Same information as last time where phase 2 timeline is slated for February
Same information as last time where phase 2 timeline is slated for February Phase 2, increase the amount of health each potion restores by 0.00001
Same information as last time where phase 2 timeline is slated for February Phase 2, increase the amount of health each potion restores by 0.00001 We don't say lies on these forums. Phase 2 makes potions scale with boosts which will be very nice.
I would like to see Revives be able to heal lower-health champs up to the stated level that the Revive would do for KO champs.I know that would bypass the KILL (which is what counts in AW), but from a “what makes sense” standpoint, well, that would make sense.Got 2 ppl on team that are KO, and 3rd person is at like 5% health.Use a Team Revive that brings KO people back to 40% health.Why shouldn’t that 40% Revive also heal anyone that is lower than 40% and bring them up to that specified 40% as well.(and yes, the cheap 40% team revives for AW are sort of like “cheating” already, but…)If a Revive is ONLY meant to revive someone but not actually provide any Healing as well, then shouldn’t Revives technically only give a single 1 HP, and shouldn’t you ALWAYS have to pair a Revive with some amount of separate Health Potions afterwards ?If not, then Revives should also do healing for non-KO champs too.
In what way would it bypass the kill?
Yeah ... they are faster at nerfing stuff but when it come to add bénéficial thing for the player base it take ages