The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!

We seem to be Going In the Wrong Direction…

13

Comments

  • Asher1_1Asher1_1 Member Posts: 818 ★★★
    edited January 14
    Bugs ,glitches happen that's obvious bug .

    Removing revive in raids they have thought about it tested it - if u say that after testing it then fine but judging without even playing is a premature thing 🤷🤷
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  • PT_99PT_99 Member Posts: 5,152 ★★★★★
    edited January 14
    Asher1_1 said:

    Bugs ,glitches happen that's obvious bug .

    Removing revive in raids they have thought about it tested it - if u say that after testing it then fine but judging without even playing is a premature thing 🤷🤷


    What's there to test about 6 less revives?
  • ZachMonsterZachMonster Member Posts: 47
    @FishSkin THERE HE IS KABAM SIMP #1 the community unanimously agrees on game breaking issues but we don’t speak for the majority of the community? How dense are you
  • CdjcdkjCdjcdkj Member Posts: 109
    edited January 14
    FishSkin said:

    I don’t get it.

    They changed the amount you can carry over from 7 to 1 - what is there to be so upset about?

    If you can currently finish a raid having 7 revives left, you are clearly good enough in raids. Or maybe you weren’t doing your fair share - and using the extra carry over to attempt to put in a decent score every other month?

    If you weren’t already spending units, I don’t see how this inventory cap reduction will change that.

    Seriously, who opened the floodgates to all these whinge-bags?

    It's mostly common sense lets make the game more a job and nerf fun wow players hate it surprise
  • Nameless_IWNameless_IW Member Posts: 1,124 ★★★★
    Horrible move by kabam, nobody complained about it and they remove the ability to carry over revives from one raid event to the other. This is just kabam nit picking stuff in the game to make more revenue.
  • MidnightfoxMidnightfox Member Posts: 1,424 ★★★★
    Another thing to consider with this change is every raid has had at least one bugged fight first raid that needed adjusted. I don’t think this should take effect until after we make sure all fights are tuned correctly. I don’t like only going to one to carry over at all, but will roll with it as I don’t have a say. I do, however, think we should be able to carry 7 from this one to the next one as I’m sure one fight will not be tuned correctly if not more. They never seem to be tested properly.
  • BigBlueOxBigBlueOx Member Posts: 2,666 ★★★★★
    edited January 14

    BigBlueOx said:

    Well, my reputation precedes me for being able to find both sides of situations, but I'm at a loss for this one. I understand their reasoning and the logic of it, and at the end of the day they're the ones with the data to compare to their own goals. I just can't easily justify the reasoning based on the effect.
    Raids aren't easily done. They're about working together as a team, with some already-challenging Opponents. It becomes easy with team work and planning, but getting that started depends on using those Revs for the rest of the people coming up.
    For the record, we don't do them every month, so I have no horse in the race. We do them from time to time. Quite frankly, the cost is too exorbitant for the Tickets. Which adds another layer that makes it a head scratcher for me.
    Then you have the Rewards. Which are nice, considering the increase in Glory and drop boxes. However, they're all RNG, so you're playing with that.
    I don't subscribe to the "Player benefits vs. Kabam benefits" outlook. It's just that in this case, I can't find a reason for it.
    There's a danger in making things too difficult and restricting. You run the risk of losing the interest and motivation for people to play it. I think that needs to be considered. Just my opinion.

    Thanks for sharing and I think in fairness to you this is consistent with your outlook. I’ve actually really appreciated your take on a number of things recently as I’ve found it to be a very balanced perspective because of this outlook. I don’t think you’ve changed either just the issues have.

    I’m struggling to understand the need or reason for this too. The only one offered in the official communication is the team feels a need for the mode to more rigidly adhere to their initial design… which was quite flawed on launch. Many, many changes were needed post launch to get Raids to where it is today which felt healthy to a majority of the player base I talk with.

    I don’t see it as a negative that Raids offered up the greatest flexibility out of any game mode outside of Arena, I don’t know why that had to be changed or made a casualty of this change… or if it even is to be fair.

    And that’s not the only question about the how I have today. Does this mean the free potions will be attainable in the Raids mode or will only unit based potions be there the way it is today? Talk about a navigation nightmare if you have to exit the mode to obtain revives each time you need them. How is that good design? And why wasn’t this detail included in the communications…

    Then as stated in other places but to consolidate all my concerns into this last comment, why do this now? The team is batting .000 on implementing a new Raids map that is bug free and tuned correctly, these bugs and/or mistakes cost players consumables to push through as that’s been the solution we’ve been offered to date. Historically compensation almost never includes units which this will cost people if the team gets it wrong. So why risk this timing where there was flexibility in the mode as it existed to implement the new map first then make changes in the next iteration, just seems like a bad risk management plan.

    I don’t know if anybody from the team can make any of this make sense or not, but maybe these items weren’t appropriately considered either. I’m not overly fused about the desire to change the amount of total revives allowed, but it’d be good to know that it’s being done in a way where the mode maintains the current flexibility and at a time where the mode is stable too.
    Pretty easy, not so transparent. If someone uses more than 14/15 revives they want you to pay for it.
    They won't say it; the intention is clear though.
    Well if it launches as currently designed then apparently they also think it’s super important for this to take a week in-spite of a year’s worth of evidence to the contrary due to blind faith in an initial faulty design concept.
  • BringPopcornBringPopcorn Member Posts: 6,421 ★★★★★
    Stock up AQ Revives and HP pots...
  • DanielRandDanielRand Member Posts: 491 ★★★★
    xLunatiXx said:

    Seriously, i can't get why Kabam is not worried about summoners Fun, can't get why the Game gets bugged from months without a solution, can't get why the Game is getting this state after 10 years.

    Cause fun is not an actual "data" they can use... apparently
    Much like summoners time
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