What exactly did he kick??? This has been an issue for months now... fudged margin's here and there to produce the following for any character, any arena, at any give time:
- hits that land but shouldn't (see vid below)
- AI scooting forward JUST A SMIDGE when launching a spinning heavy like the ones from full crescent kick characters like
all the female ones (I'm gonna get vid of that too),
- AI manages to parry or launch a special a special IMMEDIATELY after a perfectly executed combo lands on them
- Blocks/Evades that are just PRESUMABLY a split second delayed so you get rolled (maybe the never actually happen?)
- Back swipes that only go half-way and only OCCASIONALLY work twice in a row
-
Complete loss of controls (how does this happen???)
- Dexterity that doesn't proc when you need it most against aggressive AI
- Unstoppable on Jug and UC that somehow manages to stay unstoppable even after the timer expires
- A host of character specific defects
- Whiffing the air like an idiot despite forward swiping repeatedly for dash attack
The list goes on... but bottom line is, they all add up to shoddy programming. We've been posting these broken general fight mechanics since 12.0 (The patch heard 'round the world) with only a very generalized passing comment that "we're aware of some of these issues and hope to fix them in the upcoming patch release"... well,
you didn't.
This fight engine is broke and I know you all know this... Maybe in your effort to make the game more challenging so you could make more coin off of us, you reached too far and now you can't undo the mess you made eh?
https://www.youtube.com/watch?v=y3dO499DyWM
iPad mini-4, latest iOS, latest mcoc build.