progression or something. For example, as a season'd Thronebreaker, I really have no intention for doing Contender/Proven EQ... except for the fact it has units in it. Would be great if Contender & Proven units were simply shifted into Thronebreaker and Cavalier modes.Doing such a change removes the some of the chore of doing lower level EQ, often by auto-fighting. I would be able to reallocate that time/energy into other aspects of the game such as BGs which I think is a win for the summoner as far as enjoyment of the game and rewards earned for the time.
I brought this up when TB became a thingThe answer is that there is a ceiling of units they can give from EQ, and we hit that ceiling after UC>I disagree with it, but what can you do? We can offer suggestions... If Kabam says the amount of units that can be acquired from EQ is 'enough', and adding more would be game breaking / economy breaking - that's fine...I would personally just like to see the option to have the units re-allocated by progression or something. For example, as a season'd Thronebreaker, I really have no intention for doing Contender/Proven EQ... except for the fact it has units in it. Would be great if Contender & Proven units were simply shifted into Thronebreaker and Cavalier modes.Doing such a change removes the some of the chore of doing lower level EQ, often by auto-fighting. I would be able to reallocate that time/energy into other aspects of the game such as BGs which I think is a win for the summoner as far as enjoyment of the game and rewards earned for the time. Sure that is what works for you but what about the lower level players? You can at least do the lower level EQ, even if it isn't engaging. Moving all those units up will make it very difficult for lower level players to have access to the units.
I would personally just like to see the option to have the units re-allocated by PROGRESSION or something. For example, as a season'd Thronebreaker, I really have no intention for doing Contender/Proven EQ... except for the fact it has units in it. Would be great if Contender & Proven units were simply shifted into Thronebreaker and Cavalier modes.
I brought this up when TB became a thingThe answer is that there is a ceiling of units they can give from EQ, and we hit that ceiling after UC>I disagree with it, but what can you do? We can offer suggestions... If Kabam says the amount of units that can be acquired from EQ is 'enough', and adding more would be game breaking / economy breaking - that's fine...I would personally just like to see the option to have the units re-allocated by progression or something. For example, as a season'd Thronebreaker, I really have no intention for doing Contender/Proven EQ... except for the fact it has units in it. Would be great if Contender & Proven units were simply shifted into Thronebreaker and Cavalier modes.Doing such a change removes the some of the chore of doing lower level EQ, often by auto-fighting. I would be able to reallocate that time/energy into other aspects of the game such as BGs which I think is a win for the summoner as far as enjoyment of the game and rewards earned for the time. Sure that is what works for you but what about the lower level players? You can at least do the lower level EQ, even if it isn't engaging. Moving all those units up will make it very difficult for lower level players to have access to the units.If the overall number isn't going to increase, I think it's fine how it is.
When the uncollected difficulty was first introduced it did not have units. It was always annoying. Eventually they added units to it when higher levels were added. I assumed that when they added Thronebreaker, The Cav level would have units added but it did not. Even if there are the same level of units if you explore all of EQ, It's a lot more grinding to get them if you also do the hardest two difficulties.
We can offer suggestions... If Kabam says the amount of units that can be acquired from EQ is 'enough', and adding more would be game breaking / economy breaking - that's fine...
I brought this up when TB became a thingThe answer is that there is a ceiling of units they can give from EQ, and we hit that ceiling after UC>I disagree with it, but what can you do? We can offer suggestions... If Kabam says the amount of units that can be acquired from EQ is 'enough', and adding more would be game breaking / economy breaking - that's fine...I would personally just like to see the option to have the units re-allocated by progression or something. For example, as a season'd Thronebreaker, I really have no intention for doing Contender/Proven EQ... except for the fact it has units in it. Would be great if Contender & Proven units were simply shifted into Thronebreaker and Cavalier modes.Doing such a change removes the some of the chore of doing lower level EQ, often by auto-fighting. I would be able to reallocate that time/energy into other aspects of the game such as BGs which I think is a win for the summoner as far as enjoyment of the game and rewards earned for the time. Sure that is what works for you but what about the lower level players? You can at least do the lower level EQ, even if it isn't engaging. Moving all those units up will make it very difficult for lower level players to have access to the units.If the overall number isn't going to increase, I think it's fine how it is. I said the shift could be based on progression (title) so this doesn't imply that it would be for everyone. Or heck, simply make it a preference that each summoner can select which 4 of the 6 EQ modes gets the units allocated.