Consensus on the state of raids - Week 1
Ok, so it’s week one and Raids I think is way over complicated. Especially trying to learn how it works. Once you get past the learning wall it’s ok at best. The only thing that’s going to push people to play raids is the rewards. Which are pretty good, given you manage to get through the bosses. If you don’t it’s not worth the effort. Thoughts I have on the game mode itself:
- Super long winded to get the rewards: People didn’t enjoy AQ with all the linked nodes which slowed down how long it takes to get through. This should be a mode that can take up the whole week but should be fun too. Too many issues making it not fun at all. Such as 10% health cap, the shear amount of health the bosses have and how rotations work.
- Raid Champ Roster is majorly lacking. Out of the 250+ champ roster the game has, the options are small compared. Not to mention some roles (Assault in my case) have no champs I enjoy playing or want to play.
- 10% health cap or 3 minute timer: Pick one, not both. It just feels bad, even if you do 10% health within the 3 minutes, you know you’re gonna die regardless. I’d opt for a 3 minute timer so it’s left up to skill to see how much damage a player can do.
How are you all feeling about it so far? And comments on how it could work better to be enjoyable.