**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
I brought this up when Act 5 was announced and Mike had the same message...You don't have to increase the capacity but for certain items, which are difficult to obtain and are finite, can you make them have infinite time limit in stash? I do not see how it is beneficial at all to summoners to have them expire..
We don't have any specific plans to increase Catalyst capacity at this time, but I'll make sure that the entire team hears this feedback.
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Cool, because I know that there are lots of people in my situation where they don’t have access to r4 5* but still have the ability to clear end game content. I don’t think it would be good for people to be “punished” with an excess of catalysts with no one to use them on.
@hurricant asked this as well as you @BearHugger, but no, it's just a title.
~Clobberin’
we need item cap increases but for the rewards itself, they are awesome !!
thank you, but please consider increasing the cap !!
Progressional games are not fair in the way your describing by definition. They always introduce content at all levels of progress and if you aren't at the level of progress necessary for that content you'll have to wait until you are. That's the very definition of progressional content.
Not all definitions of fair make sense for all games. If you're faster than me, you have an unfair advantage if we run a race. Except that's the whole point of running races: to see who's fastest, not to figure out a way that gives everyone of every speed an equal chance of winning. That's nonsensical.
Because i read always your comments and i find a lot of logic in them, can i ask you what you think about my previous comment about the legend run?
yes 100% agreed! the community should discuss this more maybe even a poll on the matter
yeah well theres 2 weeks now to clear your schedule and it is a lot more fair because it is roster dependent its way more skill based no question about that
i see where your coming from DK but youve given us 2 weeks notice to prepare which is enough time to and starting at 2am woud be rough but 5.3 took me 14.5 hours so if 5.4 is anything close to that im expecting at least a 15+ hour legend run so as far as times go its really gonna mess up your sleep schdule either way
Maybe a regional and a platform specific legends system is needed. Example: top 25 Android and top 25 IOS users in Eastern Americas each get Legend, top 25 for each platform in Western Americas get it, top 25 in Asia on each platform get it, and top 25 on each platform in Europe get it. that would make 8 groups of 25 to account for four regions and 2 major device platforms so total number of legends per event would be 200. Give the special prizes to the top person in each of the 8 groups instead of the top 5 across the board. Not sure if a system like the one I propose would be possible for you all but it would certainly be a more efficient and fairer way for all of your player base to participate if it is.
Now all we need is 1 or 2 rank down tickets during the December gifting event and I’ll get a kabam tattoo on my forehead. *nudge nudge*
With your luck, even a generic might not work on your SL, lol
All Bosses will be 6*s. I'm assuming not undoable, but there will be more difficulty.
5* Collector was pretty rough for most players with the buffs on him. I can only imagine how insanely difficult a buffed 6* Collector and/or Grandmaster will be if one or both of them are bosses.
Not everyone is an 18-year old kid who can stay home from school for the day to do a 12-hour legend run. The system we have now is the most fair for everyone factoring in timezones, jobs, and life. But instead of giving a 1.5 month window to do the legend run, they should have given 1 week at most. That way people can still accommodate their schedules for a run but probably not have enough time to analyze every node and path.
This strongly needs to be revisited. There will be no way to take a 5* from r1 to 5 with inventory available. It will even be difficult to go from r3 to 5 assuming you chose that. The amount of t1a is a big hinderance and if you chose to go r1 to r5 then t4c may also be an issue unless opening a ton of crystals and having a bunch overflow go to stash.
Yeah it could be rough.