Cloak and Dagger (as separate characters): Concept Ability Kit
CLOAK
Class: Science
Abilities
Passive
Cloak’s Body is half ethereal. All attacks have a 20% chance to Miss.
The Darkforce Dimension grants Cloak immense power. Under 2 bars of power, he passively fills a bar every 7 seconds.
Advanced regenerative abilities double the original regeneration abilities of Cloak, including through Willpower Mastery. He is not affected by the Recoil Mastery, but takes damage from Double Edge and Poison.
After a damaging debuff ends on Cloak, regenerate upto 33% of damage taken by that damaging debuff. Regeneration stack-able.
Darkforce meter
Cloak starts the fight with 100 charges in his Darkforce meter. Each hit gains 1 charge. Charges fall off when Cloak is away from his opponent. Dashing in to the opponent gains charges depending on the distance from which dashed. If he is knocked down, he loses 20 charges.
Above 150 charges, Cloak gains a Dark Aura around him. Proximity to the attacker inflicts 1 indefinite Passive Degeneration per second, that falls off one at a time when Cloak moves away from the opponent.
Above 200 charges, Cloak enters Darkforce Overload. He himself starts to Degenerate, removing 0.4% of his current health every 3 seconds, but increasing attack rating by %, and proximity to the attacker steals <> health every <> seconds.
(For example, at 224 charges, his attack rating is increased by 24%)
Basic hits
All basic hits inflict a Rupture debuff for 10 seconds.
Heavy Attack
Charging a heavy attack gains Darkforce charges scaling with time charged.
(Hard to pinpoint a number)
Delirium
Above 100 Darkforce Charges, all of Cloak’s Special Attacks inflict Delirium on the opponent.
Special Attack 1:
When special attack 1 ends, Cloak enters Krakoan Might for 20 seconds. During this mode, his DNA overloads and consumes Darkforce charges rapidly. Hitting the opponent inflicts Degeneration for 10 seconds, he gains Buff Immunity and Stun Immunity.
Special Attack 2:
When special attack 2 starts, Cloak enters Negative Dimension for 20 seconds. During Negative Dimension, Cloak is Shrouded and is hence Untouchable. Each hit consumes up-to 3 Rupture debuffs on the opponent, dealing burst damage for each Rupture removed. The last hit consumes all remaining Rupture and replaces them with Degenerations of 1.5x the potency for 8 seconds. Gains an indefinite Passive Prowess increasing damage by all special attacks by +35%.
Special Attack 3
Dagger helps her friend Cloak with her Lightforce Powers. All Darkforce charges are consumed and Cloak is regenerated by Dagger’s Life Steal.
The first 3 times this special attack activates, Cloak gains Dark Horse of Negative for 20 seconds. The potency of all Degenerations is increased by +200% and inflict 50 Physical Vulnerability Debuffs of 1 second each, that fall off one by one.
Signature Ability
Darkforce Overload Boost: When Cloak enters Darkforce Overload, his Attack Rating increases by an additional X% for every 10 Darkforce charges above 200. Additionally, his health steal from proximity to the opponent is increased by X%. He loses X% health less during Darkforce Overload.
Cloak becomes immune to Nullify effects.
The Darkforce meter charges fall off at a slower rate when Cloak is away from his opponent, allowing him to maintain his Darkforce state longer. The rate of charge gain from dashing in is increased by X%.
DAGGER
Class: Science (although I've built her like a Mutant)
Abilities
Passive
Dagger’s first light, second light, fourth light heavy and some hits of special attacks are dagger throws and are hence, non-contact and energy. All dagger hits inflict Bleed for 7 seconds unless specified otherwise.
Tandy’s Bowen Lifeforce powers help her heal and shrug off damaging debuffs. The duration of all damaging debuffs are decreased by 70%. When a damage over time Debuff or Passive expires on Tandy, she gains a Regeneration Buff, allowing her to heal over 10 seconds. As a defender, if the attacker lands an energy attack, she gains a non-stacking Regeneration Buff. The potency is increased by +7.5% each time it activates or refreshes.
All of Dagger’s damaging debuffs fall off one at a time, and their duration is refreshed when landing a heavy attack.
Dodging
If Dagger activates the Dexterity mastery by dodging an attack, she gains a Prowess Buff of +10% potency 10 seconds. (Does not apply if Precision effect by Dexterity is already active) If she has a relic equipped, she gains 2 Prowess Buffs.
Phasing
If Phase is not active, ending a combo with a medium attack causes Dagger to enter Phase. Striking a medium attack or Parrying the opponent removes Phase. Light-intercepting the opponent during Phase inflicts a Vulnerability Passive for 8 seconds.
All hits except blocked hits or hits landed while Dagger is charging a heavy attack Miss.
Each hit by Dagger during Phase deals a %age of the attack as a burst of energy, and Tandy regenerates <%> of the energy damage.
If Phase ends, or if a hit lands on Dagger while Phase is active, it goes on cooldown for 25 seconds.
Heavy Attack
Dagger’s heavy attack can be charged for up to 1.8 seconds. Charging this heavy during Perfect Stun grants 12% of a bar of power for every 0.2 seconds charged.
If Perfect Stun is not active, inflict an Infuriate debuff for 6 seconds.
(Works for about 3 intercepts)
Special Attack 1 (Dagger hit, Phase hand through opponent, Uppercut, 3 knife throws):
The second hit of this special attack Life Steals 0.5% of the opponent’s health (max. 2500). Each dagger hit inflicts Bleed, dealing <> damage.
Special Attack 2
Holding block during the duration of this attack slows down time. Swiping right on the screen just before a dagger throw activates Perfect Release. All hits by Perfect Release are Guaranteed Critical and deal +5% damage as Life Steal. Dagger is regenerated for 100% of additional damage. If the opponent is knocked down by a Perfect Release, the opponent is inflicted with a Perfect Stun for 3 seconds. This acts as a normal Stun debuff, but the opponent’s regeneration rate is reduced by -150% and buff duration is reduced by 5 seconds for the duration of this Stun.
Special Attack 3
Inflict a Crush Passive for 10 seconds.
Gain a high-damaging Fury buff for 15 seconds. This Fury is passive if the special attack is launched when Phase is active.
Signature Ability: Darkforce Inversion
Dagger’s Lightforce is reversed as she enters the Darkforce. At the start of each fight, she gains <1-5> (rounded down) Darkforce Charges. Every time Dagger activates a special attack, the opponent is inflicted with Disillusioned. While Disillusioned is active, the opponent is Reverse Controlled, and takes <> damage over time, scaling with sigs and base attack.
Rotation
• The basal idea was to use her like Absorbing Man to keep Phase up. MM to get Phase. To keep Phase up, light-intercept. For passive opponent, block and bait heavy, then punish heavy to inflict Infuriate.
• Build to 2.5 bars of power.
• Launch sp2
• Charge heavy during Perfect Stun
• Launch sp2 again
• Rinse and repeat
To those who asked for Cloak and Dagger as the same character: DON'T WORRY. I'm releasing that soon.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.