Josh im sorry, your suggestion is squarely in the realm of something that would make sense. Meaning it will never happen
Just buff the aypothecary
you can already trade one full energy for one level one revive a day. it’s called the apothecary
Don't get hit.
Josh im sorry, your suggestion is squarely in the realm of something that would make sense. Meaning it will never happen Oh the things I could do if I were chief overlord at Kabam…
OP don’t bother responding to this guy, seen him try derailing every thread thats related to the revive predicament
There is not a game developer alive that doesn't wish for the existence of a hell where all players who say this are granted this wish.
i don’t think you know what derailing means. just because i’m not crying out for more revives doesn’t mean my response isn’t on topic
So far your responses indicate that there isn’t an issue and the apothecary is a suitable replacement.
that’s because i don’t think there is an issue. you can have 75 revives at one time for free. sure it takes a few weeks to build up that stash but that’s fine. if you need more than 75 for one quest then open free crystals or buy more with units. the only quest you can reasonably use 75 revives on is necro and that’s supposed to be the most difficulty content in the game. you shouldn’t be able to stockpile an absurd amount of revives and just steamroll through it. if they give players more access to revives then the content will be designed to require more revives to beat. this is the best middle ground. players have plenty of revives and content is fair in its challenge.
I don’t want to stockpile 75 revives, I just want the ability to earn more than one per day from the apothecary (which is nothing more than a timesink).The drop rate in free crystals is awful, you can open a 100 of them and only get 1 - 2 revives.My goal is not to steamroll through content. All I want is the ability to earn a few revives a day (three, four might be pushing it). Then I can make a push through some content when I have a bit of free time.
that’s because i don’t think there is an issue. you can have 75 revives at one time for free. sure it takes a few weeks to build up that stash but that’s fine. if you need more than 75 for one quest then open free crystals or buy more with units. the only quest you can reasonably use 75 revives on is necro and that’s supposed to be the most difficulty content in the game. you shouldn’t be able to stockpile an absurd amount of revives and just steamroll through it. if they give players more access to revives then the content will be designed to require more revives to beat. this is the best middle ground. players have plenty of revives and content is fair in its challenge. I don’t want to stockpile 75 revives, I just want the ability to earn more than one per day from the apothecary (which is nothing more than a timesink).The drop rate in free crystals is awful, you can open a 100 of them and only get 1 - 2 revives.My goal is not to steamroll through content. All I want is the ability to earn a few revives a day (three, four might be pushing it). Then I can make a push through some content when I have a bit of free time.
Being able to autocomplete the apothecary would be nice. It would effectively be the same as converting 1 refill into 1 L1 revive, but it wouldn't increase the revive cap as @DNA3000 is worried about because you'd still be limited by the apothecary.The only thing this would allow is the ability to use the apothecary while in another quest. Given that you're limited to 1/day, it doesn't seem to me that that capability would have a huge impact on players' ability to tackle hard content. It's not as if serious players are going to sit around in a quest for weeks waiting for free apothecary revives.
being able to autoplay the apothecary would be nice. It would effectively be the same as converting 1 refill into 1 L1 revive, but it wouldn't increase the revive cap as @DNA3000 is worried about because you'd still be limited by the apothecary.The only thing this would allow is the ability to use the apothecary while in another quest. Given that you're limited to 1/day, it doesn't seem to me that that capability would have a huge impact on players' ability to tackle hard content. It's not as if serious players are going to sit around in a quest for weeks waiting for free apothecary revives.
Being able to autocomplete the apothecary would be nice. It would effectively be the same as converting 1 refill into 1 L1 revive, but it wouldn't increase the revive cap as @DNA3000 is worried about because you'd still be limited by the apothecary.
Pro-tip: never suggest something, then say it will have little or no impact. If you're right, it isn't worth the devs time to consider. For your suggestion to be worth the developers time, it has to have a *significant* impact *somewhere*. And whatever that is, you need to justify why that significant impact that is going to change things in a noticeable way is worth the cost of doing it.
Being able to farm revives for literally zero effort is one of those things Kabam is trying to remove when they remove the revive farms
Hypothetically speaking, if you could farm one revive per act 8 path, would that be acceptable?
Finally, just to respond to your point about a player waiting a day when they just need one more revive to beat the necro GM: yes, I agree, some people will do that. But is that bad?
I am completely setting aside the separate problem that if you open this door and let people get one revive a day when stuck like this, the players actually stuck will demand more. They will say Kabam is cruel for leaving them stranded like this. They will say Kabam is greedy and just wants their money. None of that is worth it. History has shown if you let players get into these kinds of situations, they will, and they will blame Kabam not themselves for being in it. I think Kabam would rather have players complain about not having enough revives.
I can't speak to the actual paying userbase, but I *hope* that the spenders in this game aren't doing it out of desperation. I *hope* that spenders are spending because they enjoy the gaming experience, and they have the disposable income, and they want to use that money to enrich their experience. I think that group very likely does have some overlap with the people who can sail through content, because the reason they can sail through content is that they love playing the game, and got good at it because of all the time they spent playing it.
would being able to run apothecary once a day while in a quest cause many problems? players can already get a revive while in a quest 3/4 days from the 22 hour solo events, so they can already stall out until they get the quest done without having to buy revives. i’m not saying they should add the feature but i am genuinely curious if the solo event causes any of the problems you said would happen if they added auto complete. i understand them not wanting to make revives obtainable with a single click of a button but it sure would be much more convenient.
Enrichment is, by definition, getting things that are otherwise out of reach, either because they can't be gotten or because you don't want to spend the time to go get them.
Also, are those the only two motivations you have? None, and desperation? Nothing of what I said remotely implies desperation. Perhaps for you, the only times you would spend on the game is out of desperation, so you interpret any need that can only be satisfied by spending to be desperation, but that's not how most spenders see it. Sometimes I just don't have time to make or fetch lunch, so I order DoorDash. That's because having a lunch at at a timely moment is currently out of reach, so I spend extra. I would not characterize that as an act of desperation.