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feedback on war map and #decay/#sugarpill

i could be wrong so point out any mistakes.
1. 19 out of the 25 #sugarpill defenders are mystic


there's a few exceptions but using non-globals against globals are run-enders because placebos feed MD and you run into unstoppable. this makes #decay attackers mandatory.
2. decay attackers can do cool things with DOT resistance but their kits are not good enough to cover other fights that need specific utility


if you have a korg and kindred on your path, you have to plan for kindred and fit a substandard attacker that is good enough against korg but that also covers enough utility for several path fights.
3. #sugarpill is much more oppressive than previous globals
the last global hurt attackers like omega against prowess power defenders like kingpin and attuma, but they were at least usable and had workarounds like removing points in precision and omega could be used on other fights. #sugarpill shuts down great attackers almost forces #decay which also leaves us less prepared in regular fights.
4. this problem is compounded with the buffed map
adding a node like vigorous assault to masochism is such a kick in the nuts and against a global defender our attacks apply debuffs which means they're unblockable the whole fight.
in some cases we have to land heavy attacks like against wong, so we have to waste a spot for a white mags. that's two forced spots just for one fight
tl:dr
the global is very punishing
#decay attackers have limited utility in regular fights
regular fights suffer because most good attackers are benched because of #sugarpill
harder nodes
combine everything and there's not enough space to plan a good team. undo some of the node additions and add more flexibility to the global. this isn't fun.
thanks for reading
1. 19 out of the 25 #sugarpill defenders are mystic


there's a few exceptions but using non-globals against globals are run-enders because placebos feed MD and you run into unstoppable. this makes #decay attackers mandatory.
2. decay attackers can do cool things with DOT resistance but their kits are not good enough to cover other fights that need specific utility


if you have a korg and kindred on your path, you have to plan for kindred and fit a substandard attacker that is good enough against korg but that also covers enough utility for several path fights.
3. #sugarpill is much more oppressive than previous globals
the last global hurt attackers like omega against prowess power defenders like kingpin and attuma, but they were at least usable and had workarounds like removing points in precision and omega could be used on other fights. #sugarpill shuts down great attackers almost forces #decay which also leaves us less prepared in regular fights.
4. this problem is compounded with the buffed map
adding a node like vigorous assault to masochism is such a kick in the nuts and against a global defender our attacks apply debuffs which means they're unblockable the whole fight.
in some cases we have to land heavy attacks like against wong, so we have to waste a spot for a white mags. that's two forced spots just for one fight
tl:dr
the global is very punishing
#decay attackers have limited utility in regular fights
regular fights suffer because most good attackers are benched because of #sugarpill
harder nodes
combine everything and there's not enough space to plan a good team. undo some of the node additions and add more flexibility to the global. this isn't fun.
thanks for reading
2
Comments
you also have nick fury, hulking, and havok for your path fights. how do you do this with cassie, white mags, and a third?
the global is too limiting and the buffed map compounds this.
Second, competent players will run different paths in different sections.... but if you don't
I need to see what defenders on which path 1 nodes but options are
Kate wags warlock
Cassie wags mm