A Farewell to Farms
Drago_von_Drago
Member Posts: 937 ★★★★
I present: “A Farewell to Farms”
A play in 3 acts.
—
Act 1
—
Kabam: Guys, we have a problem. You’re powering through our hard content with too many revives.
Players : Oh, really? The content that seems like it’s designed to require some revives to complete?
Kabam: Yeah, at this rate the next piece of content will have to require 500+. We need to fix this.
Players: Oh, you mean with a revive cap like you added in AQ and AW?
Kabam: No, no, we’re going to reduce the availability of revives. No more farming in Act 5.
Players: That seems extreme?
Kabam: It must be done.
White Knights: Come on guys, if they don’t do this the next hard challenge will require 500 revives.
Players: This still seems unnecessary…
—
Act 2
—
Players: Hey, Kabam?
Kabam: Yes?
Players: You know that whole “eliminate the revive farms because we are powering through hard content with them” thing?
Kabam: Yes, it must be done.
White knights: Give it up already, they are doing it. They have to. It’s for the good of the game. Stop complaining.
Players: What about revives I buy with units?
Kabam: We love those! What about them?
Players: Well, can’t we still just power through content with those?
Kabam: Yes, that is a good plan!
Players: But didn’t you say you were eliminating the farms so we can’t just power through with revives?
White Knights: Can’t you understand how UNLIMTED REVIVES is a bad thing?
Players: The farms weren’t unlimited, they required time…
White Knights: Time is irrelevant in this. They required no skill or effort to obtain.
Players: Well aren’t revives bought with units also unlimited?
White Knights: Of course not. They are limited by your bank account.
Players: What about arena grinders? Don’t they have unlimited units then?
White Knights: Of course not! That is limited by…um…
Players: Time?
—
Act 3
—
Players: So this is happening?
Kabam: It must be done.
Players: No chance you’ll reconsider?
Kabam: It must be done.
Players: So the farms are ending. Thanks for the heads up. At least you waited until after Necropolis was out for a bit. When will they be gone?
Kabam: 5 days before the Road to the Crypt cutoff…
Players:…
Kabam:…
White Knight: Be thankful they let you do it at all!
-The End-
Farewell to the revive farms of Act 5. They were preceded in death by their older siblings, the revive farms of Act 3. We will miss you.
Post credit scene:
Players: Now what am I supposed to do with all these full energy refills in my stash?
Kabam: How does 300 gold sound?
A play in 3 acts.
—
Act 1
—
Kabam: Guys, we have a problem. You’re powering through our hard content with too many revives.
Players : Oh, really? The content that seems like it’s designed to require some revives to complete?
Kabam: Yeah, at this rate the next piece of content will have to require 500+. We need to fix this.
Players: Oh, you mean with a revive cap like you added in AQ and AW?
Kabam: No, no, we’re going to reduce the availability of revives. No more farming in Act 5.
Players: That seems extreme?
Kabam: It must be done.
White Knights: Come on guys, if they don’t do this the next hard challenge will require 500 revives.
Players: This still seems unnecessary…
—
Act 2
—
Players: Hey, Kabam?
Kabam: Yes?
Players: You know that whole “eliminate the revive farms because we are powering through hard content with them” thing?
Kabam: Yes, it must be done.
White knights: Give it up already, they are doing it. They have to. It’s for the good of the game. Stop complaining.
Players: What about revives I buy with units?
Kabam: We love those! What about them?
Players: Well, can’t we still just power through content with those?
Kabam: Yes, that is a good plan!
Players: But didn’t you say you were eliminating the farms so we can’t just power through with revives?
White Knights: Can’t you understand how UNLIMTED REVIVES is a bad thing?
Players: The farms weren’t unlimited, they required time…
White Knights: Time is irrelevant in this. They required no skill or effort to obtain.
Players: Well aren’t revives bought with units also unlimited?
White Knights: Of course not. They are limited by your bank account.
Players: What about arena grinders? Don’t they have unlimited units then?
White Knights: Of course not! That is limited by…um…
Players: Time?
—
Act 3
—
Players: So this is happening?
Kabam: It must be done.
Players: No chance you’ll reconsider?
Kabam: It must be done.
Players: So the farms are ending. Thanks for the heads up. At least you waited until after Necropolis was out for a bit. When will they be gone?
Kabam: 5 days before the Road to the Crypt cutoff…
Players:…
Kabam:…
White Knight: Be thankful they let you do it at all!
-The End-
Farewell to the revive farms of Act 5. They were preceded in death by their older siblings, the revive farms of Act 3. We will miss you.
Post credit scene:
Players: Now what am I supposed to do with all these full energy refills in my stash?
Kabam: How does 300 gold sound?
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This discussion has been closed.
Comments
You can find out why this whole "But what about Revives bought with units" rhetoric is not comparable at all and completely glances over the actual issues at hand in this thread here: https://forums.playcontestofchampions.com/en/discussion/357111/revive-farm-nerf
You'll have to jump forward a page for the start, but there's conversation in there and posts from me that explain it.
But also, you can't just call somebody that you disagree with a "white knight" just because they understand the necessity of something like this, and you disagree with it.