WoW: I have reached the point where I don’t have the skill to continue.
Bulmkt
Member Posts: 1,656 ★★★★
I’m an Adult MCOC player of 8 years and at every significant spending event such as 4 JUL and Cyber week I often spend around AUD$500 on the various cash deals on offer during these special events. So in 8yrs of playing I have spent north of AUD$8,000 on this mobile game.
I’m Valiant progression and have completed (not fully explored) most of the MCOC game content. I consider myself a better than average player (I acknowledge I’m not a Top Gun Player but cut me some slack as I’m 51 years old!)
But I can’t for the life of me beat this juiced up Abs-Man in EOP 2.0 WoW. I managed to get Abs-Man to 12% HP with my duped R2 7-Star Hulk OG when I got KO’d. I thought I’d just revive and take out the final 12%. To my complete dismay all I did was watch in total despair as Abs-man regenerated his health in quick succession all the way back to 70%. That’s soul destroying to see. It’s also annoying and you just don’t want to participate with content designed like this.
WoW just isn’t enjoyable game content IMO. We’re now asked to try and play near impossible buffed opponents who seem to have a sole purpose to make us players use a lot of items or worse, drain our saved Units to buy more items or doubly worse to make us spend money to buy more Units to be used on buying more revives and HP potions.
If the future direction of MCOC is impossible content like WoW Abs-Man then I think I have reached the point where I don’t have the skill to continue. So rather than rage quit the game, because I have invested a lot of my time and money playing, I’ll just become another of the ever growing list of F2P players and just take it easy and save my money.
I'll just collect my free daily Valiant crystal and just participant in content that is fun to play (BG's, Season AW & monthly EQ) and await the day when the penny drops by the other remaining spenders that’s not worth contributing anymore to a mobile game that through design has slowly killed off the enjoyment this game once held.
Old Man Bulmkt
I’m Valiant progression and have completed (not fully explored) most of the MCOC game content. I consider myself a better than average player (I acknowledge I’m not a Top Gun Player but cut me some slack as I’m 51 years old!)
But I can’t for the life of me beat this juiced up Abs-Man in EOP 2.0 WoW. I managed to get Abs-Man to 12% HP with my duped R2 7-Star Hulk OG when I got KO’d. I thought I’d just revive and take out the final 12%. To my complete dismay all I did was watch in total despair as Abs-man regenerated his health in quick succession all the way back to 70%. That’s soul destroying to see. It’s also annoying and you just don’t want to participate with content designed like this.
WoW just isn’t enjoyable game content IMO. We’re now asked to try and play near impossible buffed opponents who seem to have a sole purpose to make us players use a lot of items or worse, drain our saved Units to buy more items or doubly worse to make us spend money to buy more Units to be used on buying more revives and HP potions.
If the future direction of MCOC is impossible content like WoW Abs-Man then I think I have reached the point where I don’t have the skill to continue. So rather than rage quit the game, because I have invested a lot of my time and money playing, I’ll just become another of the ever growing list of F2P players and just take it easy and save my money.
I'll just collect my free daily Valiant crystal and just participant in content that is fun to play (BG's, Season AW & monthly EQ) and await the day when the penny drops by the other remaining spenders that’s not worth contributing anymore to a mobile game that through design has slowly killed off the enjoyment this game once held.
Old Man Bulmkt
159
Comments
After a few revives managed to get him down as far as 23%, then go in again with more revives and a stupidly passive AI and he was back to 60% before I knew it.
I nearly threw my damn phone.
10 or so revives and about 100 health pots later and I gave up.
I haven't been that pissed off in a fight in a long time.
There is absolutely nothing enjoyable about wow abs man and the ridiculous objectives.
Who the hell came up eith this fight I don't know, but if this is any indication of what wow is gonna look like, I'll save my money and my resources and go back to super casual playing.
I got tired of trying, so I just brought in my 200 sig R4 Void and sp1 spam…he won’t regen anymore, its a long fight and only 1 point, but thats better than 0 points.
My biggest frustration is rewards. Titan shards especially. The content isn’t for everyone but we’re all hunting the same stuff and this kind of content is the only place you see thousands of titan shards.
It would be cool if us not so great players could get titan shards more often. Doesn’t have to be game changing amounts but some way to say that we’re going to get some of this stuff too. People lose the desire to play like this guy above when you want to progress but you see the only place Kabam is offering big rewards is locked by this kind of frustrating content. Cheers to all that completed. I managed to doom cycle and heavy stagger abs into oblivion but I can’t for the life of me get she hulk fight down… even with all the videos 😂.
So Kabam if you’re reading this I hope you take it into consideration that a lot of your decent but not great players are watching all the big boys push through 3-7 r3 champs and fill out their 7* rosters while the rest of us feel locked at our current progression (It’s hard enough to get a 7* crystal.
I think slight tweaks could be made. It would be cool to see 50-300 titan shards in smaller events that don’t take end game skills or rosters. I mean people getting small but more often opportunities to get titan shards isn’t game breaking imo. Access to big rank ups is for sure. I think Necro was a brilliant way to progress into valiant. I also think WOW have their place in the game. It just feels like the game has been catering towards valiant players of long form content players with content AND rewards. Hopefully 8.4 is fun and challenging and gives us more casual players that feeling of excitement again.
Just a thought to keep everyone moving forward while not taking away from the accomplishments of the skilled players completing this obviously hard content. 😎👍🏼
https://www.youtube.com/watch?v=lcUdnjNaS3M
Genuinely curious, but how big is your 6/7* roster that you are this focused on the titan crystal? For a casual newer player, how much permanent content have you been able to do that you're looking at 8.4 but not really interested in Necro?
As a mid spender and someone who has completed all normal content. ATM I play BG (also underwhelming in terms of rewards.) and I am going through all the old end game content LOL, AOL, EOP maybe all necro?
Who isn’t excited about titan shards and getting new champs 7*? I think smaller objectives that are still hard but not WOW would be cool. Not a huge ask and let’s some of the paragons work towards titans… or normal seven stars.
I have not completed it yet because I was trying put diff champs and I think i will finally settle with doom and use the 7 tries.
Open red envelopes, do SQ, do EQ, do what what you like. That's what i do.
I personally didn't even consider the titan shards as anything other than a nice bonus on any of the content so far. I would consider Valiant (the R3 gem) and all of the R5 gems/ascension materials to be the biggest draw in Necro and WOW because they allow a level of selectability and player agency. Titan shards are fun, but a gamble, and not inherently better than a regular 7* crystal for most.
That being said, I feel like more small objectives of Titan shards would definitely be a fun addition, but might be best placed for Valiant players as a reward that they could target more heavily since they tend to benefit more from them.
@Cat_Murdock so grateful to you. Wish i knew this earlier. I wouldn't have bothered to read had it not been your video. I would want everyone to be aware on this method. My hulk is 6* R3 btw.
Any removal of one of those nodes could help a lot or just add a heal block, but no.
I used my revives and potions just for him to regen constantly and be stuck in the 50-65% health margin.
So before I was about to use units for more revives I thought "is it really worth it"?
Attempt one-do as more damage as possible
And then revive and not let him throw his special and if he throw, immediately heavy him and throw sp1 in that stun and give as more damage as possible
You might do it in 2-3 revives
Trust me it's the safest way to do it
I did the same with 5 revives, 6* r4 hulk